701
Robots Showcase / Re: Snappy Robots
« on: May 08, 2016, 01:06:13 PM »You really gotta resize these things before uploading them dudeDefinitely this. I skip over extremely large images 9/10 times and never look at them again.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 701
Robots Showcase / Re: Snappy Robots« on: May 08, 2016, 01:06:13 PM »You really gotta resize these things before uploading them dudeDefinitely this. I skip over extremely large images 9/10 times and never look at them again. 702
Existing Games / Re: Yugioh/"Yugimonz"« on: May 07, 2016, 11:02:31 AM »
So, J's dropped out. On the hunt for a replacement again!
Just recorded Trov's Bro and TRB, their match will be up soon. For now, have Kill vs his bro: 703
Tournament Archives / Re: General Tournament Discussion« on: May 05, 2016, 05:10:12 PM »I'm considering making a tournament. I have several questions as I'm reading the rules: 704
Modifications / Re: Robot Arena 2: Component Freedom (remove 7-component limit!)« on: May 04, 2016, 06:02:55 PM »He used BFE https://gametechmods.com/forums/index.php?topic=18885.msg699513#msg699513This is excellent, shame I'd literally learned how to bypass rule of 7 a few days before this was made, something everyone has wanted.Forgive me for assuming that you're talking out your ass, but how did you do it, and why didnt you tell anyone? Seems pretty co-incidental that you discover a method for bypassing a rule we thought was set in stone for over a decade a couple days before another method was publically released. 705
Tournament Archives / Re: IMPORTANT CHANGES: Tournament Rule Change Discussion« on: May 04, 2016, 12:34:40 PM »
Well, it won't necessarily be an RA3 change, this would and might apply to RA2, as well. I'm not basing any rules here on what I believe RA3 will be like, just how I want to regulate how live tournaments go down.
706
Tournament Archives / Re: IMPORTANT CHANGES: Tournament Rule Change Discussion« on: May 04, 2016, 11:54:01 AM »a few points: 707
Tournament Archives / Re: IMPORTANT CHANGES: Tournament Rule Change Discussion« on: May 04, 2016, 11:24:57 AM »
With RA3 coming out not long from now, I have decided to start thinking about new tournament rules and regulations in order to adapt to how tournaments will more than likely be organised, which is non-AI, human controlled. Below will be my draft of the new regulations I have in mind and I would appreciate any feedback, even if it's a simple post saying, "that's alright with me." But, if you do not like something I have proposed, please feel free to tell me what you'd do instead or whether you believe it just doesn't belong there to begin with.
Universal Fair Play Rule:
New points which a tournament host (hosting a human controlled tournament) must address:
For human controlled tournaments, hosts may, as a last resort, simply allow competitors to have a match and report the results back to the host via screenshot if the host cannot turn up to record the match. Similarly, if two competitors cannot seem to arrange a time, the host may, as a last resort, have the bots in the match be controlled by the AI. There shall be increased tournament completion time for human controlled tournaments (as hosts now have to rely on other people.) Entry Level tournaments shall have 4 months to be completed and Major League tournaments shall have 12 months in order to be completed. Entrant Liability Rule: If a certain entrant in a tournament(s) displays tardiness more than twice, an entry ban shall be applied to them. I suggested the ban length, initially, should be perhaps a fortnight to a month and then repeat offences would incur more every time. I know that looks like a lot but I have tried my best to make sure it encompasses any troubles we may find ourselves in if human controlled tournaments become the norm. So, after all of that, what do people think? I appreciate any and all feedback on this. 708
DSL TC Showcases / Re: RedAce's DSL Network« on: May 03, 2016, 07:08:30 PM »
Fair enough, I suppose. I just hope you get the spark back when RA3 comes out and we're doing BOTM's in that. Even though you may not win all the time, you add to the variety of good splashes/bots and you are consistently good.
709
DSL TC Showcases / Re: RedAce's DSL Network« on: May 03, 2016, 06:49:20 PM »
If that's what you were going for, why stop now? Go out winning if you want to go out on a high note.
710
DSL TC Showcases / Re: RedAce's DSL Network« on: May 03, 2016, 06:27:33 PM »
What's with the BOTM hiatus? Over-saturation?
711
DSL TC Showcases / Re: Thrackerzod is bad at DSL« on: May 03, 2016, 06:24:58 PM »
Do you need 'get' the name from anywhere? I don't even know what that is but I'm familiar with the use of 'absolute madman'.
Also, you fooled me because I thought you were #4 :P 712
Modifications / Re: Robot Arena 2: Component Freedom (remove 7-component limit!)« on: May 03, 2016, 05:13:05 PM »So.... Are we making this legal for tournaments/BOTM/etc?It depends on the tournament :P 713
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: May 03, 2016, 03:00:35 PM »The goal of the popup.py is hitting other bot only when the chassis is within the smart zone.Isn't that just Omni? Or, any other .py with smart zones involved? 714
Existing Games / Re: Yugioh/"Yugimonz"« on: May 03, 2016, 01:20:26 PM »i wonder if J wants to duel tomorrow on DN =pThis should be the stuff you guys need to pm'ing each other about. 715
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS« on: May 03, 2016, 09:40:46 AM »
I don't think you can have self-imposed deadlines. I can't exactly remember how long you have, but I believe you have a set time to send stuff in after the thread goes up.
716
Existing Games / Re: Yugioh/"Yugimonz"« on: May 03, 2016, 09:20:04 AM »
Oh no, I wasn't insinuating that you were auctioning it off for him, either. I'm just saying, I'm not looking for one, so I wouldn't go open some packs to find it.
717
Existing Games / Re: Pokemon Thread« on: May 03, 2016, 02:56:17 AM »
I'm not the most avid fan on Pokemon but I've recently been getting into the VGC youtubers (Wolfey, more specifically.) I can't get used to watching singles battles anymore :P
718
Existing Games / Re: Yugioh/"Yugimonz"« on: May 02, 2016, 05:39:43 PM »You seem rather pessimistic about this entire thing :P You don't have to take any of this seriously, you know? If this entire tournament goes tits up for you, no-one will really care/mind. But, if that's what you want, sure. Just be sure to tell me what deck you're using/planning to use.Right, eco and J, you guys have to sort out a time to duel and be sure to lemme know when it's going to happen..... Sneak Peek yesterday got me lots of cheapo cards. Only RR cards I managed to get were 2 Pain Lanius (which is decent) and 1 Booster Strix (which is fairly terrible). No-one of where I was polled Skip Force or Ultimate Falcon.I'm not/wasn't that excited about SHVI, tbh. I didn't really care for the sneak peeks because there's nothing too enticing in the set, for me. I never usually run hand traps either, so I'm not looking for a GR&WC. 719
Existing Games / Re: Yugioh/"Yugimonz"« on: May 02, 2016, 06:32:19 AM »
Right, eco and J, you guys have to sort out a time to duel and be sure to lemme know when it's going to happen.
720
Modifications / Re: Robot Arena 2: Component Freedom (remove 7-component limit!)« on: May 01, 2016, 02:46:45 PM »
You're awesome, Serge :D
It should be interesting to see if tourney hosts allow people to bypass rule of 7 on thier entries or not.I'm thinking about this, as well. Hosts would probably have to wait until people start showcasing bots that use this to see if it can lead to absurd and/or op results. IRL tournaments will probably be the ones that use it almost all the time. |