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Messages - J

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701
Existing Games / Re: Team Fortress 2
« on: August 11, 2012, 07:26:22 PM »
So, Scout has new 'Void Monk' hair, right?:



Derp.

702
Existing Games / Re: Team Fortress 2
« on: August 09, 2012, 11:51:46 PM »

703
Off-Topic Discussion / Re: Nightmare closing credits thread
« on: August 07, 2012, 09:17:28 PM »
>Courage's credits
>Scary

Wait, what?

704
Existing Games / Re: Pokemon Thread
« on: August 07, 2012, 09:38:56 AM »
AND MY CUBONE STILL KNOWS NO ATTACK MOVES.
Not even TMs can save him?  :<

705
Contests / Re: BOTM Sept 2012
« on: August 07, 2012, 12:52:30 AM »
Alright, I submitted an entry.
My splash for it is a little ridiculous/idiotic, and as usual, you guys can tell it was mine.

706
Existing Games / Re: Team Fortress 2
« on: August 06, 2012, 10:36:38 PM »
On the topic of Pyro weapons...
Scorch Shot's splash damage is hilariously effective.
Yea, the fire damage is a little weak, but who cares, it can fill the Mmph gauge of the Phlog pretty quickly.

It's actually a good spychecker at range.
That to.
As long as the Spies are on fire, your team is fine.

707
Existing Games / Re: Pokemon Thread
« on: August 06, 2012, 04:04:55 PM »
And Arcanine is a total badass.
THANK YOU!
But seriously, Arcanine has a look that says "I can tear you limb from limb, and enjoy it!", which shows how hardcore he is.

708
Existing Games / Re: Pokemon Thread
« on: August 06, 2012, 02:59:01 PM »
But it's his game, so I guess it's fair. You don't have to play it.
I was under the impression other people were playing Narymon

709
Existing Games / Re: Pokemon Thread
« on: August 06, 2012, 02:49:12 PM »
-Only MANLY pokémon or pokémon that evolve into something MANLY will be used for the first team.
This rule is sorta' biased.
My definition of a "manly Pokemon" is much different from yours.

710
Existing Games / Re: Team Fortress 2
« on: August 05, 2012, 10:01:46 PM »
On the topic of Pyro weapons...
Scorch Shot's splash damage is hilariously effective.
Yea, the fire damage is a little weak, but who cares, it can fill the Mmph gauge of the Phlog pretty quickly.

711
Existing Games / Re: Team Fortress 2
« on: August 04, 2012, 06:36:28 PM »
Guys, if you think about it, Spies are situational as heck.
Its just the fact those situations are easy to run into into.

712
Contests / Re: BOTM Sept 2012
« on: August 04, 2012, 06:31:38 PM »
Are air-powered Antweights even possible?
I have an idea for a robot, but it depends on if I can actually build it.

713
Existing Games / Re: Team Fortress 2
« on: August 04, 2012, 01:16:47 AM »
Update. Red tape is nerfed meaning it takes longer to kill a sentry, but still delevels.
Pardon me while I- LOLOLOLOLOLOL
Seriously? They nerfed it that fast?

714
Existing Games / Re: Team Fortress 2
« on: August 03, 2012, 06:39:28 PM »
....You cant remove a Red-Tape mid-deconstruction?
That's just cheap.

715
Existing Games / Re: Team Fortress 2
« on: August 03, 2012, 05:01:47 PM »
Guys, its cheaper to craft the new items, rather then buying them.
Seriously, people are overpricing the materials, and even further overpricing the finished item.
And yet, people are hardly buying them :/

716
Existing Games / Re: Team Fortress 2
« on: August 03, 2012, 01:47:09 PM »
Alright, so J was able to get his hands on a 2nd Third Degree, so as such, I have crafted my own:


And like the jackass I tend to be, I went trolling with it.
Found a "beach party" map, and just sat in the water the whole time, which was the only way for the Blu team to get over to our Red Engies.
Long story short, I was 1-hit-killing people all day, and it was beautiful.

717
Existing Games / Re: Team Fortress 2
« on: August 03, 2012, 02:47:00 AM »
And to think I'm 1 axe away from being able to craft my own Neon-sign....

718
Existing Games / Re: Team Fortress 2
« on: August 02, 2012, 08:51:16 PM »
Pyro's new 'sign' looks interesting.
And lol@Always crits underwater/vs "wet enemies"

HEY GUYS! WANNA GO SWIMMING!?

But seriously, the Pyro's Minigun looks badass
SOMEONE GET ONE, AND NAME IT ORIENT EXPRESS

719
Contests / Re: BOTM Sept 2012
« on: August 02, 2012, 08:43:37 PM »
ACAMS should have a BOTM that allows that Mega Adapter.
Idiotic, yes.
But it would be funny as heck to see what everyone comes up with.

720
Contests / Re: BOTM Sept 2012
« on: August 02, 2012, 11:38:15 AM »
>Stock Lightweight
>Cheatbot2 parts are allowed

Ironic, since all the cheatbot parts have massive weights.

Regardless, I wonder how many people will actually use that?

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