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Existing Games / Re: Motorstorm Arctic Edge
« on: April 30, 2010, 10:48:28 PM »
and then it became Taz...

Taz is part of Extreme Monster Truck Australia, as I mentioned before I have been all around and inside that truck
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 6901
Existing Games / Re: Motorstorm Arctic Edge« on: April 30, 2010, 10:48:28 PM »![]() and then it became Taz... ![]() Taz is part of Extreme Monster Truck Australia, as I mentioned before I have been all around and inside that truck 6902
Tournament Archives / Re: Tag Team Tornado Signups« on: April 30, 2010, 10:06:46 PM »
oh right... thats why I couldnt build anything. well I guess I dont have anything Nar.. I haven't built anything but those Flame SnS robots in the last 2 or 3 months, im stumped for ideas.
If anyone needs a partner, wanna team up? ^^ my friend here needs a partner if you still want in Nar ![]() 6903
Discussion / Re: Arena Ideas - Post 'Em Here!« on: April 30, 2010, 10:01:42 PM »
nothing was ever said about the obstacle coarse ?
the robot wars arena is very complex in object amount.. the pinball set up would need easily 100 or more pieces and a lot of work replicate the interaction all that work could und up with a laggy end product.. making it somewhat of a waste of time dont you think ? 6904
Tournament Archives / Re: Xtreemer Than You Signups« on: April 30, 2010, 09:52:14 PM »
my comments for clarification go ignored it seems
apparently there is no havok rules and realistic rules... so yeah 6905
Existing Games / Re: Motorstorm Arctic Edge« on: April 30, 2010, 11:49:34 AM »I<3 Monster Trucks ![]() they have a really slow top end speed and are horrible at turning a corner that is smaller then the width of an 8 lane highway I would have loved monster trucks, btw has anyone seen the Motorstorm Monster Truck IRL? ![]() it was part of Extreme Monster Trucks Australia... middle of last year (sort of after Pacific Rift wasnt so new) it became Taz, while in its Taz form I have been inside it and on top of it multiple times while helping prep it for a show. 6906
DSL TC Showcases / Re: BBEANS 6 Bot Showcase« on: April 30, 2010, 11:32:57 AM »DP Im thinking the shell spinner guys will get caught up in this weapon arms race and make there robots so fragile that they will fall to the first armored pop up. I am having doubts in my mind about my entry.. I may change it completely :/ (we are allowed 1 of those correct ?) 6907
Existing Games / Re: Motorstorm Arctic Edge« on: April 30, 2010, 09:34:41 AM »
rank 4 now and I officially hate snow cats
![]() 6908
Tournament Archives / Re: Tag Team Tornado Signups« on: April 30, 2010, 09:03:46 AM »
SnS with hammers and fire? I would say pretty good.
if not Im also making a new version of Whiplash Effect 6909
Tournament Archives / Re: Tag Team Tornado Signups« on: April 30, 2010, 03:35:22 AM »
drunk today also ? :P
my last showcased robot ![]() 6910
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)« on: April 30, 2010, 03:04:42 AM »
explain the issues ?
I cant look at it right now as im about to duck off the work but can get back to you 6911
Tournament Archives / Re: Tag Team Tornado Signups« on: April 30, 2010, 03:02:48 AM »
a smaller version of Hot Tamale is in the works
![]() 6912
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)« on: April 30, 2010, 12:52:48 AM »
if you want it to keep spinning in a countout wire it to backwards also
if not leave it be and it wont spin while backing up 6913
Off-Topic Discussion / Re: General Chatter Thread« on: April 29, 2010, 11:24:02 PM »
I thought up a new term for this website
You have just been Frezal Owned ™ 6914
Discussion / Re: metal munchers« on: April 29, 2010, 10:36:06 PM »
well its nice to have you back around again
![]() 6915
Tournament Archives / Re: Tag Team Tornado Signups« on: April 29, 2010, 10:35:22 PM »
well Nary I nearly have my robot ready ? you joining this party ? :P
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Modifications / Re: Blue Flame Thrower?« on: April 29, 2010, 10:32:07 PM »
you cannot sorry, only 1 flame texture will load into the game
its part of the flamethrower "base" for the component and all that stuff is in the .exe so you can only have the one texture with the same name ![]() 6918
Tournament Archives / Re: ROBONOVA 2 signups« on: April 29, 2010, 11:25:06 AM »
im sure there is already a thread somewhere about changing start-points
some of this stuff isnt as hard as it looks but if you really dont want to DIY then send it over to me. 6919
Tournament Archives / Re: The Amazing Rage Splash, Brackets & Vids« on: April 29, 2010, 10:58:21 AM »
you two play nicely
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Site News and Feedback / Re: Bot Exchange« on: April 29, 2010, 10:54:26 AM »
it seems that either your lacking a sense for that type of humor or it just doesn't work over the internet :/
in plain English, twas only a mere joke (and yes thats another one) |