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Messages - JoeBlo

Pages: 1 ... 314 315 316 317 318 319 320 [321] 322 323 324 325 326 327 328 ... 617
6401
DSL TC Showcases / Re: Clickbeetle's bots
« on: May 23, 2010, 09:51:15 PM »
looks cool, glad to see your more frequent in tournaments

shame about the AI troubles

6402
General Support / Re: Very annoying bug/problem
« on: May 23, 2010, 09:47:31 PM »
BFE with a pink batt would be easier and you can stack them also  ;)

6403
Discussion / Re: The Ranks- Fourth Tally (VOTES ARE IN!)
« on: May 23, 2010, 09:44:28 PM »
Pwn, Ounce, Sage, Scrap, Inf, Starcore, Clickbeetle, Pyscolone, Virus Bomb, 407507, R0B0...

Oh maybe in top 15 but still.

Joey!!!!  :gawe:

---------------------------

Im curious as to peoples criteria for voting....

Tournament Results?
Showcased Robots?
Innovation?
Progression?

eg: I usually give Naryar high a voting due to the fact he drives DSL forward.. (even though he isnt the best at it sometimes :P)

6404
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: May 23, 2010, 09:36:21 PM »
I think I may do the mass write up later :P

Predator - Ronin flags were a good touch JB!  :bigsmile:

they weight a bit more weight then shoving a carbon extender there but the collision for them helps with self-righting similar to the pole on Megabyte

I went for the all rounder approach.. it has wedges but enough weapons to take on other shell spinners

6405
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 11:17:55 AM »
omnis just a great "base" py.. nothing technical, very simple to use and remember it all.. works perfectly for general spinners with burst srimechs or firing weapons

6406
Discussion / Re: The Ranks- Fourth Tally (VOTES ARE IN!)
« on: May 23, 2010, 11:14:31 AM »
wow I was the only person to vote 40757 ??


6407
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 11:05:46 AM »
I should have been clearer :P

I assumed Gazea's robot utilized a burst srimech therefor a simple omni could make do.. but that would be the wrong thing as you pointed out if that isnt the case.

6408
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 10:44:11 AM »
oh  :embarr I just assumed it was burst srimech

6409
Chatterbox / Re: Shaped Rubber Bands?!. :S
« on: May 23, 2010, 10:43:18 AM »
paper folded up to the max limit so is pretty solid and shot with an elastic band

6410
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 10:35:27 AM »
omni works fine

Spin Button
Srimech Button

6411
DSL TC Showcases / Re: Gazea2's DSL Showcase!
« on: May 23, 2010, 10:00:04 AM »
make the irons vertical so they hit all at once

6412
Chatterbox / Re: Shaped Rubber Bands?!. :S
« on: May 23, 2010, 09:58:02 AM »
@JD: Pure Win...

sorry but I couldn't help but make something too


6413
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 09:34:37 AM »
would that be SnS with fire command ?

Im unsure of one in existence but easily makable

6414
Discussion / Re: New tournament feature in
« on: May 23, 2010, 08:59:18 AM »
I can see you point.. the only thing is such complexity for only a minor difference (not to mention another idea blocked by the exe).. you could face each AI robot in a 1 on 1 match as testing for your robot ?

6415
Off-Topic Discussion / Re: General Chatter Thread
« on: May 23, 2010, 08:56:30 AM »
its night over here.. but I haz no alcohol to toast D:

*raises can of pepsi*

nice speech Jonzu and your welcome buddy.. your a nice guy with good intentions and a great addition to this community, myself and this pepsibot offspring salute you :P

6416
Discussion / Re: New tournament feature in
« on: May 23, 2010, 08:49:44 AM »
that's basically one of the in game tournaments isnt it ?

6417
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 08:48:37 AM »
you need

an analog - Forward
an analog - LeftRight
an analog - Spin (the same as left/right) + any spin weapons you have

and the binding line looks like this

Code: [Select]
list.append(("Robot1","FBS_1",{ 'PreSpinEntrance':0, 'SpinDirection(1/-1)':1, 'ReMobilizeRoutineTime(10-60)':10, 'range':99, 'radius':0.1, 'topspeed':100, 'throttle':100, 'turn':60, 'turnspeed':2.5, 'weapons':(1,)}))
The robot will start spinning straight away unless...

Code: [Select]
'PreSpinEntrance':0
you put a value there.. that is how many seconds the robot will drive about in the match before spinning.. once it starts it will only stop if being counted out.

6418
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: May 23, 2010, 08:33:22 AM »
I would recommend FBS_1 over Whipperplus myself

6419
Off-Topic Discussion / Re: Havok Exporter Install Error (solved)
« on: May 23, 2010, 08:30:51 AM »
hooray for confusion

you told me to delete stuff and install it for my 3DSM5 :P

6420
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: May 23, 2010, 08:15:24 AM »
mines pretty resilient and defense to everything except hammers *looks in clicks direction"

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