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Messages - J

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641
Modifications / Re: GTM Stock AI Pack - Progression.
« on: September 16, 2012, 01:35:26 AM »
Alright, I've got my team together... Mostly.
I just need to think of what LW I wanna use, assuming everyone will rage if I use Sonic Rainboom.
That, and I need a Team name :I

642
Existing Games / Re: Team Fortress 2
« on: September 14, 2012, 07:31:36 PM »
Re-name it to Brawny Man- *shot several times over*

643
Modifications / Re: GTM Stock AI Pack - Progression.
« on: September 14, 2012, 07:30:22 PM »
At least 3 different weight classes, huh?
So.... 1 LW, 1 MW, and 4x HWs?
Seems legit.

I'll get my team together, just gotta' figure out what sort of logo/motto I want.

644
Discussion / Re: I want to start working on a stock GTM AI Pack.
« on: September 14, 2012, 02:26:04 PM »
Wish my team could have been 6x Heavyweights, but ehh...
Anyway, I wanna' try and contribute to this:

And likely, I will have to build a new AW, BW, and SHW robot.
Also, yes, I left out J-Phoenix because it wouldn't be fair.

645
Existing Games / Re: Team Fortress 2
« on: September 13, 2012, 05:57:46 PM »
I'm wonder how much the Fall-Crate items are worth, anyway...

646
Existing Games / Re: Team Fortress 2
« on: September 12, 2012, 08:23:48 PM »
you guys have so much stuff
Its because hats run the game.

648
Existing Games / Re: Team Fortress 2
« on: September 10, 2012, 08:56:41 PM »
One of these days, I need to buy myself a ticket.... Or two.
Since lurking trade shops for a Pyrobotics pack seems rather useless :/

649
Real Robotics Discussion / Re: Anyone have any of the BattleBots Minibots?
« on: September 10, 2012, 08:53:34 PM »
I actually used to have that RC Vlad... And Minion.
My brother had Killerhurtz and Diabolo.
Was pretty cool, considering it was, more or less, bumper cars with RC Battlebots.

650
Existing Games / Re: Team Fortress 2
« on: September 09, 2012, 12:00:14 PM »
So.... War Pig....

Totally does not look like the Baloonists from Spyro the Dragon:


War Pig... Or Pyrobotics...
....
Can't decide what I want to spend my Refs on, now.

651
Existing Games / Re: Team Fortress 2
« on: September 09, 2012, 01:10:06 AM »
One of these days, I should drag one of you guys into the USE's Saxton Hale server.
>Hats give speed + HP buffs
>Non-Soldier weapons shoot rockets
>Can play as robots/naked soldier/rainbow dash/charmander/etc(Because they are letting people "sample" admin features for this week)
>Etc

Server is just goofy, but its hilarious.

652
Existing Games / Re: Team Fortress 2
« on: September 08, 2012, 10:11:00 PM »
Finally managed to get through a wave of MVM without everyone ragequitting.
Aww yeah.
MvM can be complete if~
>Team isn't half-afk
>Team actually knows what they do
>People decide on rolls, and do just that
>ACTUAL TEAM WORK
>Collect enough money
List goes on, but yea, its legit if your team works.

653
Contests / Re: BOTM October 2012
« on: September 08, 2012, 10:09:05 PM »
So the spin weapons have to be either an HS or a VS?
Sure.

Just, the "(2 spin motors)" part made me think you would just accept anything attached to a motor, and could spin in some way.

654
Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase
« on: September 08, 2012, 10:07:26 PM »
You can actually move the razorz on the end closer to the others, you know....

655
Contests / Re: BOTM October 2012
« on: September 08, 2012, 04:05:46 PM »
Alright, I got a question.
Rules state you need 2 spin motors for your bot-
Do they exactly have to be weapons? Or can one of them be used as part of something else?

656
Stock Showcases / Re: CameraFan's Showcase
« on: September 07, 2012, 07:19:46 PM »
As far as the frontal weapon goes, he can actually fit more Razors on it, really...

657
Existing Games / Re: Team Fortress 2
« on: September 07, 2012, 07:10:39 PM »
Personally, my step 4 would go like this...

Step 4: Swing market gardener at target and pray for good hitbox detection.
>Market Gardener
Weapon is too situational because its hitbox is janky.

If they fixed it, though, it would be the best weapon in existence.
Correction: People would actually use it.

658
Existing Games / Re: Team Fortress 2
« on: September 07, 2012, 11:38:26 AM »
Personally, my step 4 would go like this...

Step 4: Swing market gardener at target and pray for good hitbox detection.
>Market Gardener
Weapon is too situational because its hitbox is janky.

659
Existing Games / Re: Team Fortress 2
« on: September 07, 2012, 12:27:45 AM »
teaching me how to rocket jump-
Step 1: Jump
Step 2: While in the air, crouch
Step 3: While crouching in the air, shoot a rocket at your feet
Step 4: ?????
Step 5: Profit

Your trajectory and distance are all about control, which you learn through practice.
(Though, its not that hard to figure out)
Since at most, you just need to learn how to jump on top of ledges and/or around large objects.

660
Existing Games / Re: Team Fortress 2
« on: September 06, 2012, 08:33:21 PM »

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