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Messages - Reier

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641
nary my man

I do like me some hybrids but you sure dont make it easy on yourself. I agree that you need to shorten the flippers. part of me almost wishes you did like a single flipper in the middle and made the chassis more of a firestorm shape, it might even let you add some weapons on the side to help both corral them onto the flipper and also help with the sns. I'll probably do some crazy hybrids myself when I get back. glad someone is trying to innovate

designs like this would suck as AI tbh but I think it can be pretty decent in MP. something to think about  ;)

642
Tournament Archives / Re: THE KESSEL RUN (parsec tournament)
« on: June 28, 2018, 10:36:14 AM »
You can just have someone drive it for you
I think that isn’t how it works
Also dude don’t be lazy and just drive your own bot. Simple task
It doesn't say you have to drive your bot in the rules. And maybe somebody doesn't want to
If you don’t drive your own bot then why bother entering.
Online tournaments are meant for the builder to drive their own bots against others’ own bots, not lounge back and expect someone else to drive your bot. I think you’re pretty much the only person here too that wants someone else to drive your bot.
Also your bots are quite neat and I think you’d do quite well driving them (no sarcasm).

some people are good at driving and not building and vice versa. I personally have no problem with one person building and a different one driving as long as they both agree (both need to PM or something). I'll update the OP to add this since it seems to be a big deal to some people.

I encourage everyone who is interested in this to try and push the envelope of bot building by utilizing what may not be a good AI design but would be great if driven by a human in an arena where hazards are in play. Mystic2000 has done some really interesting stuff already and I've posted some very basic ideas in the online play thread.
This kind of tournament is your guys' opportunity to make some really crazy stuff and have it work as AI is not a limiting factor. take advantage of it! I'll try to post some designs after I get back from my trip in a couple weeks.

643
awesome stuff. innovation like this is what online play could bring. can't wait to see people take it even further.

really a fan of the brutality and pusher bots. they would suck as AI but could be very dangerous if a human drives them in an arena with hazards.
the servo sns is a really neat idea. I think you can make it work. linear actuators might work but the main problem is the servos in IF are super weak for some bizarre reason. in DSL it might be easier to get it going.

keep it up man  :claping

644
Discussion / Re: What program should I use for objra2
« on: June 22, 2018, 10:48:13 PM »
I find Wings3D a very easy to use beginners program

645
Tournament Archives / Re: THE KESSEL RUN (parsec tournament)
« on: June 20, 2018, 12:00:57 PM »
Well ****...
the USA requirement is just to make this test tourney as painless as possible. I'm sure if it takes off there will be EU tournies as well.

on the bright side, an online tourney will be much more fun to watch for everyone.

646
Tournament Archives / THE KESSEL RUN (parsec tournament)
« on: June 19, 2018, 09:39:55 PM »
figured someone would have tried a small test tournament with parsec by now but I guess not.

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Basically what I am thinking, subject to change with feedback:
8 entries.
1v1, Bo3, double elimination. 3 min.
Major havoks will have the match restarted as necessary.
Octagon or Metal Skull. One of the benefits of human driving is that we aren't stupid and can dodge and use hazards. Use this to your advantage in both designing your bot and driving it. Hazard lethality has been increased to ironforge standards.
US entrants only. Sorry to the others. Let's keep the lag to a minimum, at least for now.

Building rules:
Ironforge [HW]
DSL-S ruleset, to make it competitive
No external programs allowed except for skinning (BFE, RA2CF, Ro7B)
Entries must show a high degree of controlled movement.
Be creative. Not a rule per se but this is the first online tourney since like 2004! Try to make something to be remembered. Preferably something that is difficult to AI. Build something crazy that works. Go nuts!
No joke entries. This tournament is a showcase to push the envelope of what new designs work in RA2. I’m not going to waste a slot on a bot that isn’t designed to win.
I reserve the right to deny any bot for any reason.

Build well. Skin well. Drive well. Let’s make this a tournament to be well remembered, because a lot may ride on it. Online tournaments have the potential to extend the life of RA2, let’s try our best to make this one work.
Make a good and cool bot.

SIGNUPS (Note: NOT OPEN UNTIL I POST THE TOPIC):
1.
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3.
4.
5.
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8.
Backups:
1…
I would love love loveeee to enter but I’ll sit this one out. My latency may be an unfair advantage, and it’s already gonna be hard enough to organize AND host this thing.
but one of you better host one of these after me so i can enter im serious

For me to accept your entry, you would need to send me a PM with ALL of the following:
TWO IDENTICAL copies of your bot (one with keyboard controls, one with gamepad). The inputs can be whatever you want. Learn how to drive well with either, as you will likely be required to.
Do you have access to a gamepad? I technically won’t bar you from entry you if you don’t but would help out TREMENDOUSLY if you do. It simplifies the parsec experience if one player uses a keyboard and one uses a controller, and that way there is no risk of control sabotage by one player to another.
If you do have a gamepad, state your control preference (keyboard or gamepad, keep in in mind you may have to drive with either).
USA Timezone (Pacific, EST, etc)
Times and days available to fight(be generous please). Saturday and Sunday if at all possible. I will try to work with what you got. But remember that you have the potential to fight any entrant, so the more time you have available, the better. Fights under ideal circumstances shouldn’t last more than 10 or 15 minutes, but plan for perhaps up to 45.
Parsec user ID [link to register]


I would not accept your entry until ALL of the above had been submitted and the bot is approved.

Note: The builder of the robot doesn’t necessarily have to be the driver. Not everyone is good at both, and that’s ok. If you are planning on driving someone else’s bot, you need to say who built it and I also need a PM from the builder giving their blessing.
Once I check and accept all the bots I’ll make a public google spreadsheet with the timezones for all participating members, and we can set the bracket and fight times from there. I’m fully aware we may need to reschedule some. I’ll give people notifications of their fight times & dates as far in advance as I can.

POTENTIAL QUESTIONS (subject to change with feedback)
----


an online tournament has the potential to be way more fun to build for, partake in, and watch than any AI tournament. better for all parties involved, assuming it works. I fully expect it to have some hiccups but every failure is a learning experience to make it better for next time. I just want to give it a shot and hope you will too.

Any major things I missed? Suggestions are welcome. I want to try to make this work as painlessly as possible.
Post if you're from the US and interested just so I can see who is willing to give it a shot. I may or may not enter. I may lower the tourney size if not many people can make it, but 8 will be the max.

647
Discussion / Re: the lazy susan CHALLENGE
« on: June 19, 2018, 08:58:13 PM »
Why did I feel like I unintentionally started it...
https://youtu.be/gp4jAm9sbPA?t=41m11s
idk, why? its been around since like 06 or earlier

just no one seems to do anything with it. once like every 2 years a bot using it shows up but thats about it
its time for the ARMIES

648
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: June 19, 2018, 06:23:22 PM »
now this is the class that ironforge needs

it's pretty clever, good use of hiding the wheels and still having the mobility

649
Existing Games / Re: Fortnite
« on: June 19, 2018, 06:01:10 PM »
i dont like when i try to shoot a man he summons the eiffel tower

650
Site News and Feedback / Re: forum needs an age barrier
« on: June 19, 2018, 05:57:45 PM »
even if i agreed, how on earth would you enforce it?

651
Obviously the skin on Thyrus's robot is fantastic and it seems well built considering the armor management. However, I'm kind of curious as to how effective the top spinners are, since their placement and range makes them seem a little limited. I would also have expected them to be spinning inwards to keep the opponent on the chassis the direction is flipped between the top right and bottom right images  :dumb)

yeah the bottom was an older version where the weapons would have unrealistically intersected each other so they got flipped

652
Discussion / the lazy susan CHALLENGE
« on: June 19, 2018, 02:12:31 PM »
ok so for whatever reason putting your drive like this actually works with no problems in ra2.

 
coolrobotdrive.png


basically its like the game calculates how the robot will move based on the initial placement of the drive motors and wheels, and is extremely determined to keep it that way even if logic and physics dictate otherwise. basically, you can move in directions independent of the wheels as long as the wheels start in the "normal" position.



I've used a modified version of this drive on a few other bots to see what I could get away with while still being effective.


HOWEVER
I have a challenge though. I want to see someone make an effective robot with the ridiculous drive system I posted on the first pic. you can use an axle or a servo, and the mod is irrelevant. I feel like no one has really experimented with silly drive like this and I want to see how far we can take it.

gogogogogo

653
tag team? idk
all i did was skin it, he built it

654
gj posting on the coolest robot of all time guys

instead heres a robot by thyrus  :gawe:

EDIT: he gave me a splash he did since he made the bot and all



i skinned both of ours in the same go and helped him a little bit with ironforge tips cause hes a DSL boy. he did everything else.
but his bot is MINE NOW

655
Tournament Archives / Re: Terminal: Discussion
« on: June 19, 2018, 01:01:41 PM »
i'll probably send a bot i have lying around

656
Ironforge TC Showcases / Re: Neon Tries Ironforge
« on: June 19, 2018, 01:58:09 AM »
its a good idea but boyyy is it narrow. i doubt many HWs will be able to fit in there even under favorable circumstances. you need to widen that gap more (like double or even triple imo) but it'll be hard cause you'll need to use longer pistons as a result too. it'll get ungainly real fast.

also having the bottom hammers overlap like that I don't think is realistic

657
Site News and Feedback / Re: What do you think of the like feature?
« on: June 18, 2018, 11:30:26 PM »
actually think it's a cool change even if it's pretty minor because

it's a faster way to show that you agree with something other than making a new post to say just that.

yeah but i mean
do we really need an excuse to post even less
No.

Reminder that this forum costs money to host, and by not posting you are LITERALLY wasting 09's $200 that he gave to Acams.

thats what i just said but yea

658
Site News and Feedback / Re: What do you think of the like feature?
« on: June 18, 2018, 11:16:42 PM »
^yes

659
Stock Showcases / Re: Silverfish's Stock Showcase
« on: June 18, 2018, 11:14:41 PM »
looks solid. how is turning with the narrow base? you sure seem to like your skinny bots

660
Site News and Feedback / Re: What do you think of the like feature?
« on: June 18, 2018, 10:45:23 PM »
actually think it's a cool change even if it's pretty minor because

it's a faster way to show that you agree with something other than making a new post to say just that.

yeah but i mean
do we really need an excuse to post even less

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