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Messages - JoeBlo

Pages: 1 ... 309 310 311 312 313 314 315 [316] 317 318 319 320 321 322 323 ... 617
6301
Modifications / Re: RW Series 3 Mod Replica Showcase
« on: May 26, 2010, 10:49:17 AM »
then I suggest the above idea of a copal or maybe a perm ?

6302
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: May 26, 2010, 10:38:24 AM »
becasue he found out about something before you ?

6303
Chatterbox / Re: This thread is illegal to JoeBlo
« on: May 26, 2010, 10:37:11 AM »
If I am dumb, you are dumber for not knowing, and joeblo is dumberer for now knowing a law passed in his own country.

ooo you english use good.

you should do something else constructive with your time rather then waste it on crap like this.. 

6304
General Support / Re: Arena Editing Help!
« on: May 26, 2010, 09:57:23 AM »
you have edited the floor collision only

you much find the floor visual object and give it the same numbers you gave the collision

6305
Chatterbox / Re: This thread is illegal to JoeBlo
« on: May 26, 2010, 09:44:41 AM »

6306
Chatterbox / Re: This thread is illegal to JoeBlo
« on: May 26, 2010, 09:24:46 AM »
I have no idea... nor why it concerns me

6307
Tournament Archives / Re: Tag Team Tornado NEW Signup Thread
« on: May 26, 2010, 07:26:13 AM »
this one ?

OH HAI GUESS WHAT BOT IS THIS

(Image removed from quote.)

5mm plastic, 5 ants and NPC fasts of course. Invertible as much as it is possible to make this invertible.

And now... Next bot !

6308
Chatterbox / Re: This thread is illegal to JoeBlo
« on: May 26, 2010, 07:18:24 AM »
I would lay off the Drugs

6309
Tournament Archives / Re: Tag Team Tornado NEW Signup Thread
« on: May 26, 2010, 06:41:33 AM »
send over what your thinking of using to me (just as long as its not an already public released robot) :P

6310
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: May 26, 2010, 06:39:02 AM »
Quite a few NAR AI bots DO use Popup AI and fail. But naryar sucks at AIing at times...

depends on the time lapse you give them for No Chassis Time Out.. I gave Dooms CC3 pop up a longer lapse and it was able to fish out HapHazards chassis.

if click gives them a longer time lapse there is a chance that will find your chassis, if not that will probably waste there weapons on your hammers.

its all a matter of time to wait and see how this pans out

6311
Off-Topic Discussion / Re: General Chatter Thread
« on: May 26, 2010, 06:32:53 AM »
At least you saw your cat die. We lost all four of ours.

out of interest whats the animal laws like over there ? we are allowed a max of 2 of one animal (like cats) before you must start getting permits, etc

Edit: just noticed my other post didnt .. well... post...

Sorry To Hear That Natef

6312
Tournament Archives / Re: Rust In Pieces 2 - Signups
« on: May 26, 2010, 06:22:11 AM »
will finish my py as soon as I get these UK vs USA vids up

6313
Chatterbox / Re: The most memorable and funniest quotes thread.
« on: May 26, 2010, 05:29:04 AM »
you could probably Google something and 50% of results would be porn :P

6314
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: May 26, 2010, 04:59:57 AM »
if they dont use pop up.py that will attack the hammers.. otherwise they should seek out that chassis of yours

6315
Tournament Archives / Re: Metal Mayhem - Signups
« on: May 26, 2010, 04:47:20 AM »
lol it had to be removed anyway but at least you get something outta it

6316
Tournament Archives / Re: Metal Mayhem - Signups
« on: May 26, 2010, 04:38:37 AM »
which brings up this quote....

These are the rules....they can can not change

ditch the damaging weapon rule in exchange for a dawn pikachu ? :P

6317
Tournament Archives / Re: Metal Mayhem - Signups
« on: May 26, 2010, 04:31:45 AM »
thanks for the info Nary

Get rid of that 5 weapon rule so we can build other things than popups or SFTWs...

that rule shouldn't exist according to ACAMS post...

6318
Tournament Archives / Re: Metal Mayhem - Signups
« on: May 26, 2010, 04:15:10 AM »
is caster Armour really a glitch or building technique ? (serious question as we tend to allow it in DSL)

6319
Game Development / Re: Ideas for new Robot Combat Game
« on: May 26, 2010, 03:45:42 AM »
I made a 100 one.. then 123 also made a 100 one so I made a 150 one then got bored with it.. the flamethrowers don't work with that many due to the way the game operates

6320
Game Development / Re: Ideas for new Robot Combat Game
« on: May 26, 2010, 03:29:21 AM »
or your going for most flamethrowers you can possibly fit on before the game no longer allows them to work :P

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