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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« on: July 21, 2019, 06:36:02 PM »
I wonder if the glow is caused by the post processing stack...
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 21, 2019, 06:36:02 PM »
I wonder if the glow is caused by the post processing stack...
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 21, 2019, 05:32:04 PM »Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me) Gotcha. Everyone is using nVidia graphics cards? 603
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 21, 2019, 08:41:15 AM »I can’t promise anything extravagant at this point. What do you think about just disabling the ability of flippers to break off? They should still be able to propagate damage inward to the chassis. I have something in the works for the moment. I'll try to get it up today or tomorrow. Also, Team HUGE was gracious enough to share some numbers to calibrate spinner air drag. Air drag should be more realistic now for heavyweights, though I'm not sure about drum spinner air drag yet. 604
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 21, 2019, 07:15:36 AM »
I can’t promise anything extravagant at this point. What do you think about just disabling the ability of flippers to break off? They should still be able to propagate damage inward to the chassis.
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 01:04:35 PM »haven't figured out yet how to make a hard hitting spinner yet lol, also flippers seem to clip into other robots on firing I still have some work to do on the amount of kickback that occurs when a spinner hits. It is just a quick and dirty impulse in this build. For the next build it should be proportional to the angular momentum of the spinner. 606
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 12:59:22 PM »I'm currently on vacation, so I have to wait until next Friday. You can stick a spinning object directly on a motor, but most of the time you are going to want to use a pulley or chain drive to reduce the speed and increase the torque. By adjusting the gear ratio, you can get whatever torque you need, at the expense of speed. Do we have a RR2Bot exchange yet? It would be great! 607
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 12:39:57 PM »
kix,
I see what you mean. We are rethinking damage entirely over the next few months. I need to do some thinking about the shear strength of the hinge’s axle. 608
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 10:43:34 AM »(Insert Attachment 0) Nice. Is it possible to reduce the speed with a pulley to fix the problem? 609
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 10:24:48 AM »The flippers work very well! I didn't have any issues so far.same i dont know why people are complaining Maybe a problem just with older robots? 610
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 07:18:18 AM »Great build Drat. I thought I fixed the problem with the weapon data not updating. If you go all the way back to the Main Screen, then enter the BotLab again, it should update. I'll take a look at it when I can. 611
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 20, 2019, 07:16:36 AM »[ Quoting of attachment images from other messages is not allowed ] Uh oh. That looks like a problem with the shader that I'm not seeing on my end that might be hardware related. What graphics card are you using? Second and unrelated issue. If nothing is mounted to a motor and you go to the test Lab, you get a couple dozen air miles. That is fantastic! We'll definitely take a look. Otherwise, I like what you're doing with the music and the botlab. Things are looking nice. Thank you! Callum's been hard at work making sounds and music for all everything. There is a lot to do. 612
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 19, 2019, 05:22:30 PM »Love the build! Bubblegum seems to spasm at the beginning of every match however. It spins whilst seemingly hitting the floor and then just explodes. Any ideas why? I think we need to tune down the spinner collision response. Bubblegum carries a TON of kinetic energy and angular momentum in the spinner. I think we can probably fix the problem with some tweaking, but it will take work. For this build I was mostly focused on the collision response for BotLab robots. The premade robots like Bubblegum all get individual tweaking, since they were never made with the BotLab to begin with. 613
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 19, 2019, 03:50:37 PM »Liking the new build. Flippers fall off still tho Yeah. Damage needs a LOT of work still. The goal is to get everything using armor plates that can be damaged/broken off. @tashic is working on that now. 614
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 19, 2019, 02:30:31 PM »i know Tombstone's theorical max is around 100KJ, so that's a base to have for what would be the reasonable max energy you can reach I’m waiting to hear back from Ray. He did express an interest. Air drag is computed based on the dimensions and geometry of the spinner that you build, so I am hoping to have get the dimensions to go along with the RPM and energy. 615
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 19, 2019, 12:57:53 PM »400KJ ? Ray Billings would be proud lmao, i dread to imagine how horribly slow spinup must be Spinup is a way too fast right now. I'm hoping to speak with Ray about real performance numbers. THE NEW BUILD IS OUT! https://robot-rumble.itch.io/builds 616
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 18, 2019, 09:24:47 AM »Can wait for new update, so i can break it Absolutely! PS, I fully expect that your version is going to be much cooler looking than mine. No pressure. Edit: The above comment was for Mystic2000. 617
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 16, 2019, 04:37:21 PM »Hot off the griddle! This one is going to have some serious power. 618
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 16, 2019, 09:13:19 AM »Oh, cool! I guess just a flat cylinder would be ok, too. Will the new House robot, you showed off be in the game?Great!!! Faust is still in the works and hasn’t been tested yet, so it won’t make it into the game for this build. Soon though! 619
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 16, 2019, 07:16:29 AM »Great!!! Hopefully. If not the actual 3D model, at least a cylinder of the appropriate dimensions that you can hook up and power stuff. We are working on the full 3D model now, but the full visual representation might need to wait until the next build. 620
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: July 15, 2019, 03:24:43 PM »
Woohoo! We just got permission to put Motenergy motors in the game!
Coming soon: the Motenergy 0708! Now people can build proper Last Rites replicas! |