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Tournament Archives / Re: CENTAURI - Online Tournament | SIGNUPS
« on: July 22, 2018, 04:23:48 PM »
2 weeks left to enter. 1 entry so far.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 601
Tournament Archives / Re: CENTAURI - Online Tournament | SIGNUPS« on: July 22, 2018, 04:23:48 PM »
2 weeks left to enter. 1 entry so far.
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Discussion / Ironforge potential update« on: July 19, 2018, 04:12:34 PM »
Ironforge is great but I feel it needs a few additions and some minor changes. In particular, its lack of components kind of hurt it in regards to building freedom. I don't think it needs much, but here's my ideas:
PRIORITY CODE OMEGA changes (everything else can wait): Buff the servo Lighten wheels to encourage >4WD Add shiny hub size wheel the main changes I'd personally desire are more APs for the armor panels, possible addition of the DSL angled plates, a few intermediate wheel sizes, and beefing up the servo. Some weapons may need a teeny tiny tweak. Now from what I heard though 123stw may be against any updates to his mod. that's his right I suppose. Idk. thought I'd bring this up. thoughts? 603
DSL TC Showcases / Re: Reier's DSL Showcase of DSL-ness« on: July 19, 2018, 02:59:48 PM »
made this a year ago and was saving for a BOTM to enter it in but instead we got trebuchets and anime.
so here it is. weighs in the 1600kgs. kickstand and front wheel are both on servos and can pivot. 0 combat ability. probably can still beat the snot outta 90% of IRL bots. ![]() only time i've used CF so far 604
DSL TC Showcases / Re: LiNcK'z Botz« on: July 19, 2018, 12:39:39 AM »Does IRL building have more set rules nowadays? I remember from back when I was active it was mostly a matter of the person that could make the most effective bot while also convincing everyone else that it's still IRL winning, so building IRL always seemed like this awkward "try to skirt the fuzzy rules" thing to me.it's still exactly that. unless you want to make it look cool but suck at fighting i guess. may want to try attaching the hammers on their ends so there's a larger surface area. looks fine in all. 605
Creativity Showcase / Re: reier makes pictures« on: July 19, 2018, 12:20:06 AM »
steppe nomad guy
![]() LORE ![]() 606
Off-Topic Discussion / Re: to jammy dodger« on: July 17, 2018, 01:25:08 PM »
reier#0574 on discord if you need me. I know we don't know each other real well but shoot me a message if you need someone to talk to. I've been in that dark place before and no one needs to go through that.
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Custom Components Showcase / Re: J's Reskins and Bots« on: July 16, 2018, 01:19:04 AM »
nice skin work.
just a heads up, we already have a member named J here. 608
Tournament Archives / Re: CENTAURI - Online Tournament | SIGNUPS« on: July 15, 2018, 10:15:38 PM »
8Bean accepted. 7 spots left.
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Tournament Archives / Re: CENTAURI - Online Tournament | SIGNUPS« on: July 15, 2018, 09:44:05 PM »610
Tournament Archives / Re: CENTAURI - Online Tournament | SIGNUPS« on: July 15, 2018, 08:39:45 PM »
8/4 is 3 weeks away. Hopefully I won't have to extend it. Hope to see some innovative bots!
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Tournament Archives / CENTAURI - Online Tournament | SIGNUPS« on: July 15, 2018, 04:11:32 PM »Here we go. First Parsec tournament. FORMAT: 8 entries. 1v1, Bo3, double elimination. 3 min. The Trov action cam will be used. Major havoks will have the match restarted as necessary. Octagon arena. One of the benefits of human driving is that we aren't stupid and can dodge and use hazards. Use this to your advantage in both designing your bot and driving it. Hazard lethality has been increased to ironforge standards, the hammer is now able to kill most MWs in a hit or two. North American entrants only. Sorry to the others. Let's keep the lag to a minimum, at least for now. BUILDING RULES: Ironforge MW DSL-S ruleset, to make it competitive No external programs allowed (BFE, RA2CF, Ro7B) except for skinning Entries must show a high degree of controlled movement. Be creative. Not a rule per se but this is the first online tourney since like 2004! Try to make something to be remembered. Preferably something that is difficult to AI. Build something crazy that works. Go nuts! No joke entries. This tournament is a showcase to push the envelope of what new designs work in RA2. I’m not going to waste a slot on a bot that isn’t designed to compete well. I reserve the right to deny any entry for any reason. Build well. Skin well. Drive well. Let’s make this a tournament to be well remembered, because a lot may ride on it. Online tournaments have the potential to extend the life of RA2, let’s try our best to make this one work. Make a good and cool bot. SIGNUPS (close 8/10): APPROVED 1. 8Bean - Pit Viper 2. Lightning S. - Vipress 3. Freeziez - Burning Up 4. Thrackerzod - Paralytic Dream 5. [cringey name goes here] - Ferromite [mystic2000] 6. Badnik96 - militant sea cucumbers 2 7. Clickbeetle - Falling Star 2 8. BACKUPS/CURRENTLY UNAPPROVED ... I would love love loveeee to enter but I’ll sit this one out. My latency may be an unfair advantage, and it’s already gonna be hard enough to organize AND host this thing. but one of you better host one of these after me so i can enter im serious For me to accept your entry, you need to send me a PM with ALL of the following files/information: TWO IDENTICAL copies of your bot (two with differing keyboard controls, or alternatively, one keyboard and one gamepad). The inputs can be whatever you want as long as you pick only ONE color from this diagram for each copy: Do you have access to a gamepad? I technically won’t bar you from entry you if you don’t but would help out TREMENDOUSLY if you do. It simplifies the parsec experience if one player uses a keyboard and one uses a controller, and that way there is no risk of control sabotage by one player to another. I will need to test your controller to make sure it works, we've had some compatibility issues with some of them. Be prepared to use keyboard even if you have a gamepad. Timezone (Pacific, EST, etc) Times and days available to fight (be generous please). Saturday and Sunday if at all possible. I will try to work with what you got. But remember that you have the potential to fight any entrant, so the more time you have available, the better. Fights under ideal circumstances shouldn’t last more than 10 or 15 minutes, but plan for perhaps up to 45. Parsec user ID Link to register I will not accept your entry until ALL of the above has been submitted and the bot is approved. Note: The builder of the robot doesn’t necessarily have to be the driver. Not everyone is good at both, and that’s ok. If you are planning on driving someone else’s bot, you need to say who built it and I also need a PM from the builder giving their blessing. Once I check and accept all the bots I’ll make a public google spreadsheet with the timezones for all participating members, and we can set the bracket and fight times from there. I’m fully aware we may need to reschedule some. I’ll give people notifications of their fight times & dates as far in advance as I can. POTENTIAL QUESTIONS Feel free to ask questions. Let's do this. 612
Tournament Archives / Re: [Official GTM Tournament] GameTechMods Championship Series 2 - SBV« on: July 14, 2018, 10:38:52 PM »613
Off-Topic Discussion / Re: WORLD CUP TRASH TALK THREAD: SWE/ENG EDITION« on: July 14, 2018, 03:50:06 PM »uhh so yea. Does england suck or sumting?we knew that without soccer ![]() 614
Tournament Archives / Re: THE KESSEL RUN (parsec tournament)« on: July 14, 2018, 01:40:24 AM »logo. why not 615
DSL TC Showcases / Re: Joelcool51 Showcase« on: July 13, 2018, 08:14:46 PM »I never try because im not sure i create really good bot for tournamentthere's not really any pressure, it's fun to build stuff and see it compete sometimes. don't have to build something 'tryhard' or whatever. just something you like doing 616
DSL TC Showcases / Re: Joelcool51 Showcase« on: July 13, 2018, 05:45:20 PM »
fun idea. I like it. not gonna be able to flip other uhws much though with the strength of the flippers and all.
![]() would like some internals. wonder if 6 or even 4 flippers might be better. 617
Stock Showcases / Re: Pwnator's Stock Showcase« on: July 13, 2018, 05:42:08 PM »
really like the bracket and plow setup. clean build.
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Creativity Showcase / Re: reier makes pictures« on: July 13, 2018, 12:26:31 AM »![]() friggin kofo jaga stole my sandwich MONDAYS ugh 619
Tournament Archives / Re: THE KESSEL RUN (parsec tournament)« on: July 12, 2018, 01:54:48 PM »if any of you are afraid to enter cause you're not good at IF-S, i offer my services to build an entry for you, just discord message me with whatever design you have in mind and i'll see what i can doI'm fine with this. 620
Tournament Archives / Re: THE KESSEL RUN (parsec tournament)« on: July 11, 2018, 05:15:21 PM »What about gamepad/xbox controller/ps controller?One party having a controller and one party using a keyboard is ideally the best way to do this. I need to test parsec with this control method and make sure it works but hopefully that's exactly what I'm going with. Okay, so we have some interest. I'm glad. I've spent some time making a more solidified ruleset and updated the OP. If you see anything you think I should change, please post. Other than that, there really isn't much else to do before I move this to signups except determine which weightclass and arena you want. I'm narrowing it down between HW and MW, and the Octagon and Metal Skull arenas. Both are very fun to play with in the absence of AI and it'll be great to use the hazards intelligently. I've amped up the hazard dmg to be on ironforge standards (the spikes can 3-shot MWs now). I put up a vote for which ones you want. |