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Messages - Clickbeetle

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61
Ironforge TC Showcases / Re: Click's Ironforge
« on: April 25, 2016, 12:31:36 AM »
OK I think I'm starting to get the hang of Ironforge.  This is my best bot so far:



The only bots that give Tumblebug trouble are HS, which it can't beat at all, and certain VS and popups (which it can beat, but not always).

It's called Tumblebug because it's either rolling bots in front of it like a ball of dung (a tumblebug is a type of dung beetle) or rolling around itself.  It's pretty evenly balanced on both sides of the wheels, which makes it very stable but also prone to popping wheelies.  Beating VS and gutrippers depends on keeping the weapons facing the opponent, which is a bit of a crapshoot (pun intended).  But when it works, it hits HARD and deweapons anything not a rammer.

Not sure whether this bot would be classed as IRL or standard.  It's certainly an IRL design but I can't see those clear panels being used on a real bot.

62
Nice, looks a bit messy but it's still a WIP so no big deal.

But why even make the top spin?  If the point is mostly to deweapon the opponent why not use static weapons?

63
fighting nar ai bots with overpowered cheat parts ?

They actually kick my ass alot.
Like alot.

Like alot alot.

You would be surprised.

Also it's the best AI pack I can find because the one that came with the mod sucked alot.

Starcore AI were to fragile.

Yeah Firebeetle's component pack was balanced (haha lol "balanced") for stock, not DSL.  With a few exceptions, most of the weapons are OP in stock but more reasonable in DSL, so you can be beaten if you are fighting DSL bots.

If you REALLY want an OP custom bot that can trash NAR AI, learn to abuse the mega adapter.  ;)

64
Stock Showcases / Re: Jake Williamson's stock yugioh robotics
« on: April 09, 2016, 12:27:13 AM »
...Ah crap.  Servo wedges.  Nice loophole exploit there.

I feel like this bot is not at all in the proper "roots" spirit, but it should do well from a competitive standpoint.

65
Stock Showcases / Re: RedAce's Stock Market
« on: April 09, 2016, 12:06:59 AM »
I actually voted for this because I thought the asymmetrical weapons were cool.  Pin bots with the ramming axes, wear them down with the flamethrower, and finish them with the spinner (in theory).

090901's bot is almost certainly better but I just liked the hybrid factor here.  The only thing I don't like is the crooked wheels.

BOTM is an odd one. You can enter a great robot, not win, and then someone can take the exact same idea only worse and win not once but twice with it.

[/Salt]

I've put days of effort into BOTM robots before and it really is disheartening to not see the effort reciprocated in a win or even a high standing. All I can suggest is just disregarding the voting aspect of it entirely and just take the brief as a challenge, as something to do. If you submit something then you've already won, anything else is a bonus.

Also how many votes you get in BOTM has A LOT to do with what other people enter.  That May 2013 BOTM you linked to was filled with lots of really good bots.  By contrast, Mr. Bones won December 2015 by default for being the only entry, and Bonemera won with just 2 other bots to choose from.

But yeah, taking it as a building challenge is a good idea.

66
Robots Showcase / Re: Chaos Corps - BattleBots Season 2
« on: April 08, 2016, 11:41:25 PM »
Nice work on developing a theme with these videos.

When does the fighting start?  It was sometime in mid-April I thought... I hope Bombshell is ready in time!  (And you don't draw Megabyte or Tombstone in round 1.)

67
Discussion / Re: Korean Robots - From mryoo37
« on: April 08, 2016, 11:30:40 PM »
Is this an AI tournament?

My prediction is on Sim Yeong ver 2 to win.

68
Discussion / Re: Playing random music during fights
« on: April 08, 2016, 10:59:15 PM »
Paste this in def __init__, making sure "import random" is at the very top of the py.

Code: [Select]
self.whichtrack = random.randint(1, 12)
if self.whichtrack == 1:
    self.AddSound = plus.createSound("Sounds/track1.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 2:
    self.AddSound = plus.createSound("Sounds/track2.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 3:
    self.AddSound = plus.createSound("Sounds/track3.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 4:
    self.AddSound = plus.createSound("Sounds/track4.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 5:
    self.AddSound = plus.createSound("Sounds/track5.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 6:
    self.AddSound = plus.createSound("Sounds/track6.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 7:
    self.AddSound = plus.createSound("Sounds/track7.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 8:
    self.AddSound = plus.createSound("Sounds/track8.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 9:
    self.AddSound = plus.createSound("Sounds/track9.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 10:
    self.AddSound = plus.createSound("Sounds/track10.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 11:
    self.AddSound = plus.createSound("Sounds/track11.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)
elif self.whichtrack == 12:
    self.AddSound = plus.createSound("Sounds/track12.wav", False, (0, 0, 0))
    plus.loopSound(self.AddSound)

69
Tournament Archives / Re: Back to the Roots - Signups
« on: April 05, 2016, 11:52:11 PM »
I'm in London currently (and as a result, away from my PC,) but considering all I need to do is rebuild one of my bots, It shouldn't be too long before I send something over. I don't think I have time to AI however.
If you have time to build, you have time to AI. AI'ing takes ~2 minutes.

If you just copy/paste the template AI from my AI pack, then yes.

However it really pays off to try to optimize turnspeed and other bot type-specific parameters, especially for rammers.  It takes several test battles to make sure you've got it right.

70
Stock Showcases / Re: Red's Robotic Hall of Lame - Stock Edition
« on: April 05, 2016, 11:30:51 PM »
Really nice skinning work there.  The bots themselves are sort of meh but the skins make them look totally professional.  Alien is especially cool.

You should be able to build Flying Squirrel without BFE (and without an ugly long extender sticking out) if you rotate the anchors 90 degrees and attach the bear claws on a 20cm extender coming off sideways from them.  It would put you at 400kg but there's plenty of room to shave 1kg off the chassis.  Not sure if the effort of reskinning is worth it though.

71
Stock Showcases / Re: Mr AS Stock Showcase
« on: April 05, 2016, 11:16:33 PM »
That looks pretty cool and is neatly packed to boot.  Good job with the Snapper + Nifty stack.  That must've been a bitch to do.  Speaking of tedium...

Real talk, was stock always this tedious compared to Ironforge, or has Ironforge simply spoiled me too much?  :dumb)
Yes, but I feel it's tedious and fustrating when I try to make bots with a snapper or make crazy stacks like you did.  If I'm building in stock these days, I'm building bots with simple, static setups (efficiency may vary).

I feel like if people still played stock RA2 after RA3 came out, there would be sort of a reverse trend toward simpler designs.  Stock is already heading that way, it just needs more time.  We exploited every glitch until we finally found one that was too powerful, now there's sort of a general backlash over how much stock building relies on complex glitches, and tournaments like Noob Wars where you can just enter something silly are more popular.

Anyway, cool bot there, love the 4WD flipper design.  Considering that if you don't get your opponent OOTA in the first 10 seconds you're probably screwed, I think you could have gotten by without the caster armor and used a bigger chassis instead so you didn't have to do so much stacking.  Also, I find that bots with baseplate-mounted drive are generally more stable and easy to control.

72
Discussion / Re: Robot Arena 3!
« on: April 05, 2016, 10:35:24 PM »
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics actually work this time
It's not to do with the physics, it's to do with the damage model.
Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.

Popups will still be good even if they improve the damage model, it will just be that instead of having 8 razors popping out of a wedge you have 1 sledgehammer popping out.

Nerfing popups would require calculating how much force goes into lifting the other bot and then subtracting that from damage somehow, which might be possible but I'm not going to hold my breath for it.

73
Stock Showcases / Re: Clickbeetle's bots
« on: April 03, 2016, 09:15:03 PM »
Does D2's hammer get knocked off often?

Not super often but it does happen more often than I'd like.  If I fire the hammer too early on an HS, it gets caught between the tribars and then it's about 50/50 whether the hammer breaks or the HS weapon extenders.

Making the hammer longer helps with that but also makes it less stable.

74
Stock Showcases / Re: Suede's Stock Showcase
« on: April 03, 2016, 09:07:18 PM »
Also it must be 128x128 pixels or another power of 2.

But honestly the way RA2 applies decals usually looks bad (unless they are really huge) and you will get better results by exporting the skin and pasting it on yourself.

75
Stock Showcases / Re: A Fractured Stock Showcase
« on: April 03, 2016, 09:01:10 PM »
I was thinking you would rotate the anchors so the Redbirds are on the outside, rather than in the center gap.  Bot is no longer narrow.  :mrgreen:

76
Stock Showcases / Re: Clickbeetle's bots
« on: April 03, 2016, 08:42:50 PM »
Here is Black Box, the bot I made for JoeBlo's See No Evil hax mode tourney that never got started.  I put off posting it juuust in case JoeBlo ever restarted the tournament, but I doubt that will ever happen now.



It's REALLY GOOD, and it has 4.6 kgs of extra weight, so I keep thinking it should be possible to build without hax mode if I use the extra weight for a bigger chassis.  This is the origin of the "Child's Play clone with Z-tek drive" challenge that's been going around.

I didn't succeed in the challenge (I am not convinced it's possible with DSA and Havok stability), but I got the next best thing.


(Yes the plow anchor is exostacked.  Took me forever to get that.)

Black Box 2 has DSA and is very stable but only has Redbird drive.  However, this isn't entirely bad.  The wide wheel base and the proximity of the wheels to the weapons makes it possible to fight as an SnS in addition to a standard Child's Play type bot.  SnS mode is a much more reliable way to beat popups and VS.  For HS, it's about as good as you might expect for this kind of bot: beats most HS, just not 100% of the time.

And because Black Box is kinda generic, here's my entry for the Weirdest Chassis Layout on a Competitive Bot award.



I started building this thing for Back to the Roots but quickly realized that I needed 140cm extenders and eFFe glitching to make it good.

And yeah, it actually is pretty good (much better than the original Downfall), and contrary to popular belief, quite stable too.  It's stable enough to do the initial box-rush without flipping over maybe 75% of the time, which is not bad for a wedgeless hammer.  Two layers of plows make it fairly simple to pin HS and start wailing away with the hammer.

77
Stock Showcases / Re: Geice's Stock Showcase
« on: April 03, 2016, 03:04:41 AM »
Nice.  Did you axle load the left wheel away to stack the Nifty in there?  I never thought of doing that.

Also I was trying to do the same thing and I'm 99% sure this cannot be built with DSA without some ASAS wizardry.  You'd need a 25kg chassis and only 12kg worth of anchors + extenders.

78
Stock Showcases / Re: A Fractured Stock Showcase
« on: April 03, 2016, 02:55:36 AM »
Of course it could be better but I like the 2007-era look.

That said, you could make the chassis just a tad taller so you can mount the Snappers vertically and make the wedges symmetrical.  Then get rid of that center baseplate anchor and put two baseplate anchors on the sides instead, in front of the Snappers, and put the Redbirds directly on the anchors.  The discs will be further apart and protect the chassis more.

79
Stock Showcases / Re: Clickbeetle's bots
« on: April 03, 2016, 02:42:24 AM »
Someone had to build a popup for Mystic's Back to the Roots tourney with all the restrictions.  Otherwise he might as well have just banned popups outright.  Might as well be me.



Some people might be comfortable entering modern-era bots that just happen to fit the rules, but I thought I should make an effort to make something truly in the "back to the roots" spirit.  Obviously this is a homage to Death Port.  Y-connectors?  Check.  Interesting chassis shape?  Check.  Nice-looking hi-res skin?  Check.

The chassis shape is an attempt to get under bots without using burst wedges.  I didn't really expect it to work very well, but it's actually decent!  Those pointy bits are good at getting around small wedges and the ballast magic makes it wedgy in its own right.  In testing, it was able to get under any bot at least occasionally.

The only thing I don't like about it is that it has trouble self-righting and it has some extra weight I don't know what to do with.

80
Stock Showcases / Re: Sage's Showcase
« on: April 01, 2016, 11:02:14 PM »
Oh man I think I remember that thing.  It must have some insane stacking in there, and definitely plastic armor.

BTW, I tried the bot, and it works fine in the test garage... but it seems to Havok quite a lot in battle.  :(

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