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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« on: May 23, 2020, 06:13:28 AM »Another issue is, 2WD vertical spinners could barely turn, it's like something's stuck with the floor and make it hard to drive.
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bots here.
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Edit: Like what kix said, the spinner bite is supposed to be an issue. Especially disc spinners act like there was no teeth on it.
Thanks for checking the bite issue. That is something that will definitely need tweaking.
Afterbite is a little slow to turn, but I think that is because of the gyroscopic effect occurring with the spinner at 3500+ RPM. I geared it down a little bit and it was a little easier. It might be worth sending the robot to Will Thomas to see what he thinks. It is tunable, but I want to be really careful about tuning at this point.
I agree that DIRE is sluggish. I suspect it is because of all of the weight so far forward from the wheelbase. I tried sticking two ball casters under the front of the chassis. I'm not sure it helped. I also noticed that you are running DIRE's weapon with a 0.5:1 gear ratio. This is low and is leading to long spinup times and a weapon that spins way too fast. It has a tremendous amount of angular momentum making it difficult to turn because of gyroscopic effect.