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Messages - JoeBlo

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5961
Existing Games / Re: PS2 Games
« on: June 12, 2010, 12:21:45 AM »
I have beaten in several times..

lol figure 8 jump race.. my biggest rage moment was at Woodly (I think thats the name) I was leading.. got hit in the air.. rolled down the landing ramp.. hit a poll while rolling.. the game glitched and went through the poll... respawned and was sitting with the poll straight through my car so I couldnt move

FUUUUU

5963
Existing Games / Re: PS2 Games
« on: June 12, 2010, 12:02:52 AM »
thought I was the only one who had that game! The Push-Off was always my favourite event. I liked getting them with two wheels over the edge, before nudging them off, "Robot Wars" style.

I love push off to.. especially the push off with the ramps on the edge and in the middle :P gain heaps of speed and T-bone someone off the end of the ramp and they go flying out


5964
General Support / Re: .Py bindings help
« on: June 11, 2010, 11:57:44 PM »
Yahoo Instant Messaging.. email is way to slow...

when ever you ask for help always provide the details of what you did fully, we can do absolutely nothing to help you without this knowledge.. this means in full descriptions and showing us the changes you made by using the code box and putting bindings in it like so..

Code: [Select]
list.append.........
it will get you much quicker solutions that way  ;)

5965
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: June 11, 2010, 11:44:05 PM »
But he was in two brackets for the qualifying part (first four brackets), and another 10 for this last bracket he is in, so technically 40 points for Stag.

sorry it seem you have lost the plot :P

10 points at the start of the tournament (your first bracket) just so nobody is left on 0 for the tournament.

10 points for every round you advance including byes

in the first 4 heats the max points was 70

30 (3 rounds) + 30 (3 rounds) + 10 (starter points)

So, I have 20 points for a bye, win, and being in the brackets?

oops I forgot the bye points for that bracket... I will double check but I think everyone except RR missed them (with 40 being the play off amount all 30 point people were double checked at the time to make sure)

5966
Discussion / Re: Most Built Weight Class?
« on: June 11, 2010, 12:35:18 PM »
favorite as in the one I build most, or the one I like most.

The poll question says for you to select your favorite class to build in.. so that we can gather the stats to answer the topic question..(what is the most built weight class)

make sense ?

5967
Discussion / Most Built Weight Class?
« on: June 11, 2010, 12:08:55 PM »
yes I know it has been done.. but that was a while ago... its time for a new set of statistics.. (new members and weightclasses)

so yeah vote in the poll  :gawe:

5968
lol it was the host/ thread owner that went off topic :P

I havent had the time to watch the new vids yet.. so is over ? or more to come still ?

5969
1 big issue would be the lack of construction materials.. basically you would have to make one of the replicas with a different weapon or something like that

5970
lol your next tourney should be "Chinese Whispers: The Aftermath" and have a load of grudge matches between team members who didn't like what the other did to the robot :P

5971
Off-Topic Discussion / Re: ANTI BEIBER FORCE
« on: June 11, 2010, 11:29:18 AM »
Listening to it in the car:
"Wow, she has a nice voice" "No, that's Justin Bieber"

My first reaction was "Oh Thank God its just some kid singing.. I was afraid someone was hitting a sack of cats against the wall"

:P

Singers like this !

Fixed :D

5972
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: June 11, 2010, 11:22:29 AM »
read the spoiler on Post 1 called Format.. thats why its there, it should explain all you need to know

5973
Modifications / Re: Component skin pack and A.I
« on: June 11, 2010, 11:20:11 AM »
Protip: dont let the self pressure of releasing something dictate the quality of workmanship

in other words if you want to give us an update in a short amount of time throw all your efforts into 1 or 2 skins rather then trying to make as much as possible, remember

Quality > Quantity

so if you put in more time towards just some mace skins or some plow skins you will get a better result from yourself then trying to release 9 different components

I noticed this decline with Backlash.. trying to bulk up as much as I could.. but I stopped and am now spending a few hours on each part... there may be less in the first release but your getting higher quality stuff.

5974
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: June 11, 2010, 10:58:08 AM »
10 points to have made the playoff... 20 points to make the 8 contention

5975
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: June 11, 2010, 10:52:19 AM »
All of round 1 is now up

5976
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: June 11, 2010, 03:32:28 AM »
very nice work...

just a point of interest you may or may not want to know...

Madiaba previously made a python for up to 7 "fire" buttons, 7 SZ's, Srimech and can also handle combo firing of controls with other SZ's also

I used a slightly tweaked verson for RY3NO in RAW 2 since that had 4 SZ's and a Srimech

all it would lack is the popup's chassis finding code piece...

5977
DSL TC Showcases / Re: Naryar's DSL Work
« on: June 11, 2010, 03:28:42 AM »
14.. I thought 20 lol (5 on each)

Flail Hammers deal better damage on recoil then static hammers.. that could work also

5978
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: June 11, 2010, 03:25:30 AM »
Updatez!!!

all of round one is filmed, edited and ready for upload.... when I finish work, so about 5 hours from this post

there are shocks, upsets, surprises, entertainemnt, lag *cough FBS.py cough* and some new candy  :gawe:

5979
DSL TC Showcases / Re: Naryar's DSL Work
« on: June 11, 2010, 03:22:02 AM »
If only you could make that hammer fire both ways. :(

*thinks of servo burst combo* could be done with a similar invert handler that Kheper uses.. just wouldnt be efficient with weight wasted on servos

Eclipse 4.. I think I just heard Doom scream with enjoyment.. thats a lot of razors that frontal armor lets you trade off for

5980
Modifications / Re: "FBS" AI PY FILE NAMING ISSUE
« on: June 11, 2010, 03:04:12 AM »
I think transferring the names over will be easy (if we do it)

most people get the .py's out of AI packs IMO

so all that would need to be done is have

NarAI switch the renames over for next release
CCAI switch the renames over for next release
BBEANS AI use the renames for DSL release
IIAI, Restocked, 090901's AI, Gazea's AI use the renamed versions too

along with the AI chart

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