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Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: June 22, 2010, 11:55:15 PM »
nope only Fire, Srimech, DriveBack, LeftRight and Forward
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5721
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)« on: June 22, 2010, 11:55:15 PM »
nope only Fire, Srimech, DriveBack, LeftRight and Forward
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Discussion / Re: Downloaded Components: Which coincide with DSLv2.0?« on: June 22, 2010, 11:04:07 PM »
crashing I dont think it will do.. just some may mess about with the DSL components.. since some parts in those packs were later used in DSL
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Discussion / Re: Downloaded Components: Which coincide with DSLv2.0?« on: June 22, 2010, 10:47:37 PM »
there is some component packs that may not work 100% with DSL 2.1
this isnt the components as a whole.. just a few that may conflict but its worth the try on a second copy (so you dont mess up the first) I know the FBComponant Pack will work.. http://beetlebros.gametechmods.com/robotarena.htm could I import those bots into my DSL2.0 Team HQ? to put it simply, no, the game will crash Botfiles in RA2 (.bot) as just unicode text files that basically (and putting it simply) list off the location of the component text files and were they are on the robot. so if the bot file tells the game a componant on the robot and its not in the folder then the game will crash. 5724
General Support / Re: .Py bindings help« on: June 22, 2010, 10:16:59 PM »
its either the AI or arena.. try different arenas as see what happens
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Chatterbox / Re: WHO« on: June 22, 2010, 10:16:19 PM »
to my knowledge the only people that can change it are
Administrators Global Moderators Serge (HAX!) at least I never could as a semi moderator.. so unless its changed 5726
General Support / Re: Coding question« on: June 22, 2010, 10:13:58 PM »
so sorry, we shall now call you "Sa" so its only 2 letters
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Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)« on: June 22, 2010, 10:12:41 PM »I'd like it so my latest AW can self-right. so you need it to reverse to self right correctly ? what you need is BountyHunter.py it handles sremech and reverse driving 5728
DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: June 22, 2010, 11:15:44 AM »
use a longer perm belt ?
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Chatterbox / Re: Some Weird Stats« on: June 22, 2010, 11:01:34 AM »
no multi accounts according to the comments for each ban
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Tournament Archives / Re: Total Annihilation Signups« on: June 22, 2010, 10:31:40 AM »
yeah.. most likley
as I will build one.. make the python for it then modify it to suit the AI 5731
Stock Showcases / Re: Gazea2's Stock Bot Bananza!« on: June 22, 2010, 10:29:52 AM »
:O all those skinned components and you left the chassis plain white?
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Chatterbox / Re: Some Weird Stats« on: June 22, 2010, 10:12:48 AM »![]() 1038 Total Members 211 have made more then 20 posts 670 have made at least 1 post 5 accounts are on the ban list 5733
Off-Topic Discussion / Re: ANTI BEIBER FORCE« on: June 22, 2010, 10:04:35 AM »
Miley Cyrus and Justin Bieber flirt on stage at music awards http://music.ninemsn.com.au/blog.aspx?blogentryid=661684&showcomments=true
now all they need to do is swap voices :P 5735
Modifications / Re: Serge's Adventures in exe land (List on first post)« on: June 22, 2010, 09:56:43 AM »
its not a changing collision mesh you need.. what you need is for all components to collide.. not just with opponents ones but your your robots stuff too
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Tournament Archives / Re: RAW 2 Brackets and Videos« on: June 22, 2010, 09:52:28 AM »
and cheat parts.. unless its in some hilarious way by using them.
![]() but back on topic 5737
DSL TC Showcases / Re: R0B0SH4RK's DSL Showcase« on: June 22, 2010, 02:10:07 AM »
you have a personal building style that pee's awesome
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Stock Showcases / Re: R0B0SH4RK Stock Showcase« on: June 22, 2010, 02:09:36 AM »
this is exactly why I say you need to showcase more :P
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Tournament Archives / Re: GF93's Tourney Wishlist« on: June 22, 2010, 01:48:17 AM »
usa vs UK has nothing really on the horizon now. there are a few bits and pieces of planning I have had should I do it again but there are a few other ideas I wish to execute first...
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Tournament Archives / Re: Next Rust In Pieces« on: June 21, 2010, 12:28:00 PM »
I think the point is you dont update the robots
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