This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - cjbruce
Pages: 1 ... 22 23 24 25 26 27 28 [29] 30 31 32 33 34 35 36 ... 49
561
« on: August 04, 2019, 08:10:59 AM »
Two questions:
1. What do you like about the way RA2’s system works? What would you chnage?
2. What other games are great examples of ideas we could use?
562
« on: August 03, 2019, 11:14:49 PM »
I think it would be cool if we could get as many real-life tournaments and weight classes in the game as possible. Especially things like Robotica, that aren’t strictly combat.
563
« on: August 03, 2019, 04:01:44 PM »
So sorry to be so late to the thread!
Smartzones aren't hooked up yet, so all the AI is good for at the moment is driving toward the nearest enemy.
Once the new damage system is tweaked appropriately, I am planning to refocus my attention on AI. I figured there wasn't really a point to developing an AI system when we don't yet know what "damage" means.
Also, right now miniscript is generating huge amounts of garbage, and is consuming way more CPU time than it should. My MacBook Pro drops a lot of frames with 4 AI robots running. I have been working directly with Joe Strout, the creator of the miniscript language. It looks like the problems are with the game, and not the language itself, so I'm confident that we can get things running smoothly once we have time to focus on it.
564
« on: August 03, 2019, 03:56:49 PM »
A great build. It even fixed the blue tint issue on components with alu/steel Some gripes however: -Weapon blur should be removed in my opinion, and you should just keep the weapon model not going transparent -Spinner weapons do lose colour -Stuff seems to spin up slow, but that might be 30 kg disc doing its thing -I can make wheels from cylinder parts. Maybe add a rubber material with more grip? video of blur issue: -Time to return to menu is slow. It takes around 30 secs - 5 minutes (i have a high end pc so this is not on my end) It seems that main menu is the problem as it occurs whenever i press exit to main menu -Game looks blurry whenever i launch it, it also seems to default on 1280X768 res. On 1080p resolution i get black borders that you would get on 16:10 resolutions on side but on virtual 1440p res it looks fine. It reverts to 768p whenever i exit botlab or a match. This is my biggest gripe -Ampflows are a bit bigger than usual, which results in 5 inch wheels having no ground reach if placed directly on a motor. It also means that we need to resize compactly built robots. Apparently, it resizes when entering test area Overall great update, can host parsec/10
1. I will work on weapon blur some more. I was happy to finally figure out the problem with it not being transparency, and I think the rest of the problems can be addressed by tweaking the amount of blur and the speed at which it is activated. I like the idea of keeping the blur on axes and flippers. Without blur, axes move so fast that they appear to teleport from one position to another. 2. When you say "spinner weapons lose color" are you referring to tinted components, or painted components? I might address this with #1 above. 3. I like the wheels ideas! I put "rubber material" on the Trello list. 4. I suspect that the slow loading times might be due to Debug.Log() statements that I need to strip out. Let me know if you need a clean build for the tournament. 5. I'm not sure what happened with the size of the AmpFlow motors. An A40-300 motor should be 4" in diameter. I put it on the Trello list as something to look into.
565
« on: August 02, 2019, 07:41:52 PM »
566
« on: August 02, 2019, 05:05:04 PM »
I've just checked this out and I must say I'm really liking it despite my laptop being trash. Do you any long term goals for this project? For example would you make it mobile or console compatible?
We would love to, but we still have several thousand hours of core game development first. My pipe dream is multiplayer VR with a game controller. We’ll see though.
567
« on: August 02, 2019, 05:03:24 PM »
i noticed a bug, it seems the bot weight that's displayed in menus is incorrect compared to the weight displayed in the botlab
Noted! I think this might have to do with how we are redoing armor as breakaway plates. We’ll take a look.
568
« on: August 02, 2019, 03:39:42 PM »
i've noticed that direct driving wheels for drive really doesn't work that well anymore, if you still have direct drive wheels, try using chain/belt drive and gearing them down, helped for a tombclone i had which drove like ass
Hmm. Thats a really good point. The Ampflow A28-150G motors we use for our 85 lb school robots are geared down with an 8.3:1 ratio. This gives a stall torque of 122 Newton-meters. I’m not sure what would happen if we tried running them ungeared. For contrast, the ungeared A40-300 has a stall torque of 27 Newton-meters in the game. This is pushing a robot that is almost 3 times heavier.
569
« on: August 02, 2019, 03:20:49 PM »
My 2 wheel drive bots are still just straight up unable to turn. It's been like this since IIRC the bugglebots patch came out. I've tried replacing the drive motors and everything and nothing seems to work. It's as though the chassis has crazy high friction with the floor or something
Maybe try some UHMW skids? I’ve been experimenting with small spheres...
The UHMW skid seemed to help in the test arena, but when I took it into an actual fight I still couldn't turn at all. It's really got me stumped as to what's causing this
Maybe the bug that kix found where the motors suddenly increase in size? Maybe try the 12” wheels? Also, maybe try shifting as much weight as possible over the wheels?
570
« on: August 02, 2019, 03:09:57 PM »
The axle broke off.
How do you feel about it? Good? Bad? ...now I’m sounding like a psychotherapist...
571
« on: August 02, 2019, 03:04:26 PM »
For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen. 
Have you tried any previous versions? If so, is there any difference?
All the versions I played were just as laggy. 
Fair enough. I know it might not help you, but maybe it will help someone else: If you don’t mind my asking, what are the specs of the machine you are running? The game runs okay on my 2013 MacBook Air ultralight laptop at 1366x768 resolution. It had a decent laptop CPU for 6 years ago, and 8 GB of RAM.
572
« on: August 02, 2019, 02:50:23 PM »
For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen. 
Have you tried any previous versions? If so, is there any difference?
573
« on: August 02, 2019, 02:45:34 PM »
well
Is this good or bad? Can’t tell from the screenshot...
574
« on: August 02, 2019, 02:30:08 PM »
My 2 wheel drive bots are still just straight up unable to turn. It's been like this since IIRC the bugglebots patch came out. I've tried replacing the drive motors and everything and nothing seems to work. It's as though the chassis has crazy high friction with the floor or something
Maybe try some UHMW skids? I’ve been experimenting with small spheres...
575
« on: August 02, 2019, 10:56:19 AM »
I didn't get a crash in the few minutes I played, although I did have this happen:
Bubblegum freaks out at the start of every match, loses all it's wheels and gets counted out. It instakills any bot that touches it.
Phew! I'm glad to hear that it is stable on someone else's computer. Thanks for the note on Bubblegum. It is definitely going to need some tuning work once we work through the damage system. I'm mostly concerned with the BotLab robots for now. Once the damage is tuned correctly for those, it is relatively simple to go back and tune the premade robots.
576
« on: August 02, 2019, 09:44:16 AM »
There is a new build! The intent with this build is to fix bugs so that the game is stable enough to run Parsec tournaments. The new build is called 02August2019, and is available now for download at: https://robot-rumble.itch.io/buildsWith this build I ran through 120 AI battles on two different laptops with a variety of robots, and only got one crash to the main game menu. Please give it a try and let me know if you are seeing any crashes to the main menu: 1. Which arena? 2. Which robots? 3. Did a piece just break off?
577
« on: August 01, 2019, 05:40:30 PM »
I’m afraid that I’m not going to be able to touch AI for tomorrow. There are a few big things that need to happen before it is addressed, one of which is the new damage system.
Right now miniscript AI is only really suitable for Tombstone-style spinners. Smartzones aren’t wired up yet.
578
« on: August 01, 2019, 04:33:55 PM »
I just put out a bug fix build called RR2-xxxx-01AUGUST2019–Alpha. I think it is pretty clean, but I was having physics crash problems with high speed spinners earlier today that I can’t seem to replicate in the editor or in the build. Would you guys mind taking a look before I send out the email announcement that it is up?
I have a bot that can replicate crashes, so hey
Drat! I’ll take a look.
I disabled downloads on the 01August build. I’ll see if I can find the problem by tomorrow. Thank you!
579
« on: August 01, 2019, 04:23:47 PM »
I just put out a bug fix build called RR2-xxxx-01AUGUST2019–Alpha. I think it is pretty clean, but I was having physics crash problems with high speed spinners earlier today that I can’t seem to replicate in the editor or in the build. Would you guys mind taking a look before I send out the email announcement that it is up?
I have a bot that can replicate crashes, so hey
Drat! I’ll take a look.
580
« on: August 01, 2019, 04:11:20 PM »
I just put out a bug fix build called RR2-xxxx-01AUGUST2019–Alpha. I think it is pretty clean, but I was having physics crash problems with high speed spinners earlier today that I can’t seem to replicate in the editor or in the build. Would you guys mind taking a look before I send out the email announcement that it is up?
Pages: 1 ... 22 23 24 25 26 27 28 [29] 30 31 32 33 34 35 36 ... 49
|