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Messages - JoeBlo

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5541
metal mayhem, micro mayhem.. isnt that going to get a bit confusing? :P

its your call though

5542
oh so I best finish that AI now then ?

give me a few minutes  ;)

5543
honestly...

there is no robots (it was said he lost them all)
no AI
no arenas
pretty much nothing related to this tournament.. you may as well just make your own one rather then reviving this

5544
DSL TC Showcases / Re: Naryar's DSL Work
« on: June 29, 2010, 03:31:54 AM »
*cough* BFE *cough*

5545
DSL TC Showcases / Re: joo suck showcase!
« on: June 29, 2010, 02:02:16 AM »
It's a replica, so he can waste weight on Titanium 10 or over 9000 ants.

actually 10mm Armour is probably recommended since you don't do much external construction on reps

can make for some long and boring matches though =P

5546
Coleoptera: I think none of us got the LW - how is this going to win any match exactly ?

as far as I can tell its a passive robot... designed to basically not die and nothing else.. I guess the hope is for other robots to minimize the competition as much as possible so there is less work for his later robots

5547
DSL TC Showcases / Re: joo suck showcase!
« on: June 29, 2010, 01:49:36 AM »
DO NOT Ever fill space up with batteries! Since it's a rep leave it.

lolz tell that the Pwnator =P

5548
DSL TC Showcases / Re: The DSL Designs of The Ounce
« on: June 28, 2010, 10:27:52 PM »
did you ever see Free Hugs 3 ?

you could use a system like that... have it use a rotates chassis to you can use a caster or 2 as Armour ?

5549
DSL TC Showcases / Re: Naryar's DSL Work
« on: June 28, 2010, 11:27:27 AM »
it should use a black disc... like the real pinball and the robot pinball was based off

5550
Modifications / Re: Drag Racing AI pack
« on: June 28, 2010, 11:23:35 AM »
as a huge drag racing fan I like this idea...

but I think, GroudonRobotWars, you need to think more into things before hand

*AI... do you know how to do any of it.. or even if others do it, piece it all together ?
*Arena's.. do you know anything about making them (or perhaps the complexity in doing so)
*Components... I suggest doing way more homework on these from posts you have already made in this thread  ;)

don't hesitate to ask questions but I don't think jumping straight into something like this is advisable with your amount of knowledge.

5551
Modifications / Re: Drag Racing AI pack
« on: June 28, 2010, 11:06:33 AM »
Also, it is impossible to create a motor that shoots fire and smoke (I think)

unless you dont want it to be a motor...

you can make a motor looking flamethrower component (like say a top fuel engine) 

5552
Stock Showcases / Re: Battleshots
« on: June 28, 2010, 10:56:07 AM »
it would be easier if Starcore put numbers on the end of the name :P

5553
Discussion / Re: General RA2 Query Thread (Not for tech support)
« on: June 28, 2010, 10:43:49 AM »
neverz!!!!

well not until I can Use it in a tournament first

5554
its really was no where near as lolsy as minesweeper .. sorry

5555
Chatterbox / Re: Jokes
« on: June 28, 2010, 10:26:07 AM »
last one was brilliant











just a few of the ones I found while surfing today

5556
Custom Components Showcase / Re: Naryar's Custom Showcase
« on: June 28, 2010, 10:08:31 AM »
we probably shouldnt fill up your showcase with all this (save it for the thread :P)

but it will be far from an easy time for you.. Im going nuts on this one :P

5557
Custom Components Showcase / Re: Naryar's Custom Showcase
« on: June 28, 2010, 09:57:25 AM »
awesome.. might make for some tougher competition :O :P

5558
Discussion / Re: General RA2 Query Thread (Not for tech support)
« on: June 28, 2010, 08:13:01 AM »
I found out why Fire Cracker flips so powerful (finally) and was goign to use it in your tourney but it uses stacked batts  :frown:

5559
Tournament Archives / Re: Next Rust In Pieces
« on: June 28, 2010, 07:10:50 AM »
lol you should find the crowd cheer sound files and replace it with a rimp chant :P

5560
Custom Components Showcase / Re: Naryar's Custom Showcase
« on: June 28, 2010, 06:41:54 AM »
nah... I shall beat you anyway =P

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