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Messages - JoeBlo

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5521
Modifications / Re: NAR AI Mod - Ideas and Discussion (new poll)
« on: July 01, 2010, 05:41:34 AM »
I have always seen you from he day I joined as Mr DSL.... the fixing of a few DSL parts started out harmless (and lets face it good) but it really trailed to far away and ruined the original awe of the AI.

the darkrat parts, etc balanced is cool but not really a place in here (maybe a second mod?).. its why I have slowed down in downloading versions. the concept of the ultimate AI pack is the idea to run with, loose the mods, but maybe keep the skins.

by no means complaining though, just feedback. if people dont like it they wont use it simple... (perhaps the reason for a lack of tournaments)

5522
Discussion / Re: Respect/fear rating rewrite.
« on: July 01, 2010, 03:14:21 AM »
that was lowering ACAMS's.. and your punishment was to clean up the spam bots =P

I dont care about the number myself but im trying to find a self explanatory system so people will stop asking for more higher numbers (it happens a lot)

I would say just do away with this all together but Serge made us awesome bars on the wiki  :gawe:

5523
Modifications / Re: music
« on: July 01, 2010, 02:43:11 AM »
or a sharktooth size plain box with no collision that weighs 0kg ?

in any case nice 'bumpage'

5524
Modifications / Re: NAR AI pack releases !
« on: July 01, 2010, 02:39:37 AM »
I shoudl get my stuff together to send.. I had 2 teams but can only recall 1 now :P oh dear

5525
Existing Games / Re: Portal 2
« on: July 01, 2010, 02:33:17 AM »
is there a demo for portal somewhere ? Im considering coughing up the cash for it but don't want to waste my money.

and please no "its worth it I would just buy it" as its not your money :P

I would just buy it but my stores have a no returns policy for PC games if you just dont like them 

5526
Tournament Archives / Re: RA2 Trials Awards
« on: July 01, 2010, 02:28:51 AM »
you seem to do a lot of posting on 027's behalf  :rolleyes:

5527
Discussion / Re: Respect/fear rating rewrite.
« on: July 01, 2010, 12:28:37 AM »
*searching for original post*

nope cant find it

my idea was to have a set laid stuff that gains respect

competition of a tournament
competition of a mod
completion of an AI pack

etc for respect

have a points tally so that rating depends on what you do.. maybe start out with a base score depending on ranks

Admin
Moderator
Vet / Semi Moderator
Advanced User
Forum Member

I dont know I didnt think it all the way through. I throw the ball out in hope someone would take it and run a bit... before being tackled by someone with a new and better ball.
     

5528
Discussion / Re: Respect/fear rating rewrite.
« on: June 30, 2010, 11:59:01 PM »
my idea was to have a list with each person on a rating

example (yes I said example so dont complain about where people are)

100 - ACAMS
99 - Clickbeetle
98 - Madiaba
97 - Starcore

etc

Im unsure how it would fair but its just food for thought

5529
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: June 30, 2010, 11:13:58 AM »
I understand what he is saying.. I dont think it would need BFE though?

5530
Chatterbox / Re: Oh for gods sake
« on: June 30, 2010, 11:10:33 AM »
could you please use more meaningful topic names ?

I have re-sized it now

5531
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: June 30, 2010, 10:46:12 AM »
I don't know if the hexplates actually do damage,

with Text File Editing its easily done  ;)

5532
Tournament Archives / Re: Combat Clusters 1 (CCB1) Signups
« on: June 30, 2010, 10:45:05 AM »
why dont you both team up?

I haven't any new MW's since T-Road IV

5533
Stock Showcases / Re: Battleshots
« on: June 30, 2010, 10:26:33 AM »
I was referring to a screen shot of a powerful flipper and the claim of a new method of getting the power (mine came across from being silly with a robot design)

5534
Stock Showcases / Re: Battleshots
« on: June 30, 2010, 09:27:26 AM »
Cause I might have just so happened to discover somthing that makes MWs launch heavyweights to the top of the Think tank.

someone wants to be like me :P

5535
Real Robotics Discussion / Re: Most Unluckiest Robots
« on: June 30, 2010, 04:16:36 AM »
Hypnodisc vs Nasty Warrior

epically unlucky..

5536
Modifications / Re: Component skin pack and A.I
« on: June 30, 2010, 03:14:26 AM »
double check it all it maybe something unrelated to them

the GMF being compiled or not is a common one

5537
Discussion / Re: RA2 Hall of Fame BALLOT 2
« on: June 30, 2010, 03:11:05 AM »
so wait your actually doing this now ?

personalty it should be once a year.. the end of the year so we have all those wondrous tourney entrants to induct rather then voting for robots made 5 minutes ago.

5538
Discussion / Re: A "Robot Safezone" and a new "Robot wars" mode?
« on: June 29, 2010, 11:49:25 AM »
thats the general effect he is after as far as I can tell

5539
Discussion / Re: A "Robot Safezone" and a new "Robot wars" mode?
« on: June 29, 2010, 11:18:05 AM »
replace "safezone" with "smartzone"

my interpretation

he wants a python that would make a robot only move and attack if another is in the smart zone (except if being counted out one would assume) so you can make a house robot type effect.

5540
What spinspeed number would you guys have?

its personal preference.... here is a guide on estimation

(10) transitional - - - - | - - - - stationary (20)

the more transitional movement the less spin speed (so a lower spin speed number)

so you sacrifice traditional movement if your drive is weaker

(10) transitional - - - - - - - | - stationary (20)

or if you want more movement or your robot is unstable at high speeds

(10) transitional - | - - - - - - - stationary (20)

just play with the values a bit... test your robot with fast gut rippers to find the best balance

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