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Contests / Re: BOTM August 2010
« on: July 28, 2010, 09:50:21 PM »
oh thats right, you guys are in daylight savings over there
we dont believe in that in Western Australia :P
we dont believe in that in Western Australia :P
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5001
Contests / Re: BOTM August 2010« on: July 28, 2010, 09:50:21 PM »
oh thats right, you guys are in daylight savings over there
we dont believe in that in Western Australia :P 5002
Modifications / Re: New Battlebots AI Pack« on: July 28, 2010, 09:48:29 PM »How did you make the square blade for Blood Moon? open the normal disc skin with a program that doesn't support transparent tga files then save. the stock disc and saw blades actually have square faces, all they did was skin a round face with transparent corners, you can make the disc look like any shape you wish by skinning the square face 5003
Contests / Re: BOTM August 2010« on: July 28, 2010, 09:40:08 PM »One more day! If I work it out correctly, Central Time; 3 hours, 20 mins until midnight wed +2 days (Thurs and Fri) so 2 days, 3 hours and 20mins in total 5004
Tournament Archives / Re: Xtreemer Than You - Videos.« on: July 28, 2010, 09:35:12 PM »AND I SWEAR TO GOD IF YOU COMPLAIN TO ME THAT I CANT HOST A TOURNAMENT EITHER TX I WILL RIP YOUR BALLS OFF now, now capitalized neutering never solved anything ------------------------- the next thing this tournament should be doing is posting up full brackets explaining were every single battle has come from failure to do will result in closure 5005
Tournament Archives / Re: Metal Mayhem - Brackets & Videos« on: July 28, 2010, 11:10:14 AM »
S32's juggler looks cool
![]() I wont make predictions until we get the corrections for the splash though 5006
Site News and Feedback / Re: how does one achieve Veteran status?« on: July 28, 2010, 10:48:04 AM »
thats why you have the CT feature
ACAMS can always just set an orange name for the Spiderweight group 5007
Site News and Feedback / Re: how does one achieve Veteran status?« on: July 28, 2010, 10:03:16 AM »Perhaps there should be a voting process. never fear, when this site needs to decided something it calls for Excessive Complexity!!!! ![]() 5008
Site News and Feedback / Re: how does one achieve Veteran status?« on: July 28, 2010, 06:33:52 AM »
no chance
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Site News and Feedback / Re: how does one achieve Veteran status?« on: July 28, 2010, 05:26:36 AM »
does anyone get the feeling there will come a time when we will have more AU's then normal active members ? :P
5010
Tournament Archives / Re: BTTB 2 - Splash, Brackets and Vids« on: July 28, 2010, 04:43:46 AM »
my general way of thinking is when cutting out chunks the scores of the robots have to be identical either side of the transition.
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Site News and Feedback / Re: how does one achieve Veteran status?« on: July 27, 2010, 09:57:41 PM »
lolz FB is still antweight last I checked
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Modifications / Re: New Battlebots AI Pack« on: July 27, 2010, 09:55:56 PM »
my opinion
UI looks kinda cool you need to either feather the edges of the robot images or use a better cuting method (photoshop has many) I assume its just the magic wand tool ? that why you have the rough outside around images. 5013
Site News and Feedback / Re: how does one achieve Veteran status?« on: July 27, 2010, 09:11:39 PM »
:O
nothing compaired to my Blue on the topic of Vets I back MikeNCR for Vet for sure. 5014
Discussion / Re: SUPER ULTRA Heavyweight Challenge« on: July 27, 2010, 09:07:46 PM »
may the best computer win... or survive
Sage can pay out the winner's robots weight in $USD, so the higher the better :P 5015
Tournament Archives / Re: BBEANS6 Brackets&Videos« on: July 27, 2010, 09:05:24 PM »
wooop joint 1st in the ranks *high 5's Urjak*
no High five for naryar because he wont be joint 1st after our match >:P 5016
Contests / Re: BOTM August 2010« on: July 27, 2010, 09:03:03 PM »I am going to extend the deadline to Friday midnight :D Thank you kind sir 5017
Site News and Feedback / Re: High stress on the server?« on: July 27, 2010, 09:01:28 PM »
jump on my youtube channel for a video of Synergy which explains the control process
Gyratory robots are straight forward but you can always look for the thread in the showcases 5018
Chatterbox / Re: OHNO-OMG« on: July 27, 2010, 10:23:11 AM »
I dont see the problem, all my computers and phone have IP addresses already, so running out isnt a problem.. just tough luck for the next generations :P
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Tournament Archives / Re: BTTB 2 - Splash, Brackets and Vids« on: July 27, 2010, 09:35:26 AM »
becasue of the possible AI problem with mine I say its only fair I can add 3 spinning disc's, better Armour and upgrade my robot to the SHW class :P
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Modifications / Re: Clash Cubes AI 1.2 Patch« on: July 27, 2010, 09:32:51 AM »
eh I dont really care.. the product is there...
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