Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - toAst

Pages: 1 ... 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 ... 47
501
Off-Topic Discussion / Re: robot wars high school fanfiction
« on: October 31, 2014, 01:45:05 PM »
me, me

502
General Support / Re: dsl screen resolution error upon startup
« on: October 31, 2014, 12:16:34 AM »
i actually love the letterboxing i posted a thread asking if i could do it on a widescreen laptop of mine a while back because the game would stretch horizontally and it was pretty ugly. the error is what was really bothering me. the game starts getting slow after a little playing ive noticed too. anyways, do you remember what you did in the cfg file?

503
General Support / Re: dsl screen resolution error upon startup
« on: October 30, 2014, 07:42:31 PM »
its in a folder on my desktop but yeah

seems to only be happening part of the time which is kinda weird

504
General Support / dsl screen resolution error upon startup
« on: October 30, 2014, 07:23:17 PM »
i installed dsl from the all-in-one download that we have here onto a laptop running windows 8.1
the two initial splash screens came up (infogrames and dsl) and then after that the game window closed up

this is the error i got before the game finished starting up:

"cyberlink power2go does not support the current screen resolution and dpi setting"

now when i went to open up the forum to post about it i noticed that the bottom of the screen ra2 was still running minimized and when i went to click on it the game was actually letterboxed vertically so that it was running at a regular resolution instead of being stretched to widescreen (something i've always wanted! i wish i could figure out how to do that on my own computer) but i was wondering why it might be doing this and if theres any way around it

my music in the game also skips when i perform certain actions, like exporting robots out of the botlab

any input is greatly appreciated

much love yall

505
Off-Topic Discussion / Re: robot wars high school fanfiction
« on: October 30, 2014, 12:19:14 PM »
Why not CB/Toast? They're celebrating a decade at this site.
closer to a decade and a half i think. pretty sure it was 2001 maybe 2002 but i dont remember. must be the alzheimers kicking in

506
Real Robotics Discussion / Re: Ponies invade Battlebots
« on: October 30, 2014, 12:09:29 PM »
gee whiz finally

507
Discussion / Re: Favourite Type Of Bot
« on: October 30, 2014, 11:32:10 AM »
stock hammers
dsl shells and drums

508
Tournament Archives / Re: The Great Round Robin 2-IRL SBV
« on: October 29, 2014, 11:49:19 PM »
bruh
Thank you for the completely useless bump we all needed.
well suck me off joyboy im interested in this sh**

509
Off-Topic Discussion / Re: Music ATM
« on: October 29, 2014, 10:52:11 PM »
sounds like some people are compensating much

van morrison
and it stoned me

510
Tournament Archives / Re: The Great Round Robin 2-IRL SBV
« on: October 29, 2014, 10:43:42 PM »
i love this setup. will there be another one of these? mw hopefully

511
Game Development / Re: mobile robot combat?
« on: October 29, 2014, 10:33:17 PM »
man thats ill

but yeah it doesnt have to be ra2 itself. it could be something simpler done from the ground up for optimal phone compatibility

512
Off-Topic Discussion / Re: robot wars high school fanfiction
« on: October 29, 2014, 10:29:32 PM »
this is cute

513
Discussion / Re: DSL Balance Pack
« on: October 29, 2014, 10:19:58 PM »
thank god someone is doing something about the ridiculous attachments points on the replica parts. maybe make it so you can actually rotate them in the component window in a manner where you can actually see them as well?

514
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: October 29, 2014, 12:24:09 AM »
youre so good it hurts my pride

515
Discussion / Re: Multiple Suggestions - Ideas - HD Texture MOD
« on: October 29, 2014, 12:17:17 AM »
im running 1440x900 and my mac runs in the 2000s, i'd love to see someone add these resolutions because changing mine in the game the highest resolution will prevent my game from even starting to anything but a black screen and i've hesitated changing it since then knowing that anything but the default or the exact resolution is going to cause problems from what it seems (maybe a smaller one would work while still being bigger than the default but i'm afraid of having to reinstall all over again for a second or third time now)

516
Tutorials and Tips / Re: Guide to the .Bot File (Re-up)
« on: October 29, 2014, 12:13:20 AM »
thats nifty. could you post some numbers for heights necessary for common motors? im guessing the .bot file editor can be found in media or downloads, wherever the mods are. asides from all this crazyness, editing should be self explanatory, no?

517
Game Development / Re: mobile robot combat?
« on: October 29, 2014, 12:10:13 AM »
say whaat? is there a thread where this happened? that's a hell of a head start if i've ever heard one

ive been thinking about it all day. the biggest roadblock i thought of was rotating components or shifting them when you place them. i guess holding the component in place with one finger and then rotating with the other by moving in a circular manner and shifting up and down by moving straight vertically? then place it down with a double tap i guess. idk

just thoughts

518
Chatterbox / Re: This forum is toxic
« on: October 29, 2014, 12:07:41 AM »
i dont know you and im not reading this but i love you ok bye

519
Chatterbox / Re: How did you find GTM?
« on: October 29, 2014, 12:03:37 AM »
joined robotarena.com back in like 2001 maybe? then like basically everything ever happened. now its today. :thumbup

520
Game Development / mobile robot combat?
« on: October 28, 2014, 11:51:12 PM »
ive noticed a lot of people here are pretty damned good with using the unity engine, which is great for making mobile games. i've also seen robot combat games done in flash and shockware (like the one that was on miniclip for a long time). has anyone considered making a robot combat game for mobile devices? i think it would introduce a whole new audience to the games and to the community, and who wouldnt want the ability to play something like this on the go? there are far more complex games than ra2 for mobile devices nowadays, i'm sure if it was packed up properly and the controls mapped in the right way you could probably get ra2 on a phone at this point. anyone think robot combat on mobile is a good idea?

heck, there's money in this idea. i'd love to help if anyone wants to try this

Pages: 1 ... 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 ... 47