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Ironforge TC Showcases / Re: NightravenShade Sucks at IF
« on: September 17, 2018, 03:54:27 PM »
welcome to the best meta
obviously build what you want, but be aware that using RA2CF in ironforge is tournament-illegal. Meaning the motors and batteries clipping through your chassis and spikes inside the wheels mainly.
internal shots and weights would be very helpful. we can only give very general advice without those. be aware that the weightclasses in IF are different than in other mods (ie HW is 400, not 800, but any class can use up to 4 ballasts without it counting against your weight limit). with those weights i'm certain your top bot is MW or higher in ironforge terminology.
that aside, I like how compact they are. The weapons are decent but could benefit from a few things. On the first one the ramming weapons really unfocused and won't even hit anything until the saw gets ripped off (press f12 to see the collision mesh, it's bigger than it looks on the model) same with the spike strips, they keep the beaters from hitting anything either. I recommend making the ramming rack more even and flat so that the weapons hit at the same time as much as possible. That saw is also not going to do much, saws in IF are pretty fragile and more useful for grinding with VS overall. You could either ditch it and focus on your ramming rack or replace the saw with something else (I recommend a small tribar with weapons on the end)
the weapon on the second is better, but I suggest either angling the entire weapon more parallel with the floor or just angling the individual teeth upwards with light angle pieces maybe 10-20 degrees. you're going to have a hard time powerfully hitting opponents with your current setup with the way ironforge is. most weapons in ironforge have normals unlike in DSL or stock, which means that they only do damage on (usually) one side of the weapon, the dark gray side in this case. definitely recommend adding some form of wheel protection on this one too.
if you have any questions just let me know. looking forward to more!

internal shots and weights would be very helpful. we can only give very general advice without those. be aware that the weightclasses in IF are different than in other mods (ie HW is 400, not 800, but any class can use up to 4 ballasts without it counting against your weight limit). with those weights i'm certain your top bot is MW or higher in ironforge terminology.
that aside, I like how compact they are. The weapons are decent but could benefit from a few things. On the first one the ramming weapons really unfocused and won't even hit anything until the saw gets ripped off (press f12 to see the collision mesh, it's bigger than it looks on the model) same with the spike strips, they keep the beaters from hitting anything either. I recommend making the ramming rack more even and flat so that the weapons hit at the same time as much as possible. That saw is also not going to do much, saws in IF are pretty fragile and more useful for grinding with VS overall. You could either ditch it and focus on your ramming rack or replace the saw with something else (I recommend a small tribar with weapons on the end)
the weapon on the second is better, but I suggest either angling the entire weapon more parallel with the floor or just angling the individual teeth upwards with light angle pieces maybe 10-20 degrees. you're going to have a hard time powerfully hitting opponents with your current setup with the way ironforge is. most weapons in ironforge have normals unlike in DSL or stock, which means that they only do damage on (usually) one side of the weapon, the dark gray side in this case. definitely recommend adding some form of wheel protection on this one too.
if you have any questions just let me know. looking forward to more!