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Messages - madman3

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441
Stock Showcases / Re: Sircreepalot2's Very Average Showcase
« on: July 05, 2015, 01:43:01 AM »
I'd recommend looking at some generic stock mw spinners, probably from the Starcore AI packs for this kind of thing. Main things are that you definitely do not want a circular chassis since it'll have a lot of wasted space. You'll also want a tribar based weapon setup, with EFFe'd weapons using the round connecters (https://wiki.gametechmods.com/index.php?title=EFFe_Glitch). Otherwise w'll have to see what else you do with it before pressing you too much further, but try and get a feel for the commonly accepted styles of HS for this sort of thing.

442
Off-Topic Discussion / Re: Music ATM
« on: July 05, 2015, 01:32:38 AM »
I'd have said the majority of generic deathcore bands (the Carnifex-es of the world and similar) often draw upon little bits of melodeath influence, such as the occasional gothemburg esque riff, even if they don't really have melody as a focus.


443
Existing Games / Re: Super Smash Bros: Project M
« on: June 05, 2015, 04:49:43 PM »
Frenzy is a fraud haha, he's pretty good but I choked badly first game, so I lost the counterpick war. Ideally it'd go with me winning game one and then I could have counterpicked DK vs Samus since I'm okay at the matchup.

I play Sheik, Fox, DK, Falco and Falcon now. I main Falco and Fox in Melee and I play a little Samus too. Smash 4 I play ROB, Puff, Falcon and Samus.

444
Existing Games / Re: Super Smash Bros: Project M
« on: June 05, 2015, 10:27:10 AM »
i h8 samus

445
Discussion / Re: fun way to ra2
« on: June 01, 2015, 07:19:53 AM »
nerd/10

Although if it increases accuracy compared to a standard mouse, it's a good idea.
nightcracker's tool or whatever he was called lol

Although yeah some kind of controller setup would be at least fun in matches.

446
Off-Topic Discussion / Re: Music ATM
« on: April 16, 2015, 01:06:55 PM »
most "white belt grind" is just people playing deathcore with less melodeath but that's pretty solid in comparison.
I don't listen to brutal death as much as I used to, but the broader genre is still my thing and I still listen to Wormed, Abysmal Torment and Disgorge from time to time.

447
Off-Topic Discussion / Re: Music ATM
« on: April 12, 2015, 05:19:42 AM »

448
Off-Topic Discussion / Re: Music ATM
« on: April 10, 2015, 08:41:11 AM »

449
Off-Topic Discussion / Re: Music ATM
« on: April 08, 2015, 03:02:43 AM »
I mean, its happy, but where's the hardcore? lol
Da beatz, man, da beatz. It goes 175 BPM, bro!
I mean, I don't understand the idea of labeling it hardcore. It sounds like a standard trance or house track in a major key. And 175 bpm is the about same BPM as the Four Year Strong track. It's really not THAT fast.
That's just how this was. That's how it was in the UK. It's hard to describe, but in the olden days, while you were DJing, these beats got you dancing hardcore, you what I'm saying? It got you up and raving like no stop.
Yeah it's more like "hardcore" dance music than "hardcore" punk or post-hardcore and similar genres.

450
Off-Topic Discussion / Re: Music ATM
« on: April 06, 2015, 04:54:39 PM »

451
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: April 04, 2015, 08:25:59 AM »
Couple more bots.


Idea was a very fast bot with lots of frontal armour and damage output to make up for low numbers of weapons and weak armour (Steel 1). Needs more testing.

Kinda sits between angled VS/FS and Juggler. Ludicrous damage output, can't remember the armour lol. Wedges are inconsistent, probably due to being slightly back heavy. Weapons are on Perm 132s.

452
DSL TC Showcases / Re: Operator's DSL Toolshed
« on: April 04, 2015, 07:44:10 AM »
Not a bad start, but there are a few things you can optimize. Firstly, try reducing the chassis height, and then swap the DSL discs you're using for hex plates since they mount on piglets and are lighter and smaller. With that you can have either beaters or razors, plus some extra weight to swap your front wedge mounting to a metal hinge.

Oh yeah, you'll need to axle load the piglets first but that's not too hard.

453
Off-Topic Discussion / Re: Music ATM
« on: April 01, 2015, 03:47:04 PM »

454
Existing Games / Re: madman3's Smash Guides
« on: March 28, 2015, 05:26:26 PM »
Alright so here's Melee/PM Falcon:

Summary:
Falcon's strengths are his ability to cover various DI and tech options and get a very strong punish out of most situations. His early kill options with his smash attacks and aerials give him a strong chance versus characters of any weight class. However, his poor defensive game and recovery makes him extremely vulnerable once he gets opened up in neutral. His neutral is bolstered by his very fast movement speed, which allows him to space nairs and knees around an opponents shield, cover all tech options on reaction, and easily evade poor approaches. Overall, Falcon is one of the best characters in Smash, and in my opinion is probably the 6th best character in melee (Fox, Falco, Sheik, Marth and Peach ahead).

Approach:

Tech chasing:

Getting kills/edgeguards:

Recovery:

Overall Falcon is great once he gets an opening, but his bad combo weight leaves him vulnerable to long combos and tech chases, as well as gimps. He does however live a long time with good DI and can punish very hard once he gets a starting hit.

455
Existing Games / madman3's Smash Guides
« on: March 27, 2015, 04:05:34 PM »
Hi guys, I've figured that it'd be fun to do some guides on how to use various characters to a high-professional level across various Smash games (mostly Melee, PM and Smash4, I'll probably have some for 64 in future). These assume that you understand typical advanced techs (wavedashing, l-cancelling, jump cancel grabbing, moves out of shield) and the uses of things like dash dancing, although if there are specific advantages for any of those features for a character I'll go over them. I also don't want to have to explain what individual moves are in the guide, so if you're wondering about how particular moves function, ask in the comments.

Starting with Smash 4, here's a guide for Jigglypuff.

Summary:
Jigglypuff is a character which thrives off an aggressive but considered approach. Puff's very fast aerial speed and quick aerial acceleration allows it to attack at the very edge of a person's shield and then fade out with another aerial, or another jump, evading grabs from shield. Additionally, Puff has very good edgeguarding and tech covering options, allowing her to get big punishes, often leading to a rest or string of aerials. Puff's strong versus taller characters, ones that rely heavily on grabs (Ness, Falcon, Mario), and against characters with slow recoveries (Olimar, Villager, Wario); comparatively, it's bad versus characters with faster aerials and greater mobility, especially Sheik, as well as ones with very strong projectile games (Toon Link, ROB).

Approach:

Tech Chasing

Getting kills/edgeguards:

Coming from the ledge:

Overall, Puff is an aggressive character with great option coverage and strong moves, but can be walled out or overwhelmed by fast, projectile heavy characters. If you want to use Puff, keep someone like ROB or Falcon as a counterpick, as they can deal with projectile characters and fast characters respectively.

Feedback, questions and technical suggestions welcome.

456
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: March 20, 2015, 01:55:00 AM »
is there even a point of using perms with that little of weapons?
Lol okay guys that's enough, I already said the bot isn't great.

It does kill things very quickly with perms at least.

457
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: March 19, 2015, 05:14:48 PM »
Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

Sure. You tryhard your heart out as usual why I don't take you seriously ( ͡° ͜ʖ ͡°)
Nice grammar, Marty; at least I sometimes make an effort to form coherent sentences  :trollface

I dunno man, it seems like you could have much more weaponry on there. It also doesn't look wide enough to me, and it looks very fragile past the wedges.
Not sure exactly what you mean about it not being wide enough with that tasty double tite sheet front. It is fragile, yes. I will not call it a great bot but it's quite entertaining at least XD

458
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: March 19, 2015, 01:40:49 AM »
Another new bot, gone back to jugglers
(Image removed from quote.)
(Image removed from quote.)
armour is plastic 1 and it gets deweaponed really fast.
Good vs Gutrippers and other non spinners that don't have many weapons.

so if you lose the wedge war you're pretty much guaranteed to get destroyed, and any spinner is going to toast it, as are rammers and 99% of bot types because of how fragile it is

bad build, honestly
Not necesarrily, since the actual weapon setup is fairly robust. It's very good at removing extenders as well so the modern SnS armies aren't so bad. It does crap vs Shell Spinners tho

Also m8 DSL HW Standard Realistic, Combat Arena with hazards off, fite me so I can paste you and remind everyone why I have that juicy win record vs you.

459
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: March 18, 2015, 05:27:51 PM »
Another new bot, gone back to jugglers


Really fast and has a ridiculous damage output, but the wedges are a little off (I might have messed up a light ds tooth angle or something that's throwing off the balance), armour is plastic 1 and it gets deweaponed really fast. Good vs Gutrippers and other non spinners that don't have many weapons.

460
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: March 18, 2015, 03:42:29 PM »
madman you should make a beetleweight :V
Nah I'm crap at sub MWs

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