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Topics - madman3

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Challenge Board / madman3 vs Naryar (Naryar Wins)
« on: April 03, 2016, 10:55:04 AM »
DSL 2.1 Standard
Combat Arena with hazards OFF
The usual "no BFE ect" stuff

Hosted by RedAce.

Existing Games / madman3's Smash Guides
« on: March 27, 2015, 04:05:34 PM »
Hi guys, I've figured that it'd be fun to do some guides on how to use various characters to a high-professional level across various Smash games (mostly Melee, PM and Smash4, I'll probably have some for 64 in future). These assume that you understand typical advanced techs (wavedashing, l-cancelling, jump cancel grabbing, moves out of shield) and the uses of things like dash dancing, although if there are specific advantages for any of those features for a character I'll go over them. I also don't want to have to explain what individual moves are in the guide, so if you're wondering about how particular moves function, ask in the comments.

Starting with Smash 4, here's a guide for Jigglypuff.

Jigglypuff is a character which thrives off an aggressive but considered approach. Puff's very fast aerial speed and quick aerial acceleration allows it to attack at the very edge of a person's shield and then fade out with another aerial, or another jump, evading grabs from shield. Additionally, Puff has very good edgeguarding and tech covering options, allowing her to get big punishes, often leading to a rest or string of aerials. Puff's strong versus taller characters, ones that rely heavily on grabs (Ness, Falcon, Mario), and against characters with slow recoveries (Olimar, Villager, Wario); comparatively, it's bad versus characters with faster aerials and greater mobility, especially Sheik, as well as ones with very strong projectile games (Toon Link, ROB).


Tech Chasing

Getting kills/edgeguards:

Coming from the ledge:

Overall, Puff is an aggressive character with great option coverage and strong moves, but can be walled out or overwhelmed by fast, projectile heavy characters. If you want to use Puff, keep someone like ROB or Falcon as a counterpick, as they can deal with projectile characters and fast characters respectively.

Feedback, questions and technical suggestions welcome.

General Support / Screenshot bitmaps are just black rectangles?
« on: March 15, 2015, 01:32:15 PM »
Since I managed to produce some killer bots already to diminish Marty's spirit, I was preparing to showcase them, but I ended up having the screenshots not work properly, just ending up as black rectangles.

General Support / DS2.1 Not extracting properly, any suggestions?
« on: March 15, 2015, 11:09:41 AM »
Sup scrubs, been a while since I built anything so I wanna come back in and beat you all, but sadly fate seems to want you to remain un-disgraced, as the old DSL2.1 Rar I've got doesn't extract properly and neither do new ones I've downloaded (Unexpected Archive End errors). Any ideas? I dunno if a pack with 123AI or NarAI would work better.

And no, I don't especially want to play DSL 3, before a newer member asks. I'd rather get back to stuff I'm familiar with first and get that free title of best DSL 2.1 builder (let's face it, Nary is pretty free these days, too much flash, dunno about anyone else lol).

Discussion / RA2 Bot Type Tier List?
« on: July 30, 2014, 04:54:19 PM »
I've recently wondered whether it would be worth composing a rough tier list of which bot types are most effective in each style (stock, DSL standard, IRL). As such I've come up with a basic one for DSL, if that helps. First thing listed in each grouping is the best of that group, with the stuff behind it descending unless a slash is used.

DSL Standard
Feel free to contest any of these, I haven't put any thorough testing into this but from my experience the overall success of robots goes sort of in this order. If anyone has ideas for Stock or a more detailed IRL listing (not that it matters outside of Drums being OP) that would be neat.

Existing Games / Super Smash Bros: Project M
« on: December 29, 2013, 03:45:37 PM »
Recently tried this mod for Brawl. Pretty nuts, makes the game a whole lot more competitive with higher hitstun and tech skills, and also a lot more character balance.
I mean, Bowser is now top tier, go figure.

Here's the link to the site.

I currently main Roy, Falco, Ganon and Sheik (Sheik is probably my best).

Challenge Board / madman3 vs Naryar (DQ: All)
« on: June 06, 2013, 04:28:36 AM »
DSL 2.1
Standard Realistic Rule
Combat Arena w/ hazards OFF
Usual building rules (no AAM, BFE, ect.)

I've been trying to post a song I've been working on, but for some reason when the upload finishes I suddenly go to the start new topic screen. Is there a reason for this?

Existing Games / Junkbot
« on: December 20, 2012, 12:28:27 PM »

Goddamn I love this game, I tried it again after about 8 years and it still kicks ass. Couldn't find it because they removed it from the Lego website (yeah thats how old I was) but it's been put on other sites. To put things in perspective, this game runs on Shockwave :P

Combat Arena
Standard Realistic
No BFE, Hax mode, ect.

And that's it. It's time for the most grueling battle this century. I've already asked Conraaa about hosting and he agreed so all should be good. I've also already got my bot built, did it earlier today.

Existing Games / SCP Containment Breach
« on: August 28, 2012, 08:36:14 AM »
Noticed this game being mentioned after someone said they preferred it to Slender. Basic summary? You know that Weeping Angels episode in Doctor Who? Yeah.

Site News and Feedback / Noticing some worrying ad links popping up.
« on: June 12, 2012, 02:21:43 PM »
Found this in the 8th Generation thread.

I'm also being hit by adds in the image uploader.
The site it's advertising is this:

General Support / RA2 music not playing
« on: April 22, 2012, 09:18:22 AM »
Hey, I've been dealing with this literally for over 2 years now. I've downloaded new copies of RA2 and I still do not get music when I play the game, even with the music volume in game turned up. In addition, around the first few days I owned this game I had music in game. This problem just baffles me completely.

Existing Games / KOTOR/KOTOR2
« on: February 07, 2012, 11:46:21 AM »
Anyone here played either of these games? They hold a close to legendary position in Western RPG circles (if I told you the original KOTOR has a review score greater than Skyrim's on Metacritic and for the user score system on Gamespot you might get an impression of how good it is).

EDIT: I'm not talking about Star Wars: The Old Republic here, in case you didn't know, I'm talking about its single-player predecessors.

Challenge Board / NFX vs madman3 (DQ: All)
« on: September 18, 2011, 08:04:07 AM »
Combat arena with hazards off
No cheatbot2
No BFE, AAM, Hax Mode, ect.
DSL Standard Realistic

Since TRiaS's tournament died, I may use my entry for that.

Challenge Board / nightcracker vs madman3 (nightcracker Wins)
« on: August 02, 2011, 04:19:40 PM »
Stock 1.4 HW
Combat Arena with hazards OFF
No BFE, AAM, Hax mode ect.
No Cheatbot2

Challenge Board / madman3 vs Jonzu95 (DQ: Jonzu95)
« on: July 18, 2011, 11:45:57 AM »
Stock MW
Combat Arena with hazards OFF
No BFE, AAM, Zero, Hax Mode, ect
No Cheatbot 2

Think that's it. If I've got it wrong hopefully Jonzu will correct me :)

Challenge Board / Stagfish vs Madman3 (DQ: All)
« on: February 26, 2011, 09:50:09 AM »
Since we all forgot about my challenge against Scorp, and a few upload errors, I decided to challenge stag.
DSL Tournament Arena with hazards off.
No spin motors more powerful than a TWMR3
No more than 12 razors (to prevent razor spam.)
Any bot, showcased or not.
No custom components or cheat parts.
In real life realistic rule applies.

Existing Games / No Limits Coasters
« on: October 13, 2010, 03:59:34 PM »
Hey ma shizzles, here's my newest No Limits design.

For those who don't know No Limits is a complex Roller Coaster Design program where you have free moving nodes to place the tracks, making for any banking, height and horizontal movement. A helpful program called newton 2 allows you to design more professionally (however it is twice as easy to screw up) has been used here. Comment if you want, it's designed after an Intamin Mega Lite.

General Support / RAGE Problem
« on: October 07, 2010, 12:34:42 PM »
Yup, you've seen me do one of these before...
When I load RAGE with the patch it doesn't go into fullscreen and doesn't work. Any ideas?

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