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Chatterbox / Re: New Forum
« on: September 12, 2010, 09:19:07 AM »
If you research the forum name you can find the topic on here.. I wont link it though since Kill doesnt like it

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4341
Chatterbox / Re: New Forum« on: September 12, 2010, 09:19:07 AM »
If you research the forum name you can find the topic on here.. I wont link it though since Kill doesnt like it
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Tournament Archives / Re: Clash of the Titans« on: September 12, 2010, 09:12:10 AM »
I posted somewhere an edited botlab backdrop to allow auto cutting in paint to make splashes really quickly.. dont know where it is though :P
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Chatterbox / Re: New Forum« on: September 12, 2010, 07:34:17 AM »
well, even you didnt post on it :P
also only 1 prior time I said it and I couldn't say Sparkeys was the same because as far as I could tell it was spammed :P 4345
Chatterbox / Re: Birthday Thread - 027LB« on: September 12, 2010, 07:20:48 AM »
^ was waiting for that... wait.... THATS MY JOB TO SAY THAT :P
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Chatterbox / Re: RobotArena.info« on: September 12, 2010, 05:32:02 AM »
response to your comment question:
as it has been said many times Rankings are not complete I havent even had my computer for the last few weeks 4347
Site News and Feedback / Re: Posts whiteing out« on: September 12, 2010, 04:30:26 AM »
dont worry I will be adding them on my site soon anyway
the sign ups thread is the same 4348
Chatterbox / Re: New Forum« on: September 12, 2010, 03:48:59 AM »
would be a waste if nobody uses it
I was going to pay for hosting when I was considering making a forum for my mod but I figured it would have a lack of activity 4349
Chatterbox / Re: RobotArena.info« on: September 12, 2010, 03:47:38 AM »isn't it meant to say links instead of thinks? yeah thats copy and pasted from the old site, all content hasnt been updated yet only the look. oh and thanks captain obvious :P 4350
Existing Games / Re: Starcraft« on: September 12, 2010, 03:36:53 AM »
Starcraft 2 online unranked league has path blockers (big rocks with thousands of hit points) so 6 becomes 100 by the time you break them all on path to your opponents base if you continually build
I played that strategy to success by preying on those that spend heaps of time getting buildings to unlock further units at the barracks, by the time they have built all those buildings and have like 10 of those stronger units I have 100+ marines :P 4351
Chatterbox / RobotArena.info« on: September 12, 2010, 03:15:54 AM »
with my computer fixed it was time to 'break in' the new installs of Fireworks, Flash and Photoshop with a new look to my website.
www.robotarena.info 4352
Tournament Archives / Re: Tournament Video Compression?« on: September 11, 2010, 11:53:07 PM »
youtube rape = fast loading
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Existing Games / Re: Starcraft« on: September 11, 2010, 09:54:12 PM »until you run into a bunch of thors or tanks YES!!! argh, I made an army of 100 marines in an online match (early in the game) and in that same time frame all they did was path block with some supply depots and put 3 tanks in siege mode. and killed the lot while I got rid of something like 2 tanks ![]() 4354
Modifications / Re: Online Arena« on: September 11, 2010, 09:44:01 PM »
I did think that..
but the arena will defiantly make a load up time difference which can help the online game speed also the low lag ness can be very useful for UHW robots ![]() 4356
General Support / Re: .Py bindings help« on: September 11, 2010, 11:16:48 AM »
then deleting that part I said should fix this.. just wondering as trov put it there to fix the problem to start with
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Chatterbox / Re: New Forum« on: September 11, 2010, 11:15:17 AM »
*reads forum*
lolz admin telling off admin for topic spamming :P 4359
General Support / Re: .Py bindings help« on: September 11, 2010, 11:11:19 AM »
delete the part I have marked in red for Crabmeat
list.append(("Crabmeat","Rammer",{'radius':0.1,'nose':math.pi*2,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5})) now it will face the correct way Edit: is it actually 180 degrees the wrong way ??? or less amount (say 90) 4360
General Support / Re: .txt Files« on: September 11, 2010, 10:54:56 AM »
its the same program dude :P does both compile and decompile
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