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Messages - J

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401
Contests / Re: Vote BOTM July 2013
« on: July 02, 2013, 12:39:55 AM »
Forgot about this; Kinda' glad I did.
I stood no chance at this.
Me being dead is irrelevant.

402
Contests / Re: BOTM July 2013
« on: June 15, 2013, 02:26:52 AM »
Might enter this, provided, I come up with something.

403
Existing Games / Re: Smash Bros U/3DS
« on: June 13, 2013, 12:47:40 AM »

404
Existing Games / Re: Team Fortress 2
« on: June 11, 2013, 10:59:26 AM »
Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.
It's the fate of a Spy. Once they attack, they can't immediately go back to their old mindset, unless they snap the other team out of spychecking.

Which is why you go stab stab, and when they start spychecking you stay with your team or go round the back and get some cheeky headshots in. ell, that's my reason why the amby is the best revolver anyway...despite it being unreliable sometimes.
Ambassador actually requires you to aim, and not just mash the mouse willy-nilly.
Plus, it's good at picking on lone Heavies, as they are likely just standing there/walking slower with a spinning minigun.

405
Existing Games / Smash Bros U/3DS
« on: June 11, 2013, 10:57:14 AM »
Site: http://www.smashbros.com/us/

Video:


In a nutshell:


Discuss.

406
Existing Games / Re: Team Fortress 2
« on: June 11, 2013, 01:13:01 AM »
Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.
It's the fate of a Spy. Once they attack, they can't immediately go back to their old mindset, unless they snap the other team out of spychecking.

407
Existing Games / Re: Team Fortress 2
« on: June 10, 2013, 02:57:44 AM »

408
Stock Showcases / Re: Venko's showcase
« on: June 09, 2013, 03:12:38 AM »
Venko, if you ever upgrade/tweak/modify that Freeman bot, then it becomes Freeman Episode 2

409
Existing Games / Re: Team Fortress 2
« on: June 09, 2013, 03:08:12 AM »
I got a kick out of the fact that Pyro kept going after you, and not your Medic.

Anyway.... Rei, you should join Me in that VsH server I always go to. They've toned it down a bit, and every weapon/hat/misc, basically, gives the same bonuses. Saxton now has this gimmick where if he takes too much damage at once, just from lots of incoming fire, his fists do pure Crits. Soldiers no longer have guided rockets. Not every Engi can shoot rockets. etc

Server is actually a lot more balanced now, since I last mentioned it.

It's quite interesting, now that it's more normal.
(Well, Normal-er then it was before)

I mean, if your up for it.... And still living.

410
Existing Games / Re: Team Fortress 2
« on: June 07, 2013, 11:18:35 PM »
So...
Maybe 2-3 weeks ago, items you buy directly from the shop are 100% clean, instantly trade/craftable and everything.
As such, the price of Keys went from about 2-3 Ref each, to 5+ Ref each.
Ebay, you ain't got nothin' on TF2.

I mean, it's not like I wanted to buy a Bills with all these Refined Metals I stocked up; But that was back when I was still alive.

411
Existing Games / Re: Team Fortress 2
« on: June 07, 2013, 01:37:45 AM »
STAR_'s videos always make Me smile.

412
Existing Games / Re: Wii U
« on: June 01, 2013, 12:40:46 AM »
So... Guys... What do you think about the little message board-type things each game has?
Lately I've been goofing around on the one for Megaman X, and more or less, that board is just for shenanigans.

413
Contests / Re: Vote BOTM June 2013
« on: May 26, 2013, 08:18:14 PM »
*Scrolls through entries*
*Sees Entry #4*
Well there's about enough internet for the day.
*Proceeds to vote 4*

414
Tournament Archives / Re: NORMIES VS FREAKS [SBV]
« on: May 26, 2013, 02:55:52 AM »

415
Existing Games / Re: Atari/Infograms selling all game assets
« on: May 24, 2013, 02:36:25 AM »
RA3 being fanmade..... Heh..... Would be pretty neat.

416
Stock Showcases / Re: Clickbeetle's bots
« on: May 23, 2013, 11:29:26 AM »
.....Tempted to clone that.

417
Stock Showcases / Re: Venko's showcase
« on: May 23, 2013, 11:23:45 AM »
Havok made me smile.
Does it, like, cause said explosion each time you battle with it?

418
Stock Showcases / Re: Ariqhad's showcase
« on: May 23, 2013, 11:20:41 AM »
Decided to lurk your showcase.
After 4-ish years, you came back, and are still as amazing as ever.
That walker is likely my favorite design of yours.

419
Existing Games / Re: Robot Arena 1
« on: May 21, 2013, 02:37:20 AM »
1. How so? In RA2, you can move and rotate parts freely around your chassis. This is reason 6, not 1
2. By "Variety of enemies" I meant that there are only a few enemies. RA2 promoted Multiplayer/Online battles more then RA2 did, so they were more for Player vs player battles, to let them come up with something
3. An explaination doesn't make it not suck. There should have been some sort of pushing mechanic. This is why jammers exist, to let you get free n' junk
4. Okay, I guess so.
5. In RA2, there are LOADS of different things that you can use as a weapon. Nothing is as cool as the chainsaws and switchblades
6. Gotcha :)
7. True, but what robot ever looks even remotely like one of those weird chassis? The second wedge one was the only exception. Neither RA1 OR RA2 went for realism
8. You say that a forklift was SUPPOSED to be in it, but it's not in it. You say that AI parts were SUPPOSED to be usable by the player, but they weren't - This argument is moot
Again, 6 is your only valid reason.
Both RA1 and RA2 have their pros and cons. Yes, RA1 is simplistic and goofy, but it's what RA2 was made off of.

420
Existing Games / Re: Wii U
« on: May 21, 2013, 02:30:51 AM »
J has a Wii U.
I've got Mario Bros U and Lego City Undercover, among other things.
It's an amazing system, TBH.

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