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Messages - madman3
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401
« on: September 09, 2015, 05:41:17 AM »
looking forward to beating you legit, again.
hahahahahaha
tournament sets over me - 0 1-1 in challenges fite me Can I host this battle?
Yup, will probably send you my bot this evening.
402
« on: September 09, 2015, 05:29:20 AM »
3.14 Ston Clone  Another juggler/FS  Sledges work really well as a plough.
403
« on: September 09, 2015, 04:31:05 AM »
Would it be worth giving Armoured Core a wedge to try and combat its problems?
It'd be really hard to do so given the Potters Wheel which I want there for rule of cool and to reduce ground clearance. Best I could manage would probably be a Mako wedge but I think it's a little too fast for one to be effective.
404
« on: September 09, 2015, 04:28:27 AM »
if you were facing my fox you'd look even more fraudulent than you usually do
Rules sound good, looking forward to beating you legit, again.
405
« on: September 08, 2015, 05:02:24 PM »
Adjusted Maw in the way Reier said and there's a small increase in damage output and it still scoops bots up onto the discs fairly well so success there. Some more new bots, these aren't terribly serious but were quite fun.  Another trackbot, steel 10 and loads of armour. Weapons last reasonably lost and it doesn't die.  Overcutter, kills SS and Spinners, loses to anything with a wedge, sucks overall but good vs SS and doubles as a decent pusher since it has 5 Sledge 60s.
406
« on: September 08, 2015, 03:18:09 PM »
407
« on: September 08, 2015, 06:39:06 AM »
Pretty sure that's not a TRFBD as it lacks the 'Torque-Reaction'
Technically true I guess but it's visually and effectively similar. Flail Full Body Drum? FFBD is a little easier on the syllables so we can use that. Also as stated in edited post it basically becomes a TRFBD without the stabilizers, so it's kinda... both?
408
« on: September 08, 2015, 06:17:22 AM »
You know what happens when razors are on flail? They flex. You cannot avoid those stupid weapons rather you are a VS, a TRFBD, or a popup. You get on top with an upward spin? It knocks the weapon up. You get under with a wedge? It knocks the weapons down. A few seconds of that and you lose half your weapons. I don't theorycraft. I have ty4er's flail rams so I know how they behave.
I am not stopping anyone from building, I just don't care about DSL-S anymore because I don't see any new ideas working.
well here comes theorycraft-man3  It's a "TRFBD" (sans actual torque reaction) where the bot moves forwards whilst the weapons spin downwards. This allows it to strike the top of bots more effectively, avoid the flail weapon configurations of flail rammers better, and remove the tops of SS better. Sadly this design AGODs the moment you put it in the arena, but it still technically works, it just looks horrible and is quite unstable. Hopefully this idea can be taken further since it should hopefully mitigate some of the strengths of flail rammers and other OP bot types. It does suffer from having the exposed stabilizers but they remain behind the bot so they should be out of danger most of the time. When the stabilizers are gone the bot just kinda becomes a normal TRFBD, so it's not critical loss. Matchup wise it's now probably much better against all types other than VS and SnS, because the former gets better trades on weapon exchanges and the latter still destroys the drive train of it pretty badly. This would probably work better at SHW, since the "Wheels and drive" section of the bot could be made heavier which would increase the overall stability. Alternatively, you could AI a TRFBD to constantly retreat from the opponent until it gets counted down, then it tries to move back forwards. This would technically use controlled movement and would have its weapons spinning down. This would probably also beat
409
« on: September 08, 2015, 04:25:09 AM »
I'm pretty sure the way rammer AI works and the fact that about 10% of bots have top armor would mean that flail rammers would risk really high damage against them. I've never seen the matchup but the fact that half of a flail rammer's weapon weight won't even be in range of the weapons of a TRFBD means it barely matters how much weaponry it has in total. Then again as I said I can't claim to know.
"Pseudo crawlers" could probably be removed by setting some sort of standard for stabilizer strength, since from the sounds of it they basically spend half the match not having controlled movement and the builders bank on it.
If you can't claim to know, then why do you keep insisting otherwise?
You know what happens when razors are on flail? They flex. You cannot avoid those stupid weapons rather you are a VS, a TRFBD, or a popup. You get on top with an upward spin? It knocks the weapon up. You get under with a wedge? It knocks the weapons down. A few seconds of that and you lose half your weapons. I don't theorycraft. I have ty4er's flail rams so I know how they behave.
I am not stopping anyone from building, I just don't care about DSL-S anymore because I don't see any new ideas working.
Fair enough, you're right anyway.
410
« on: September 08, 2015, 04:21:47 AM »
I feel maw may be a little too wide and might let some VS go down the middle for a cheesy kill.
For imperative, I dunno about angling the rack the other way, I've tried it before and bots do tend to get stuck there, but the weight will force the front up, and with wheels as small as hypnos there's a good chance it'll get immobilised before the other bot gets destroyed.
It's good to see you still building jugglers, I'm all out of ideas for them.
Well, a lot of the weight is focused on the weapon motors at the front, so I dunno. I'll test it out since it doesn't work well enough atm. Also I don't really have "new" ideas for them, I'm just trying to perfect the same basic design for the most part with the dual perm 132 angled disc approach. Maw is probably the best so far damage wise.
411
« on: September 07, 2015, 05:29:52 PM »
agree with AS on weightclasses like that being dumb
why not just ban parts/bot types you hate on a tournament by tournament basis? This doesn't need to be a forum-wide ban or anything.
This sounds like pretty much the best idea. There are probably sick, twisted people who like flail rams (well, we know there is at least 1 and he's the worst DSL builder ever) so tournaments shouldn't have to exclude them, it should just be an optional thing.
412
« on: September 07, 2015, 02:58:56 PM »
would it be a good idea if we just made it so that you can only use irl bots? that way DSL would be balanced and the fights would be much more entertaining seeing all the bits and bobs on the robot fly into the stratosphere, or was this about building styles in which case, banning popups and flails would work alot better because craaig told me popups can one shot bots and thats seems pretty freaking op to me and flails... im not sure on flais but they seem pretty powerful as well since they move faster than if they were on static extenders so they have more momentum and would hit harder.
IRL bots shouldn't really be made to be competitive. Generally the main focus of IRL building is to make your bot look cool and realistic. IRL tournaments are more for fun rather than seriously competitive. I think a good idea would be to put weight restrictions on certain bot types, like popups can only be 225 for LW, 350 for MW, 700 for HW, etc. Only problem with that is people will forget what weight restrictions for certain types are and there would probably be quite a bit of dispute between what the handicaps should be.
I think attributing restrictions to weapon or armor weight depending on bot type is a good idea, but your idea sounds less complicated. I'm pretty indifferent to it all since all I build is Jugglers at this point and they're the most average bot type out there.
413
« on: September 07, 2015, 01:02:53 PM »
guys what is a trfbd i've been gone a long time and averted the flail apocalypse
Basically a full body drum that uses the torque reaction of DSL discs to spin its chassis and move forwards similaneously, usually has loads of flail based weapons and the chassis is physically out of reach of the weapons of most gutripper style bots. Basically a Flying Guillotine that is more viable at heavier weight classes.  Pretty sure at least the former two get soft countered by TRFBDs, but if you say so. I missed most of the flail ram stuff that came up (I assume this is why ty4er is now considered the worst DSL builder ever) and I haven't seen any pseudo crawlers, but that's just due to me being absent for 8 month intervals.
Flail ram do not get soft countered by TRFBD, and no way in hell can TRFBD beat a wram with 350kg worth of razors. 20 seconds in and neither a FSnS nor TRFBD will have weapons left.
As for pseudo crawlers, it just means all the VS/HS that don't even try to have sturdy stabilizers. They just load up with razors and win by bouncing around 9 out of 10 times.
Ban razors and you nerf a lot more than popups. Banning flails and generally popups though does open the field somewhat.
That's the whole point, ban razors and you kill everything flail (FSnS, Flail Ram, TRFBD). Hell you don't even need to ban flails themselves. Conversely if you ban flail you also defeat most reason for using razors.
Wram Popups? They don't use flail they can just swap to something else, a little bit less damage isn't going to kill them. They just spam beaters/DS light as without razors they will de-weapon everything even easier.
I'm pretty sure the way rammer AI works and the fact that about 10% of bots have top armor would mean that flail rammers would risk really high damage against them. I've never seen the matchup but the fact that half of a flail rammer's weapon weight won't even be in range of the weapons of a TRFBD means it barely matters how much weaponry it has in total. Then again as I said I can't claim to know. "Pseudo crawlers" could probably be removed by setting some sort of standard for stabilizer strength, since from the sounds of it they basically spend half the match not having controlled movement and the builders bank on it.
414
« on: September 07, 2015, 09:14:00 AM »
would it be a good idea if we just made it so that you can only use irl bots? that way DSL would be balanced and the fights would be much more entertaining seeing all the bits and bobs on the robot fly into the stratosphere, or was this about building styles in which case, banning popups and flails would work alot better because craaig told me popups can one shot bots and thats seems pretty freaking op to me and flails... im not sure on flais but they seem pretty powerful as well since they move faster than if they were on static extenders so they have more momentum and would hit harder.
Irl is horrendously imbalanced and very heavily favors VS and Drums. It also makes literally no sense as a tournament format since it's a bot type mostly focused on aesthetic features, which makes it better suited to BotM or "judged" tournaments where the host decides who won based on what happened in the match from a viewer standpoint. It would be easier to just ban certain bot types or impose restrictions on them, such as a maximum weapon weight restriction for Popups, Flail rams or TRFBDs.
415
« on: September 07, 2015, 04:51:47 AM »
I know I've been around for quite a while now, but I'm still thinking the DSL-S metagame is pretty freaking broken. This has gotten noticeably worse with how much we can break the game. Sheesh, maybe these problem could be avoided if there are specific restrictions in a ruleset that can make bots look like they would participate in BBEANS2. I don't know.
every metagame is broken...
Shoutouts to DSL for lasting until 2014 without becoming a broken mess whilst with IRL it took 3 tournaments for people to realize drums and VS are bawked.
416
« on: September 06, 2015, 03:06:30 PM »
Ban razors and you nerf a lot more than popups. Banning flails and generally popups though does open the field somewhat.
I think it'd be better to ban specific bot types and configurations.
417
« on: September 06, 2015, 01:25:10 PM »
everyone pls come back to DSL standard i leave for a year and then people start playing ironforge and i'm too old for this
Flail Ram vs Wram Popup? Pseudo Crawlers? Moar Razorz? What else is there to build in DSL-S? Even FSnS and TRFBD are not competitive anymore.
Pretty sure at least the former two get soft countered by TRFBDs, but if you say so. I missed most of the flail ram stuff that came up (I assume this is why ty4er is now considered the worst DSL builder ever) and I haven't seen any pseudo crawlers, but that's just due to me being absent for 8 month intervals.
418
« on: September 06, 2015, 04:33:24 AM »
everyone pls come back to DSL standard i leave for a year and then people start playing ironforge and i'm too old for this
419
« on: September 06, 2015, 04:32:01 AM »
>multiextender armor >2015
imperative is a bit messy but pretty sweet
i didn't claim it was original or even that it necessarily worked
420
« on: September 05, 2015, 01:42:15 PM »
im worried that maw's damage will be severely hindered once those light teeth go since the bars don't really stick out above the disk.
imperative looks really messy but it looks good nonetheless. 2wd enough?
I like orbital gate but do those perms stay on long? you might want a plow or something instead of the hammer if it becomes an issue
I've not tested Orbital Gait against SnS or vs many serious bots but they'd not been removed so far. Will probably find 123AI at some point and test in in that. Imperative works pretty well but I'm gonna change the plow/whammer rack to be angled the other way since it obstructs the rear discs. Maw seems to do fine damage wise with the smaller teeth but I'll go ahead and give them maybe one more notch of angle.
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