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Messages - JoeBlo

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3821
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: October 14, 2010, 09:41:31 AM »
If a carbon extender has something attached to it, the carbon's HP is the carbon extender + the HP of whatever item is attached to it.

wat?

each part has its own HP and if its broken everything attached falls off with it

3822
Existing Games / Re: Starcraft 2 AI Tournament 2
« on: October 14, 2010, 09:37:48 AM »
last call before I just close and fill with unclaimed teams of a lower difficultly (so they fight just wont win)

3823
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: October 14, 2010, 09:34:53 AM »
Serge doing it in 3D max would be a better bet  ;)

3824
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: October 14, 2010, 09:09:14 AM »
the extent of my knowledge is everything but the pit... I dont know how to make holes inside objects unless it was made of 4 different pieces

3825
Modifications / Re: Really powerfull servos
« on: October 14, 2010, 09:05:51 AM »
like the locking tread motor or a servo.. its simply a small tweak in the GMF to the axle movement object to take the free movement out of it.

if you want any further info just hit me via pm, I wouldnt mind working on a few projects with you  :gawe:

3826
Modifications / Re: Really powerfull servos
« on: October 14, 2010, 08:37:57 AM »
but do it with a locking axle to hold its position  ;)

3827
Real Robotics Discussion / Re: Favourite Robots
« on: October 14, 2010, 08:12:24 AM »
Chaos 2 fanboys hate Psycho because it put it into retirement

3828
Modifications / Re: Really powerfull servos
« on: October 14, 2010, 07:45:47 AM »
just have a locking axle (like servos) with a restricted Arc as a super powerful spin motor.. presto a flipper or lifter that stays open

3829
Tournament Archives / Re: Replica Wars 2 signups thread
« on: October 14, 2010, 02:32:14 AM »
im nearly finished my entry.. just adding decorations to it to make it look more like the real thing  :gawe:

3830
DSL TC Showcases / Re: timothy700 's showcase
« on: October 14, 2010, 01:55:46 AM »
yes I disagree with Badnik, I wouldnt drop it below 5 ants.. 6 is probably pretty good for this application

3831
DSL TC Showcases / Re: Urjaks Showcase
« on: October 13, 2010, 11:48:34 PM »
Also, I'm guessing it's called Wraith because 90% of the bot is semitransparent.  If so, name win.

lol I didnt actually pick that up at first..

Wraith is also a Clocking Aircraft in Starcraft  :gawe:

3832
DSL TC Showcases / Re: SKBT's showcase
« on: October 13, 2010, 11:45:08 PM »
Hmm... those Thermidor forks actually might be worth making stock parts for DSL3.  Possibly in varying lengths as well.

I have been living in DSL Cheatbot2 a lot lately and took a few GMF's for Backlash (so long as they are Darkrats as he said I could) there is actually some really cool stuff in there.. with a bit of tweaking to AP's and such can be quite useful...

3833
Modifications / Re: Making Flamethrowers and cannons
« on: October 13, 2010, 11:15:27 PM »
umm if you have FB's pack there is already a fridge cannon... its known as Summon in the fridge styles


The problem with balancing cannons is you can't edit their damage or power.  Lighter projectiles will always travel faster and therefore deal more damage, nothing you can do about it.  So you only have airmaxinoutrate, mass, and HP to work with.

damn.. hmm I guess making them beta burst heavy would stop having any more then 2 on an efficient bot combined with a mass air intake... still its worth the try to balance them

3834
Tournament Archives / Re: Clash Cubes IV - Plans
« on: October 13, 2010, 11:05:46 PM »
not as easy as the CC3 one... its not part tabletop this time

I might draw up a crude paint drawing or Cad drawing to show before I finish the real one, it will change again in battles but it will be by the robots actions not on a time based thing.

thats all I can really give right now..

I said I wasnt going to ask but where is everyone ? :P 31 is less then CC3... I thought we could at least reach 48

3835
Modifications / Re: Making Flamethrowers and cannons
« on: October 13, 2010, 10:33:32 AM »
not sure yet (im focusing on finishing the current build :P)

I imagine with mr whales we can work out something, I just think it would be fun to introduce them into competition play.

3836
Modifications / Re: Making Flamethrowers and cannons
« on: October 13, 2010, 10:24:50 AM »
random is probably not possible but I did think of making one that shoots something funny :P

like ballasts, letter F's or SFTW's

3837
Off-Topic Discussion / Re: General Chatter Thread
« on: October 13, 2010, 09:26:51 AM »
hehehehe nice one :P

3838
Modifications / Re: Making Flamethrowers and cannons
« on: October 13, 2010, 09:25:33 AM »
yes I am already working on it :P along with an Iron one and a pole spike one (styles)

3839
Modifications / Re: Making Flamethrowers and cannons
« on: October 13, 2010, 09:09:13 AM »
What dictates its firing location+direction is in the gmf (geomobject's coordinates).

I havent made any of this stuff from scratch myself but when I said it was set in the GMF I was corrected by Trov I believe saying it was all the text file  :question:

3840
Tournament Archives / Re: CCB1 splash, brackets, videos and predictions
« on: October 13, 2010, 06:45:36 AM »
yes get back on topic please...

if you youtube and pm there is no problem because your not holding up the system ? you really dont make sense sometimes :P anyway the point is im not wanting to argue, im wanting everyone to keep moving along

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