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Messages - JoeBlo
3761
« on: October 18, 2010, 09:55:48 AM »
nobody else brought it up so I may as well... how do you bury a robot alive when it is technically never living? how about you focus on getting RIWS1 voted into signups on the next poll first, and THEN focus on getting the main tournament done, and THEN, if you still have time/interest, think about doing a bonus match.
I second this
3762
« on: October 18, 2010, 08:53:49 AM »
Happy Birthday GK's Robot
3763
« on: October 18, 2010, 05:55:09 AM »
some of the dedicated DSL builders may be moving back to stock for a bit.
Clash Cubes should change that easy enough :P
3764
« on: October 18, 2010, 04:43:48 AM »
regular notepad works too
thats a sure way to have the robot crash the game. no matter what you do, if you save changes to a .bot in regular notepad it will crash
3765
« on: October 17, 2010, 10:19:13 AM »
1) Did you really need a new topic for this?
2) Its lag nobody likes not the controlling..
3) Everyone is not lame..
3766
« on: October 17, 2010, 09:35:39 AM »
Snapper II's are hidden *Cues JB with link to his website*
oops I missed my cue, oh well im here now... click the link in my sig to my website to direct you to the CFZ that unlocks the AI parts plus my addition of preview images
3767
« on: October 17, 2010, 07:37:33 AM »
For me, outwedging is a wedge getting under another wedge.
correct unless its wedging under another wedge its simply "getting under" another robot but we are really getting nit picky here :P cool robot S_M
3768
« on: October 17, 2010, 07:33:59 AM »
I would do it if I was you.. Naryar is powerful in this section :P
it doesnt have to be 100% perfect.. takes 2 seconds in paint at the same time your changing the format
3769
« on: October 17, 2010, 05:46:01 AM »
F*** YEAH
I found out there is 2 Starcraft Mobile Phone Games
3770
« on: October 17, 2010, 04:01:31 AM »
wow I wished the time in my life moved that slow I might have actually finished Backlash on time if 1 hour = 2 days
3771
« on: October 16, 2010, 10:30:00 PM »
I am does it rock forward or over turn in a collision though?
3772
« on: October 16, 2010, 09:40:20 PM »
damn people are getting close.. I should hurry up and finish my long time hybrid project before someone else does D:
3773
« on: October 16, 2010, 09:37:27 PM »
I only filmed 20 vs SnSnSnSnS still fun
3774
« on: October 16, 2010, 09:32:53 PM »
i'm limited by the .tga having to be 256x256,
just use the export template feature and do the whole thing at once Looks like Resetti has now a competitor.
nothing off SR but we do have more then one good replica builder on here...
3775
« on: October 16, 2010, 09:11:40 PM »
or like when I have 100 little cubes fight SnSnSnSnS :P that was done by components + Smartzones
3776
« on: October 16, 2010, 09:01:25 PM »
I haven't touched any of the Shiny Hub Wheel files,
you dont have to... you could have skinned or made another component with the same map name and thats effecting it I found this issue with an arena floor before (yeah :P) I found it by doubling the size of the BMP skin which the game didnt like... doesnt do it will all skins so I guess its how the skin is applied to the model.
3777
« on: October 16, 2010, 08:54:41 PM »
photoshop is your friend :P
you cant do it without changing the limit in the .exe which nobody has been able to do so far
3778
« on: October 16, 2010, 06:35:06 AM »
Looks unrealistic with the hammers.
could be done easy just hypno wheels would have to become expendable :P
3779
« on: October 16, 2010, 06:33:03 AM »
owait... is this even possible without BFE/AAM ?
I could tell you if I have the original bot file but looks like it could be legit since the Nifty isnt in the same place as the pink
3780
« on: October 16, 2010, 06:18:01 AM »
someone just likes Pro Wrestling.
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