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Messages - JoeBlo

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3741
General Support / Re: Scale down an entire arena
« on: October 20, 2010, 09:52:36 PM »
side projects such as that are done in my spare time or if im getting to tired of other projects so it will vary

3742
Tournament Archives / Re: Clash Of The Titans Signups
« on: October 20, 2010, 09:45:18 PM »
yes.. it should work fine for this arena

3743
General Support / Re: Scale down an entire arena
« on: October 20, 2010, 09:25:18 PM »
The robot wars arena will be absolute heck to resize

I'm pretty sure Joe's got a tutorial on resizing the arena somewhere.

this is for the combat some it involves the floor/ walls (all one cube object) and the collision (all one cube object)

so thats 2 objects with each having only 8 vertex points.. childs play

robot wars arena has the floor,wall panels, wall beams, flipper, pit, button, control towers, guy pics inside the control towers, saw blades, outer walls, crowd and probally some more I missed

the simplest object is probally the guys in the control towers.. plus then you will have to move hazards and objects to compensate for the new size 

so no, there is no quick easy way..

Also, is there a quick-and-easy way to:
-Disable all the hazards except the pit and release trigger? (The saws and flame jets can stay too, but only if their power is reduced)
-Change the starting points of the robots?
-Shallow out the pit so that only one or two large heavyweights can fit in at a time?

1) yes you can disable hazards in the python

2) yes (see my other stuff below)

3) yes (its already been done before)

--------------

a new version of the Robot Wars arena is actually an announced project of mine along with the S3 arena.

I was to update skins and change a few things including startpoints to bring it up to around S7

3744
Modifications / Re: Replica Wars 2 Arena-Thanks Trov! :D
« on: October 20, 2010, 09:07:38 PM »
yeah I will send you both when I send my entry  :gawe:

3745
Tournament Archives / Re: Clash Of The Titans Signups
« on: October 20, 2010, 09:06:39 PM »
Ill just do it for you SB  :gawe:

Or I will rename the compiler to "catfish.exe" and send it then your mum wont know :P

3746
Site News and Feedback / Re: Why my Avatar is so messy?
« on: October 20, 2010, 10:01:23 AM »
Jpeg is a heavily compressed format once saved the damage is done.. this appears to be such a situation based on the look of the artifacts


3747
Off-Topic Discussion / Re: GTM land!
« on: October 20, 2010, 09:40:17 AM »
What on earth was that?

let me break it down for you

1) your apparently attempting to announce something... (free candy?)
2) FOTEPX talking himself up
3) you not caring while standing in front of what I can only guess is 100 pigs upside down with the legs in the air
4) FOTEPX Back  chatting
5) The Pigs feet say "Yeah Whatever"
6) FOTEPX attempting to dance yet can only manage a twitch
7) FOTEPX turns into some type of zombie which sends its victims insane by yelling awful suggestions for a new football team name..

hope that helps

3748
Off-Topic Discussion / Re: GTM IRL
« on: October 20, 2010, 09:29:03 AM »
one of my college lecturers said 1 2 3 Save The Whales on Monday :P

3749
Off-Topic Discussion / Re: New Computer ?
« on: October 20, 2010, 06:13:43 AM »
Macbook. Sorry, but if you're gonna spend a lot of money, this is your best bet.

I never rules out a Macbook.. we down here just cal all portable computers Laptops no matter the brand :P

its either a Mac or Toshiba, I know I can run SC2 on either but its mainly for being able to do work on the go, which for graphics wise I would rather a mac but it means a heap of re-buying stuff too..   

3750
Off-Topic Discussion / Re: New Computer ?
« on: October 19, 2010, 10:29:44 AM »
Im in the market for a Laptop now... something high end to do my work on the go.. shame there so damn expensive...

I mean you can get the Acer netbooks for a cheap couple of hundred but they cant handle more then internet browsing :P

3751
Off-Topic Discussion / Re: GTM land!
« on: October 19, 2010, 09:40:21 AM »
*ahem* what exactly is behind GK ? I sure hope its not what I think it looks like :P

nice work.. that is if you drew it yourself.. you did right?

3752
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: October 19, 2010, 09:35:21 AM »
I already have a bot in NAR AI called prodigy btw.

I'm still using it.

*inncorect buzzer sound*

if you submitting to NarAI you need a different name.. no 2 AI robots can have the same name otherwise the first bindings will be used for both robots and the second bindings ignored

its just how the game reads the python

for example I could put the same robot in every single team and only write the bindings once in the python and it will all work fine...

3753
Existing Games / Re: Starcraft 2 AI Tournament 2
« on: October 19, 2010, 05:56:30 AM »
what?

3754
Existing Games / Re: Starcraft 2 AI Tournament 2
« on: October 19, 2010, 05:29:18 AM »

3755
Modifications / Re: Gigafrost's Algoritms & Random Creations Showcase
« on: October 19, 2010, 04:59:28 AM »
Nice efforts Gig, I will check them out a little later

3756
Tournament Archives / Re: Clash Of The Titans Signups
« on: October 19, 2010, 01:32:34 AM »
not really the right thread but if you cant get Serges to work just use FB's Version of Dummy's on the beetlebros site

3757
DSL TC Showcases / Re: Thyrus` Showcase
« on: October 18, 2010, 11:11:54 AM »
yup.. axe counterweight IIRC

3758
DSL TC Showcases / Re: Thyrus` Showcase
« on: October 18, 2010, 10:58:20 AM »
It's cool. I should make it a NAR AI part

you should.. as I said before in SKBT's thread.. a lot of col stuff in DSL Cheatbot 2

Thyrus found the small grey trinanglar parts in Cheatbot 2 also :P

3759
DSL TC Showcases / Re: NFX.showcase/DSL
« on: October 18, 2010, 10:56:15 AM »
yes but

looks > tiny weeny amount of efficiency 

3760
DSL TC Showcases / Re: NFX.showcase/DSL
« on: October 18, 2010, 10:22:44 AM »
^And Cubic^  :gawe:

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