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Messages - Mr. AS

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361
Challenge Board / Re: 090901 vs Asbestosstar: CLASH OF THE TITANS
« on: January 27, 2017, 06:18:11 PM »
can i enter too

362
Tournament Archives / Re: Forced Creativity Challenge
« on: January 27, 2017, 05:30:23 PM »
>trying to make a sick burn
>basically screwed yourself by mentioning the 2 most overused builds of stock
>top kek
Who are you quoting?

Besides, IRL has more viable robot types, like ring spinners, FBS'es HS'es, VS'es, Drums, flippers...
Most of those are still just HS (RS, FBS [idk what definition of "FBS" you're using here, but I'm assuming you mean shell spinners], HS) and gutrippers (most VS that aren't nightmare clones, drums). Flippers are only viable in arenas with lower walls, which are massively over-represented in tournaments.
Speaking of over-representation, the whole reason why self-aware tournaments like Dead Meta Derby and ironyforgy tournament have been cropping up are because there's so many IRL tournaments, causing creativity to decline until there's the same few designs in every tournament.

inb4 "DURRHURR U ENTER SAME ROBBIT LAWL XDXDXDXDXD"
Just because you INB4 it doesn't mean I was going to say it. You seem to be pretty unhinged too, judging by the amount of 4chan-reject meme rage you put in your post.

363
Tournament Archives / Re: Forced Creativity Challenge
« on: January 27, 2017, 05:03:07 PM »
Forced Creativity Challenge
DSL IRL
This doesn't add up.
>implying that Stock is any more creative lol
List of viable designs:
-HS
-Gutripper
Now the challenge here is to figure out whether I'm talking about stock or IRL.

364
Tournament Archives / Re: Forced Creativity Challenge
« on: January 27, 2017, 04:52:25 PM »

365
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 24, 2017, 09:33:09 AM »
"We Are Number One" except every One is replaced with a random HW vs 2 random MWs

366
Modifications / Re: RA2: Retooled
« on: January 23, 2017, 12:31:58 AM »
I wanted to post this on the 20th, but I wasn't able to:



Border-Wall Arena. Has both a yuge wall and the Pence Fencetm. Originally, I was going to have the hazard for this arena be a wall that gets 10 FEET HIGHER as the match progresses, but it seems RA2 has trouble with upwards-facing pneumatic hazards. I'll just have to think of something else to throw in there.

Combat Zone updated to be more tourney-friendly:



I've gotten rid of the typical spikes and saw hazards that I've seen people use in tourneys exactly 0 times. They have been replaced with flippers in each of the 4 corners.



They operate on the same code as the hellraisers in the octagon arena, which I'm half-considering updating so that it doesn't fling LWs into space and barely lift SHWs, we'll see.
The hazard stripe skin is most likely temporary until I figure out what else to put on it. I also have a version of the combat zone without any hazards at all, it will be reskinned though so people don't go "why are there 2 combat zones???"

I plan on including 4 more teams in the next release, here's a small sample of the robots:


Almost all of the robots have been built, but some of them either need wonky obscure AI .py's or completely new AI .py's.

Lastly, it's come to my attention that sli.mg (which I've been using to host my images) has gone down. I've replaced the last page's worth of posts with imgur links and will get around to replacing the rest later.

367
DSL TC Showcases / Re: The Collins DSL Showcase
« on: January 22, 2017, 01:36:29 PM »
Turn the rear wheels around

368
Discussion / Re: IMPORTANT: this will save RA2
« on: January 21, 2017, 07:48:46 PM »
Looking into the RA2 network layer sounds like an interesting project…

Might give it a shot some day.
don't tease us so
serge pls
you better not be doing me a bamboozle son

369
Stock Showcases / Re: The Collins Stock Showcase
« on: January 21, 2017, 12:46:03 AM »
... what is it supposed to do?
it swetches things

370

371
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 19, 2017, 06:42:39 PM »
Anyone want anymore? Or any exhibitions? What would ya like to see!?
The finals, for one.

372
Tournament Archives / Re: Rock 'em Sock 'em Bocx 'em
« on: January 19, 2017, 12:46:33 PM »
Does "Two Punch Bones vs. The World" mean matches against other all other CWs?

sidenote: There's something about your username that looks different today. :gawe:
I'm assuming it meansTwo Punch Bones vs. ZA WARUDO!

saitama >>> jojo
kars could probably beat saitama tbh

373
Challenge Board / Re: Badger vs Jamied666
« on: January 16, 2017, 12:49:24 PM »
Ironforge LW (70-125 KG)
Wrong.

Robot wars mod No limit in size or weight.

374
Any news from Mr. AS?
Prizes have been finished for a while man:

Prizes for our eventual winners have been made:

(Image removed from quote.)

Here's a rundown of what the prizes actually are. From left to right:
(Image removed from quote.)
-Smasher: From the compressor arena. Makes for a decent trapping arm on LWs, and a good spinner weapon on MWs. 30 kg, 175 DP and 5350 HP.
-Table Claw: From the tabletop arena. Has a higher DP:HP ratio than the smasher or pulverizer. Good for clamps and hammers, possibly usable on a popup as well. 45kg, 395 DP and 4020 HP.
-Pulverizer: From the Octogon arena. Makes the satisfying THUD noise you're familiar with when hitting other robots. Useful for MW or HW vertical spinners. 60kg, 220 DP and 10700 HP.
-Nuke Wheel: A high grip, high damage wheel with very low HP. Think like a DSL Techno Wheel with even higher grip at the cost of having the Ant Wheel's HP, and also it has the WBC Wheel's additional damage. 24kg, 1.54 grip, 100 HP, and 500 DP*.
-Energy Blade: Another high damage, low HP weapon. The disc actually acts like an axle mounted disc*, not unlike the flail rams that were popular a few years back. No piercing damage to worry about, however. 75kg, 835 DP and 3750 HP.
-BFS: Also known as the "Big Frickin Sword". Unlike your typical sword component that you'd see in DSL, Ironforge, RWRA2, etc, this sword shoots energy projectiles as well as having contact damage. 100 kg, 13350 HP and 255 DP. Uses 10 gas per shot.
None of these have normals to worry about, BTW. Not even possible to put normals on the last three.
(Statistics are for thier Retooled versions. Damage, HP and input values may vary from mod to mod.)

*subject to change. also, practical damage for wheels seems to be lower than you'd think.
Remember, even if you lost your first match, you still have a chance to progress through the loser's bracket to win.

Prizes: 1st place (he will have two picks), 2nd place and the rumble winners will have their choice of [the prizes listed]. The winner shall receive a gold ribbon that they can wear next to their name to commemorate their victory! Top 4 will receive the AI pack used to host the tournament with, too.

Just for laughs, here's a bit of the "concept art" that I sent yugitom for the prizes.

And also the arena. The current version of the arena looks a lot different than the one I planned to use.

Despite the recent semi-hiatuses Yugitom has taken, the tourney is nearly 20% complete. Round 1 winners and losers brackets are the largest part of any standard double elimination tournament such as BBEANS or this one.
Also take into consideration GTMC is essentially three BBEANS in one tournament. BBEANS 4 took 2 months, BBEANS 5 took 4 months, and BBEANS 6 also took about 4 months. This would mean that if this were going at the pace of the last 3 BBEANS tournaments, GTMC would take about 10 months on average, but considering that about 15-20% of the tournament was done within a month, uploads can easily pick up the pace in a week or two and still be fine.
I've also gotten word from Thrackerzod that he may start uploads if Yugi doesn't in the upcoming weeks, who knows. Stay tuned!

In the unlikely event that GTMC does gets cancelled, the prize components will just be in retooled instead, no skin off my back. :rolleyes:

375
Off-Topic Discussion / Re: Long Overdue Explanation
« on: January 15, 2017, 02:16:02 AM »
Fairly sure I prodded you a few times on the discord to get GTMC rolling, hope you didn't take any of it the wrong way and/or put me on your sh**-list.

Oh yeah, I will relinquish full main host duties of GTMCS to RedAce following writing this up.
Just an FYI though, Thrackerzod's been going through and steamrolling through the tourney for you.

377
Ironforge TC Showcases / Re: F1Krazy's Ironforge Showcase
« on: January 14, 2017, 11:19:40 PM »
If you're going for unrealistic, you might as well go the full 9 yards and make it invertible. Angling the tank treads would accomplish just that.

378
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 13, 2017, 02:45:58 PM »
I know full well that Gaming Grandpa is more on the DSL-S side, but is this coming from the same guy who's best known for entering the same Tombclone design into every other tourney?

It could be worse, I could stick a flywheel on a robot with 8 small typhoon teeth and make it look unrealisti-OH WAIT
(Image removed from quote.)
You mean that robot that's not even in the tourney? Now you're just grasping at straws.

BTW, giving it something along the lines of 2 or 4 heavier weapons would actually make it more effective, due to how DSL's balancing rewards heavy weapons/normals weapons with higher efficiency.

379
Tournament Archives / Re: RNP: Sword of Glory - SBV
« on: January 13, 2017, 01:57:48 PM »
I know full well that Gaming Grandpa is more on the DSL-S side, but is this coming from the same guy who's best known for entering the same Tombclone design into every other tourney?


380
Off-Topic Discussion / Re: Cryptic Code
« on: January 10, 2017, 06:43:35 PM »
...14

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