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Messages - Jaydee99

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341
Off-Topic Discussion / Re: rip robotarena.com
« on: September 17, 2018, 11:15:40 AM »
This is so sad! Can we hit 50 likes?

342
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 17, 2018, 02:41:38 AM »
It's because the BFE'd chassis will revert back to normal with any graphics setting that isn't low.

343
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 16, 2018, 06:38:15 PM »
Turn graphics to low.
Problem solved.

344
Tournament Archives / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: September 16, 2018, 04:17:44 PM »

346
Hell yeah

347
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 15, 2018, 03:51:22 AM »
https://mega.nz/#!3bIkSKAQ
This edit has two more robots to mess around with, and some more tools too.


EDIT: Link with key:
https://mega.nz/#!3bIkSKAQ!VUQYnCMwR4g-yTxZo3atXvBu6Z1Mz6IgppYWKWsjeDo

348
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 15, 2018, 03:04:13 AM »
Where is the fix?

DP
Added an update, it's on the op
Please look through chats before posting. The mega link is the fix, however I'm about to post another so the fix is combined with the original.


Where is the fix?
Jaydee already explained error point-outs/demanding questions in this quote from the Chatbox last month, stop demanding things.
Quote from: Jaydee99
Sorry to be harsh, but there are many components for all the robots and arenas, of course it's going to be large
EDIT: Jaydee please correct me if I’m wrong.
Nope you're right :)

349
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 13, 2018, 10:12:40 AM »
DP
Added an update, it's on the op

350
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 13, 2018, 07:22:13 AM »
No?
I'm not sure what the problem is then, sorry.
In better news though I'm about to upload a fix, should be out tonight.

351
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 12, 2018, 12:06:35 PM »
I mean trusting in Jaydee...
Smh
At least I work on a project and release it after
Smh


Anyway, I've looked into Mega Hurts, the skins are working with no problem so I'm not sure what the problem is, have you added any other components yourself?

352
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 12, 2018, 05:45:40 AM »
Are you still working on finishing the mod? Some of the skins on the components, like Mega hurts are missing. I also found the Kronic shell from RA2 RW mod for some strange reason.
I am yes, that is strange that the skins are missing. It works on mine so I'm not sure what the problem is but I'll check.


About the Kronic shell, or any other weird components you find, I added a lot from many mod packs so that almost all robots will work on this mod.


I'm still working on it, consider the first release as a beta I guess. There are some robots that drive backwards and I don't know why because I tested each one before releasing. Also I missed out the DSL3 Drillzilla for some reason too.

353
General Support / Time Texture change
« on: September 11, 2018, 07:32:21 AM »
Hi again,
I want to change the normal timer to this:




How do I do it? And can I change the font of the timer as well?

354
Modifications / Re: TGM AI replica pack
« on: September 11, 2018, 04:21:50 AM »
What happen to this pack? I can’t find it anymore. :(
You bumped this thread, I thought there was an update, now I'm sad :(


TGM isn't that reliable, I think this project went under a while ago

355
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 10, 2018, 06:42:26 PM »
That's the problem, changing the canvas size. Unless it's a specific size you have changed it to, loading it will cause the game to crash.


Basically, if the dimensions of the texture don't match the dimensions of the chassis, it won't work.
Hope that makes sense and is useful :)

356
Modifications / Cursor Textures
« on: September 10, 2018, 05:33:19 PM »
Slight UI mods,
Made a little change and took the cursor from RWED and made it into the cursor for RA2:

Remove any background white to make it transparent, save as a tga, rename & replace with your cursor and it's ready to go

Have any custom cursors you would like to share? Post them here (please!!)



Or, you can download them from here and rename & replace them straight away if you want to:

357
Modifications / Re: Robot Wars '96 competitors
« on: September 10, 2018, 05:10:09 PM »
I think RWRA2 was a few of the old school areans
I'm talking about ARW from 95 and 96

358

Why aren't the videos on the first post?
I don't care enough to do so

That really sets the standard for this whole tournament doesn't it

359
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: September 10, 2018, 03:54:49 PM »
An issue that I noticed with this mod was that the inbuilt system of importing/exporting custom texture maps onto bots doesn't work. Other than that the mod has been brilliant.
Hmm, I'll check to see why, thank you for pointing this out!


Edit:
I've just exported, edited and imported a skin on one of my bots and it worked fine. Would you mind telling me the details of the robot you're editing? IE did you make it using the mod, have you used bfe on the chassis...

360
Why aren't the videos on the first post?

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