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Messages - JoeBlo
3381
« on: November 11, 2010, 04:58:00 AM »
I have it uninstalled somewhere but IIRC the whole thing is pretty wrapt up and compiled together
still if you want to try I can send you file one time when I have the time to upload a massive file :P
or you could try torrenting if anyone out there still seeds it..
3382
« on: November 11, 2010, 04:01:57 AM »
just click the edit button in your first post and you can change the name and the content
3383
« on: November 11, 2010, 03:13:26 AM »
every thing is doable except the arena's part
its impossible to directly port the arenas into RA2, the game is not only not as open as RA2 but the data isnt in the same format..
3384
« on: November 11, 2010, 01:40:48 AM »
Shattered
3385
« on: November 11, 2010, 01:40:01 AM »
1) I don`t think he is working on it anymore so i might have to make it myself. I will crediet him though
if you want to make a mod.. then make your own mod.. but you cannot even begin to talk about taking someone else's if you haven't even spoken to them about doing so.
3386
« on: November 11, 2010, 12:29:05 AM »
for 4 ways just use those
8 bracket for 16 robots 16 bracket for 32 robot
etc
put two robots in for every number
you probably cannot find actual rumble brackets anywhere because brackets are used for sporting events which are normally 1 on 1
3387
« on: November 10, 2010, 11:40:50 PM »
hmm I understand your building realistically but maybe fill the chassis with big batteries then to make it look morso that way
but big chassis doesnt always mean realistic, my robot under construction, Shattered is really air tight :P
3388
« on: November 10, 2010, 10:45:45 PM »
definitely not if it Gyroballs :P
3389
« on: November 10, 2010, 09:28:35 PM »
?? how
many parts have the stats about them and stock parts have nothing :P
3390
« on: November 10, 2010, 09:19:40 PM »
http://www.darters.com/it looks like the place Click gets his from also
3391
« on: November 10, 2010, 09:12:35 PM »
If I Recall Correctly
3392
« on: November 10, 2010, 09:11:40 PM »
Yes, i do have a couple, i'll PM them to you. And the hazards i wanted to add was a couple of flamers in 2 opposite corners and 2 saws in the others.
no worries... shouldnt be hard I will catch you on IM sometime
3393
« on: November 10, 2010, 09:07:02 PM »
Best Replica : Mr Self Destruct
BTRSHDBBDDTBL : Self voting allowed ? Tentomushi never havoked at all in testing and building yet somehow Jonzu's robot was able to cause it to do so twice :P
BTDBTEDTPGL: Junkyard Dog.. 123 himself told me it was just for looks :P
Trooper award: Whoever had to face the most Judge burst robots :P
Best Looking: Hkasa... honestly I have never seen the real one but I <3 the front on the RA2 one..
Best Match: ... saving this award for until NFX and I take apart GF in the grudge match..
3394
« on: November 10, 2010, 08:58:12 PM »
*looks for all my Terrorhurtz stuff*
yeah I can I think I still have the logos I made.. it wont be transparent though
I have tried that before and the game raped itself
3395
« on: November 10, 2010, 09:43:51 AM »
And "many py's provide info" ? What is this ? There is barely any info in most py's.
Yes that's out of your comments in the FBS file.. I cannot seem to find my copy of Click's Lowlag one... And your picking on a figure of speech really, although a lot of Madiaba's provide info, Click usually puts info in his... you know yourself you write notes in yours and I do in mine.. Its always worth the look inside them though ------------ On topic.. nothing currently exists for such a thing Urjak, at least not publicly though it could maybe, be possible with Clicks RPM Monitoring Python
3396
« on: November 10, 2010, 08:51:14 AM »
best info is in the py itself (whenever in doubt you should always look in the py's first as many provide info)
name = "FBS" #An AI specially made for SnS that you want to go for the opponent while spinning. (Not to be confused with FBS_1 or FBS_2, that aren't as good as this anyways :P) #Actually will move towards the opponent by spinning in small circles while advancing (for the math geeks out there, the path it will follow is an epicycloid) #Wire your bot normally, and then use the binding entries to customize your FBS. Spinspeed and Direction are the most important. #'spinspeed' defines how your bot will balance rotational speed and translation speed. #A low spinspeed will make it faster but it will spin on itself slower, and it will make wider circles while advancing. #A high spinspeed will make it slower but it will spin faster (=> more damage and knockback in most cases), and will move regularly. #'direction' will define the direction of your bot's spinning (1 is positive axis, -1 is negative axis on your LeftRight control)
3397
« on: November 10, 2010, 08:33:34 AM »
whats with all the odd formatting ?
FBS.py or FBSplus should get off the walls no problems if you tweak out the right transitional movement.
for FBS_1 and FBS_2 nothing can be done.
3398
« on: November 10, 2010, 08:03:57 AM »
I preferred stock until I found out I was better at DSL :P
havent played stock for a while now
3399
« on: November 10, 2010, 07:13:30 AM »
Plazma looks awesome
3400
« on: November 10, 2010, 07:00:06 AM »
well...
"view the location where they are presenting"
sounded worse. :P
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