3001
Chatterbox / Re: Cooking
« on: December 13, 2010, 05:33:38 AM »You are the silly one...
of course who is serious in chatterbox? :P
doesnt matter if your making jokes, leaving..whatever.. nobody is serious :P
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3001
Chatterbox / Re: Cooking« on: December 13, 2010, 05:33:38 AM »You are the silly one... of course who is serious in chatterbox? :P doesnt matter if your making jokes, leaving..whatever.. nobody is serious :P 3002
Tournament Archives / Re: BTTB 3 - Signups *« on: December 13, 2010, 04:22:05 AM »
only problem with Endless Existence is.. not even I can AI it :P
3003
Existing Games / Re: NASCAR - Gametechmods Shootout 2011 - Deadline Added!« on: December 13, 2010, 03:53:58 AM »
Im done
![]() ![]() 3004
Chatterbox / Re: Cooking« on: December 13, 2010, 02:48:28 AM »
:O so you dont have an ingredients tree in the backyard?
was a bit of a silly thing to say Nary 3005
Tournament Archives / Re: Clash Cubes IV - SignUps *« on: December 13, 2010, 02:44:12 AM »
all robots that were sent up to this point are approved
the (1) next to entrants indicates that you have your 1 update left we shall see how fast this fills up as to if I put a deadline on it.. 3006
Chatterbox / Re: Apologies« on: December 13, 2010, 02:26:02 AM »
you cant.. thats the point I made
![]() asking for entry's with a structured bracket, etc is considered a normal tournament your welcome to host elsewhere but on this site those have to go into the tournaments section, they may not skip the system... 3007
Tournament Archives / Re: BTTB 3 - Signups *« on: December 13, 2010, 02:23:27 AM »
LOL I will trade with you Doom and send in Endless Existence :P
3008
Modifications / Re: Clash Cubes IV Arena« on: December 13, 2010, 02:10:49 AM »
thats fine.. its quite low lag as is only 50kb in total (the little cubes are AddXtra objects)
I am pretty happy as is.. I had a much more complex design for the floor but I felt it hindered visibility for watches matches so I kept it plan so you can see everything 3009
Tournament Archives / Re: Clash Cubes IV - SignUps *« on: December 13, 2010, 01:49:00 AM »
means I can only screw about for a year with videos and such before it gets closed down :P
First one in! close but no cookie, Coolrunner was first in cue for bot c ![]() 3010
Modifications / Re: Clash Cubes IV Arena« on: December 13, 2010, 01:22:11 AM »
yeah the spikes are just for looks.. that hazy lighting joining them and enclosing the arena but as I said to you before, it looks like the electric arena 2 :P
if you want to test floor confines, its a tiny bit bigger then the small arena floor (9x9, small arena is 8x8) 3011
Tournament Archives / Re: Clash Cubes IV - SignUps *« on: December 12, 2010, 11:51:20 PM »- These are the rules, they cannot change at any point from now, so no funny business Joe... I will be watching you. - The following tournament is a Major League tournament as indicated by the asterisk in the title. - The ending deadline for this tournament is December 12, 2011 3012
Tournament Archives / Clash Cubes IV - SignUps *« on: December 12, 2010, 11:48:25 PM »![]() Weight: It’s going to be DSL 2.1 Lightweight; Bots can weigh no more than 249.0kg. Construction: Realism Rules, No part can intersect another part that couldn't have a slot cut in it in real life. Example: Spinner blade passing through armor plate or chassis=OK.Spinner blade passing through wheel or battery=Not OK.There is a small margin of tolerance, though. If a spinner blade just nicks a motor or something, that's OK. Basically this rule is just intended to stop burst-enhanced overlapping spinners like you see in stock RA2. Glitches in the game may be exploited as long as they do not violate the above conditions. Be wary however as you will only get one do over for the whole tournament if YOUR own robot has a havok that effects the outcome for itself, there is also one match do over if YOUR bot causes a havok that effects the OPPONENT bot. Upon second offence for either condition your robot will be disqualified. No AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy And all Robots Chassis must be a cube shape of any size, this means a square base, square top and equal height (so the bigger your base the higher your bot) I will AI any bots that need it but if you do know how to AI please do, any custom .py files are ok as long as they are sent along with the bindings and only achieve a means of what would be normally possible. Smartzones may be used including custom ones (so long as you send along the files) however they may only be used for the purposes of AIing no other use will be accepted. No BFE or AAM everything must be done inside the bot lab with exception to chassis skinning. (BFE Armour c All Robots Must Show Controlled Movement. My Skirt hinge collision fix will be utilized in this tournament rendering "Narmour" useless. Or in the case it doesn’t work correctly use of the collision mesh to an advantage isn’t allowed. Multibot/Clusterbot: Multibots or Clusterbots are allowed if you wish to make one, the rules are... Limited to 2 robots only. Both parts must be in the same weight class (including AW and BW) Both parts combined must not exceed 249kg. The whole robot will be eliminated if 50% of the weight is knocked out. Format: The arena will be The Clash Cubes IV Arena (which will be shown soon) The format will be basic this time around, A 64 Robot Double Elimination Bracket. All matches will be 3 matches at a limit of 2mins each. All 3 matches will be ran even if a robot wins the first 2 AI: As said before custom .py's are not an issue otherwise please specify what .py you wish me to use if you are not able to AI yourself (if you can please do) If you do not know the best AI give me a brief description of what you want it to do and I will work out a suitable one for your needs ![]() If there is an AI issue you may dispute it if you have some evidence and can explain the issue, in a calm mature manor, in the case is found to have affected the match outcome it will be re-filmed. any disputing on no grounds *cough LRA2 cough* or straight out immature complaining will see you kicked out of Clash Cubes and stripped of all ranking data (KO's, W/L record, etc) Entrants: (you will appear on here once a sent robot is approved) 1. JoeBlo (Xception) 2. COOLRUNNER87 (1) 3. MikeNCR (1) 4. Stagfish (1) 5. Clickbeetle (1) 6. Pwnator 7. Powerrave (1) 8. NFX 9. Urjak 10. Hydro (1) 11. LDL (1) 12. Craaig (1) 13. Badnik (1) 14. Wafflez2damax (1) 15. Enigma (1) 16. MartyMidget (1) 17. GK 18. SSG (1) 19. GRW (1) 20. 70 Cuda (1) 21. 027 LB (1) 22. SKBT (1) 23. Russian Roulette (1) 24. Jonzu 25. Timothy700 (1) 26. Fotepx (1) 27. R1885 (1) 28. Bubbleman 29. Squirrel_Monkey (1) 30. Doomkiller (1) 31. Trumpetguy (1) 32. Scorpion (1) 33. TX (1) 34. Temi (1) 35. RedlineM203 (1) 36. Lukeus47 (1) 37. MassimoV (1) 38. Pressure (1) 39. Ben Purse (1) ! DQ'd No fixed entry sent ! 40. Vertigo 41. Virus Bomb (1) 42. Kill343gs (1) 43. Meganerdbomb (1) 44. Somebody (1) 45. Freeziez (1) 46. Conraaa 47. 123savethewhales (1) 48. Horror (1) 49. Guitars (1) 50. 090901 (1) 51. The Ounce (1) 52. Scrap Daddy (1) 53. Naryar (1) 54. Hard Bot 55. Sage (1) 56. Preytor_4 57. STC (1) 58. Sypher 59. LiNcK (1) 60. R0B0SH4RK (1) 61. Jack Daniels (1) Sign Ups Closed. 3013
Modifications / Re: Clash Cubes IV Arena« on: December 12, 2010, 11:30:26 PM »
Rage III ?
I assume you mean suicide up the wall and OOTA ? well in testing only one robot could do that and that was All Terrain Train (obvious why It did) all others hit it just like its a normal vertical wall (wedged or not) I intentionally made it too steep for anything to ride up easy as its just really for looks :P 3014
Modifications / Clash Cubes IV Arena« on: December 12, 2010, 11:19:51 PM »
here is the new Clash Cubes arena to be used in the upcoming Clash Cubes 4
so where to start... basically its a simple square arena with walls double the size of a normal small wall arena (like the DSL Tourney) the lower section is angled at a steep gradient and the upper section like normal. now onto what it does? you may see these floating in four locations in the above picture in each corner there is a companion cube, (2 Little Cubes, Wild Cube and Carbon Cube) however these guys are by no means your friends in this arena. they are 1kg each and are a little bouncy so they dont interfere with your robot at all when you hit them.. but should you send one of these little guys into the upper wall... its a different story thats right, as soon as one of these cubes hits a upper wall it breaks away, halving the height of the arena wall but besides the little cubes breaking stuff you can also throw your opponents into the walls which will break them away also in testing it typically took 2 shots for a flipper to get a robot oota (1 to break away the wall and the other to get them out) but of coarse that could be less if you get a bigger hangtime or more force (like Terminal Force in CC3) nothing for download just yet though sorry, the files themselves just need a bit more organizing but at least you know what to build for. ![]() 3015
Real Robotics Discussion / Re: Basic Things To Know« on: December 12, 2010, 08:10:33 PM »
one would expect the Spektrum controller on the right to be the one compatible with the Spektrum receiver :P
3018
Custom Components Showcase / Re: Pay Tribute With Replicas« on: December 12, 2010, 08:02:32 PM »Booooooo, MCB wedge better then a metal hinge and skirt out the front.. (looks wise) but I wonder who did that? :P 3019
Chatterbox / Tipp-Ex Bear« on: December 12, 2010, 07:44:08 PM »Its pretty cool and funny at the same time :P I wonder how many videos they made. 3020
Chatterbox / Re: Apologies« on: December 12, 2010, 07:41:06 PM »
yeah but compare his to TX's two tournaments ?
it was just a lack of activity not crapping it up as much as he could |