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Messages - JoeBlo

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2961
Tournament Archives / Re: ELBITE Splash, Brackets & Vids (TOURNAMENT 1)
« on: December 14, 2010, 10:07:18 PM »
I have it too as I said earlier... its a Nestle Milo competition on mine :P

2962
Modifications / Re: Clash Cubes IV Arena
« on: December 14, 2010, 10:06:11 PM »
If your looking for some constructive criticism, I would consider doing something about the floating spikes. Seeing as they are just for looks, I would like to see them touching the ground or attached to objects extending out from the floor (not from any of the transparent stuff but from the actual floor).

honestly they will probably be deleted all together... not sure if you picked it up but Click was helping me with another part of the arena involving them

I didnt like it so I removed it all except the spikes (its was all python stuff) and I posted pics in a hurry so I could keep the tournament on schedule

but I dont see any written reasoning for having them touch the ground? (they originally did before I moved them) esecially with the cubes floating inside the arena also... sorry if I am not understanding but sounds like just your own personal taste right now?

2963
Stock Showcases / Re: Sparkeys showcase
« on: December 14, 2010, 09:41:42 AM »
just leave it here, its not doing any bit of harm..

2964
Modifications / Re: Clash Cubes IV Arena
« on: December 14, 2010, 09:38:36 AM »
I know I was just messing about as indicated via the ":P" smiley

tell me something is every room in your house a different colour as you keep 'skinning' everything? :P

2965
Other Tutorials / Re: How to unlock the 140cm extenders
« on: December 14, 2010, 09:36:32 AM »
this tutorial isnt a bad thing though.. mines just for lazy people or people who dont know/wish to learn this stuff :P

2966
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: December 14, 2010, 09:33:10 AM »

Red Hot Poker (>100)

LOLWUT?

anyway a wedge would be nice on havok either a skirt hidge with a skirt or change to BSG's and put a metal hidge on it (better choice)

if you cant fit the BSG's just use Nary's ones, either by importing the robot into NarAI or by swapping the GMF files

2967
Modifications / Re: Clash Cubes IV Arena
« on: December 14, 2010, 09:00:59 AM »
well his limit is 16 due to the new rules.. so they can be an easy feat to achieve in a 64 robot tourney.  :mrgreen:

2968
Modifications / Re: Clash Cubes IV Arena
« on: December 14, 2010, 08:27:37 AM »
I said a download would come soon :P

2969
Tournament Archives / Re: ELBITE Splash, Brackets & Vids (TOURNAMENT 1)
« on: December 14, 2010, 08:26:50 AM »
currently its a Milo competition above the brackets :P

2970
Challenge Board / Re: lloopp vs Jonzu: Challenge Of Doom (battle)
« on: December 14, 2010, 08:25:32 AM »
Hello  :gawe:

2971
Existing Games / Re: NASCAR - Gametechmods Shootout 2011 - Deadline Added!
« on: December 14, 2010, 08:23:22 AM »
I like money  :gawe:

2972
Existing Games / Re: NASCAR - Gametechmods Shootout 2011 - Deadline Added!
« on: December 14, 2010, 02:22:35 AM »
very much so given we have dirt track racing here and no nascar that would be why...

2973
Robots Showcase / Re: Near Chaos Robotics
« on: December 14, 2010, 01:49:28 AM »
I assume the motors were in Mr. SD at the time of detonation? otherwise that was one epic explosion to damage Apollyon 0_0

2974
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 14, 2010, 01:44:03 AM »
I agree, it you look carefully I think its only the reflection that give the blue colour 

2975
Modifications / AI Parts + Previews + 140cm Extender
« on: December 14, 2010, 01:11:35 AM »
Disclaimer

The following is listed as an UNOFFICIAL 1.4 patch for Robot Arena 2 Stock, the patch contains the controversial 140cm square extender. It is included for your convenience and enjoyment and in no way am I calling it a standard part, please refer to all Tournament rule-sets regarding its legalities and showcase at your own risk (:P)

the following is a self installing .exe which will modify your stock robot arena game to include:

AI parts (used by AI robots but were never made visible in the original release)
Hidden Parts (parts within the game but were never made visible in the original release)
Preview images for those missing them (custom made by myself)

the patch will NOT affect compatibility with any other game, all 1.3 and u1.4 games and robots will compatible with each other.

https://gametechmods.com/uploads/files/RA2_Patch_V14.rar

Please enjoy my efforts and not shoot it down like the last time, its not an official patch (you will notice its written as "u1.4")

2976
Other Tutorials / Re: How to unlock the 140cm extenders
« on: December 14, 2010, 12:20:40 AM »
besides your cool example its not that functional.. its hardly a game breaker part with such low HP.

I think the Blue snapper is more of a game breaker, half the weight with more AP's plus a much easier shape to work with compared to the green one.

2977
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: December 14, 2010, 12:17:12 AM »
use Mad's newest SZ's (v3 I think?) they weigh 0.0kg IIRC

its in his mods thread if you search a few pages (easy to spot due to his red name)

2978
Stock Showcases / Re: NFX.showcase/stock
« on: December 14, 2010, 12:15:03 AM »
^ living proof of what cool designs we are killing off by not allowing the extender ^

nice work NFX

2979
Other Tutorials / Re: How to unlock the 140cm extenders
« on: December 14, 2010, 12:12:27 AM »
it still got shot down pretty fast when I posted my download patch.

apparently the other AI parts like the light weight blue snapper are ok but the 5kg extender is like hitting an old lady walking across the road with a cute puppy in a stolen car..

I cant see a problem as robots utilizing it will work in any game, patch or no patch.

2980
Tournament Archives / Re: Replica Wars 3 (SIGNUPS) *
« on: December 13, 2010, 10:36:01 PM »
just let me know if my entry is ok  ;)

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