This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - J
2881
« on: September 08, 2010, 05:14:08 PM »
I'll be honest with you guys. I gave up on the above posted robot. Because I find that trinity spinners are a lot more fun.  I was attempting my first axle loading glitch, but because RA2 decides to laugh in my face at my failed attempts at doing so, I simply eFFe glitch'd the 4 HPs onto the side of the SnapperII, as it has a connection point I forgot about(until now). I used T + Round Connectors to hold the HPs on btw. And the 2 pneumatic-thingys are held on by baseplate anchors. Also, I think this thing spins abonormaly fast for something with 4 HPs, as it might be another case of that 3x3 cube-bot I had posted a while ago.Either way, this build is awesome.
2882
« on: September 08, 2010, 01:45:14 PM »
Wait, It's got to be a type you choose? Cant it be any type?
No, your fakemon has to have a type of: / [/sarcasm]
2883
« on: September 08, 2010, 11:31:24 AM »
Is everyone required to make something from scratch? Or are we all going to splice something?
2884
« on: September 08, 2010, 11:30:16 AM »
:O Are you saying that my design is different and original?
The frontal weaponry of it is basically a pinball machine. Of course its original.
2885
« on: September 08, 2010, 08:19:57 AM »
The next BOTM will be a little different, and may change everything.
SHW Disco Walker-Bots?
2886
« on: September 07, 2010, 08:13:05 PM »
(Image removed from quote.)
This is why the eFFe glitch is awesome. You can fit a crap-load of weapons/extenders/motors in the smallest of spaces.
The eFFe glitch is nice 'n' all, but that was snapper loading.
Snapper loading requires more effort. I'm too lazy to do all that. *shot*
2887
« on: September 07, 2010, 08:11:50 PM »
The image in the OP is kinda' like the infamous piston spinners. Pistons with an infinity reach are hilarious.
2888
« on: September 07, 2010, 03:52:26 PM »
you made those??!!?!?! wow, you're really really good at pixel art
How I <3 Photoshop's ability to make .gifs
2889
« on: September 07, 2010, 03:50:11 PM »
ok, everyone name your favorite bbeans bot (this is on topic, i promise)
Your going to make Flaming W Hizzer, arent you.
2890
« on: September 07, 2010, 03:49:24 PM »
(Image removed from quote.)
This is why the eFFe glitch is awesome. You can fit a crap-load of weapons/extenders/motors in the smallest of spaces.
2891
« on: September 07, 2010, 03:47:38 PM »
Armadillo + EMERGENCY
<3 But with that, the 2nd bot in the multibot has to be an EMERGENCY-like bot
2892
« on: September 07, 2010, 03:24:29 PM »
graaaagh! i cant think of multibot names!!! anyone got any suggestions, cos all i can think of is bish and bash and they're not very good
Beedrill + Butterfree Nurse Joy + Officer Jenny Red + Blue Batman + Aquaman GaoGaiGar + King J-Der Harkinian + Link/Ganon/Gwoman/Zelda/Harkinian Longcat + Tacgnol Football + Stone Maleo + Weegee Spaceman Sam + Diver Dan
2893
« on: September 07, 2010, 03:20:12 PM »
Yes, Super Blastman is another Captain Falcon.
2894
« on: September 07, 2010, 01:46:21 PM »
Oh yeah, sorry to hassle, but coukd you post a screeny of the location of the foot with all the sections expanded?
.....What foot?
2895
« on: September 07, 2010, 01:28:50 PM »
Ok.
Yea, you just have to look around the parts selection. All the parts your looking for should be there.
2896
« on: September 07, 2010, 01:28:10 PM »
*for the record, I wasn't sure which section this should go in* The bloody_drips edge looks like this: Filename: bloody_drips.tga Preview: bloody_preview.bmp Length ratio (world pixels per file pixel): .02 Width (world pixels): 24 Exactly how does any of this have to do with how the TGA is set-up, with its alpha channel and what-not? O,o (like starting point/end point of where it appears on the robot, etc)
2897
« on: September 07, 2010, 01:24:06 PM »
Yeah, i posted a tut for peoople without it, but where are all the bits that you made the awsems with, and how to rotate items like you did?
*little hard to read that* If you use the rotate tool on a part that is rotate-able, green arrows will appear around that part saying which directions you can turn/rotate said piece. Also, all the parts I used on my previous robots are all in the universe parts section. You just have to look for them.
2898
« on: September 07, 2010, 10:00:09 AM »
@TeamXtreemer: The universe parts are awesome. And the bots I had posted previously were made with said parts :3
2899
« on: September 06, 2010, 09:21:26 PM »
Need help getting the wheels under the chassis
Didnt Missing Link fight Ziggo with a chunk of wood? O,o Also, angle connectors and baseplate anchors are your friend for getting the wheels under something.
2900
« on: September 06, 2010, 09:19:41 PM »
or used to
DONT GIVE UP ON HIM, JUST YET! (since for all you know, hes still alive)
|