Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jaydee99

Pages: 1 ... 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 ... 97
281
General Support / Re: Importing bot crashes game
« on: August 12, 2019, 02:10:04 PM »
Update:


Found the problem and can import the bot, however I don't understand the problem.
The txt file I replaced looks like this:



name = Beater Bar
preview = beater_preview.bmp
dir = beaterbars
model = beater1black.gmf
type = weapons
base = Weapon
styles = Small, beater2.txt, Medium, beater3.txt, Large, beater2burgundy.txt, Burgundy
description = A small steel bar to add a little bite to your drum weapon or to put on the edge of a disc to make an eggbeater weapon.  This small one has 1000 hitpoints.
damagesounds = sounds\low_clank.wav
attachsound = sounds\cmp_generic.wav
concussion = .15
piercing = 0
hitpoints = 1000
standard = 1
passthru = ramplate
Sort = 10
mass =  .1


The txt I've replaced it with looks like this:



name = Beater Bar
preview = beater_preview.bmp
dir = beaterbars
model = beaterblk.gmf
type = weapons
base = Weapon
styles = Default
description = A small steel bar to add a little bite to your drum weapon.  They can also be stacked end-to-end to make an eggbeater weapon.  This small one has 1250 HP, 220 DP, 50 fracture, and no normal.
damagesounds = sounds\low_clank.wav
attachsound = sounds\cmp_generic.wav
decal = double_slash.tga 0 1 0 .5 .5 1
concussion = 2.2
piercing = 0
hitpoints = 1250
fracture = 50
standard = 1
passthru = ramplate
Sort = 6
mass = 5


Can anyone tell me what the problem is?? Is it with the mass?


EDIT


ISSUE IS FIXED
Please lock this thread

282
General Support / Re: Importing bot crashes game
« on: August 12, 2019, 11:51:27 AM »
The bot uses a lot of custom components, it's for the SR mod I'm working on

Check to make sure you have all of the custom components used on it installed on your pc


I've checked the bot file and I have all the txt files and the gmf files are all in the right place.

283
General Support / Re: Importing bot crashes game
« on: August 12, 2019, 03:38:28 AM »
Upload the bot here and we could check what might be wrong with it.


The bot uses a lot of custom components, it's for the SR mod I'm working on

284
General Support / Re: Importing bot crashes game
« on: August 11, 2019, 08:09:01 PM »
I'm not 100% sure but possibly if you restart your PC it should work, I think sometimes as-well it maybe the storage on your PC?
Tried that, didn't work

285
General Support / Importing bot crashes game
« on: August 11, 2019, 07:23:43 PM »
I'm trying to import a robot however it keeps crashing the game.


I've checked the bot file and I have all the txt files and the gmf files are all in the right place.


Any help?

286
Modifications / Re: DSL 2.31 in progress...
« on: August 11, 2019, 06:40:39 AM »
Ahh they're cool

287
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: August 10, 2019, 05:56:08 PM »
Big bump but good news


Guess who's literally just got Tridentate to work!
I've been stuck trying to fix this damn robot since before the first release but it's ok


Over the week I've been working hard on the mod and it's almost time for another release, just waiting on a few more bots from Resetti and the next update should be out soon


Thanks everyone for being so patient :)

288
Off-Topic Discussion / Re: Badnik was right
« on: August 04, 2019, 08:34:34 AM »
This isn't Facebook
If you don't like someone can't you just push them off the board?
(I know it didn't work for me but that's beside the point)

289
General Support / Re: Another problem with component editing
« on: August 04, 2019, 07:15:59 AM »
I've used multiple compiler including the ones you've recommended, nothing is working

290
Showcases / Re: Post Your RR2 Bots
« on: August 04, 2019, 06:43:07 AM »
After looking through all the impressive builds/replicas I figured i'd throw a Quantum into the mix. After several do overs, I think I managed it.
Hell yeah

291
General Support / Another problem with component editing
« on: August 03, 2019, 11:05:51 AM »
Hi it's me again


Still stuck on problems like these:
So I'm still trying to separate components. This one is a drum and I can't get it to work.
It will decompile successfully, but when I rename the bmp and try compiling it I get this message:


https://ibb.co/MRM0r4w


Any help please?

292
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 16, 2019, 09:45:04 AM »
Well the fact that it sucks in combat makes it more realistic :D
Good job though I like it

293
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 16, 2019, 09:20:55 AM »
Set graphics to low
Problem solved

294
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 16, 2019, 08:25:57 AM »
DSL3 beta is different from 2.3
Also, 2.3 isn't finished yet and sadly died. It's supposed to be a new version with some new features and components, but as I said, most of these are not finished
where can i find dsl 3?
There is a link to it in the download section
EDIT: This is the beta for DSL 3 released ages ago
https://gametechmods.com/forums/modifications/dsl-3-beta-download/
If you want to keep up to date with GTM, use DSL2.2

295
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: January 13, 2019, 10:57:06 AM »
Hey Jaydee99, you know the Battlebots replicas that Resetti is creating at the moment but obviously I know they're too recent but once they've been featured a few times in his series will they be added later in at some stage?
Possibly yes, but definitely not yet.

296
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: January 11, 2019, 06:27:25 PM »
It's been done before but Kix's is a lot better and easier to understand

297
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: January 09, 2019, 01:30:25 PM »
two things:
1) the mod pack is done and released, as it says in the title. there is no more work to be done on this pack.

2) if there were updates, jaydee would post and show them off. you posting here asking for something new contributes nothing and looks selfish.
Please read the thread before posting, I've given a list of robots that are to be released.


Jaydee seems to have died. That's a shame, I've really been enjoying this mod; and I did some balancing of my own so that random robot like Infinity and Daisy Cutter don't feel as cheap. Was looking forward to the newer replicas being made available.
Who says I've died?
I've got a lot of work to do over Christmas at uni, after I'm finished with it I'll make a move on the mod.
Sorry I gave up when I couldn't make any changes as it kept crashing, and I've been too busy to get back into it.

Doesn't he reference doing some more work on it though after work at uni is finished
Yeah that's still my priority, but after I'm done with the work I'll get onto the pack.

298
Tutorials and Tips / Re: Moving chassis points by magic of BFE
« on: January 09, 2019, 12:15:11 PM »
Great guide Kix

299
Discussion / Re: Which bot are you most proud of?
« on: December 21, 2018, 03:47:00 PM »

I think my most recent replica, Atomic II, is pretty neat

https://ibb.co/ifcqcc


Also Terrorhurtz and Mega Hurts I made a few years ago

300
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: December 18, 2018, 02:13:30 PM »
Jaydee seems to have died. That's a shame, I've really been enjoying this mod; and I did some balancing of my own so that random robot like Infinity and Daisy Cutter don't feel as cheap. Was looking forward to the newer replicas being made available.
Who says I've died?
I've got a lot of work to do over Christmas at uni, after I'm finished with it I'll make a move on the mod.
Sorry I gave up when I couldn't make any changes as it kept crashing, and I've been too busy to get back into it.

Pages: 1 ... 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 ... 97