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Messages - Merrick

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2601
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 20, 2012, 08:16:55 AM »
Whose advice should I be following?

Use big black batteries for more power of Betas and suchlike, or use no blacks at all?

2602
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 08:45:54 PM »
Second one is not IRL the drum needs some brackets.

True dat.  :embarr Shall amend tomorrow.


please stop using piglets for drive its hurting my eyes

 :trollface

2603
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 08:36:52 PM »
For the first one, I would try putting larger teeth on the disc.

Aye, if you look at the preview, you'll see larger teeth, but I was silly, tried experimenting, and now can't take the tiny teeth off for some reason.

The large teeth kept breaking.  :ermm: Might try Hypnodisc teeth, but as I already used them on my previous horizontal spinner, I kind of want to use a bit more variety.

2604
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 08:28:58 PM »
I've tried rebuilding Hannibal to the advice given but without much success. I'll have another go when I get up (love days off).

Before I go to bed, I leave you with some fairly tame efforts, and the first attempted rebuild of Hannibal. Just experimenting really. I think a lot of the previous comments highlight the problems with these.


2605
Tournament Archives / Re: RA2 Olympics: London
« on: July 19, 2012, 08:24:02 PM »
If I fail miserably (very likely indeed), I would absolutely love any help offered.  :claping

2606
Tournament Archives / Re: RA2 Olympics: London
« on: July 19, 2012, 06:56:27 PM »
If I can finally get AI'ing my robots right, I might have a go at entering the IRL HW....

We shall see.

2607
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 06:53:54 PM »
It needs to be 128x128 or something similar (256x256, 512x512, etc)

That might be where I'm going wrong, I'll have to double check what size I was using. Cheers.

Also, the "cool but realistic" building is the new cool thing right now, you joined at the right time.

Either I joined at the right time, or I'm just some noob who'll get lost amongst the more experienced builders who have started doing what I'm trying before I joined.  :eek:



ANYWAY, I'm not proud of this next bot. It's just a prototype for what I'm hoping to become a hammer bot. With two hammers.

I think I've actually underpowered this one, it's very sluggish in all aspects, including weapons.


2608
General Support / Re: Game freezes when wiring bots
« on: July 19, 2012, 05:21:57 PM »
I'm on Windows 7, and have never had a wiring issue.  :confused:

2609
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 05:16:32 PM »
Yeah, it flips itself over, but the flipper is shaped so that it can even reach the back panel.

I've realised I'm not following anyone's advice when it comes to building these things. I think I just want them to look cool, yet realistic....  :ermm:

Does anyone know what I have to do to get custom decals working? I've tried saving them as a TGA file and putting it in both the Custom Textures and Decals folder to be sure, but still it doesn't work. Am I just being stupid?

2610
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 10:54:01 AM »
1mm Steel I think. Anything more and it becomes a heavyweight.

2611
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 10:26:53 AM »
I love my empty space. It frustrates everyone else.  :mrgreen:

2612
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 19, 2012, 10:09:36 AM »
Well, 2 BSG's allowed me to make a middleweight capable of flipping Tornado OOTA. I guess it's a start. Even if it is either:
A) A fluke
or
B) Just incredibly amateur.



Might work on creating something bigger with Beta motors. We'll see.

2613
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 18, 2012, 08:07:28 PM »
I RETURN. From being rather busy.

Lots of  failed attempts to make something that looks realistic, yet still fairly original. I'll probably upload something new before the weekend.

Any advice on how to make flippers more powerful? I'm using 2 JX Burst Motors, with a ton of batteries to add power, but I'm still failing to toss robots around with the ease that they can flip my 700kg bot.

God, I'm crap at this.


Foul language removed ... user warned

2614
Existing Games / Re: Tony Hawk's Pro Skater HD
« on: July 18, 2012, 07:51:42 PM »
Very tempted by this, seeing as I haven't played the first two, only THPS3....

2615
Existing Games / Re: Retro & Classic Gaming
« on: July 15, 2012, 08:43:21 AM »
I disagree with this. While not as old as some others, the PS1 is pretty retro.

That's what I was saying. :)

2616
Existing Games / Re: Retro & Classic Gaming
« on: July 14, 2012, 06:09:24 PM »
Yeah, you can easily use the 'PS2 isn't retro because it doesn't have 8-bit and cartridges' logic (which is somewhat true, PS2 and Xbox isn't retro) to say that the PS1 isn't retro either, and I'd certainly say it's pretty classic.

2617
Tournament Archives / Re: RIP3 Signups!
« on: July 14, 2012, 06:04:19 PM »
Sorry to double post, but how do you AI your robots? I've created a pair to enter.

2618
Tournament Archives / Re: RIP3 Signups!
« on: July 14, 2012, 07:46:50 AM »
I'd have no idea where to start with an entry. :)

2619
DSL TC Showcases / Re: Merrick's Attempts At 'Realistic' DSL
« on: July 14, 2012, 07:35:55 AM »
Hmm. Cheers guys. I'm a little annoyed right now. Why the heck is it saying it'll take 7 hours to upload a 2 and half minute YouTube video?  :rage

2620
Tournament Archives / Re: RIP3 Signups!
« on: July 13, 2012, 09:40:05 PM »
Ha, I joined the forum a couple of weeks late. Missed what looks like a pretty cool thing going on here!

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