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Topics - Mazakari

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1
RA3 Showcases / Mazakari's RA3 Showcase
« on: August 07, 2016, 01:39:54 PM »
It's not very good, is it?



It's taken me 2 hours just to get something built that doesn't crash the game, didn't have a messed up chassis that could actually be painted, or that actually drove forward.

And I still can't turn the bloody thing.

2
Custom Components Showcase / Mazakari's RWRA2 Showcase
« on: September 17, 2015, 10:42:58 PM »
So I guess this is gonna be where this goes!

First two robots I built with the new mod, a very simple flipper and an axe, experimenting with the new components. All very nice stuff.  :thumbup



3
Ironforge TC Showcases / Mazakari's Ironforge Showcase
« on: August 27, 2014, 11:02:43 AM »
I appear to be late to the party.








4
Discussion / Creating multiple copies of the same component?
« on: August 26, 2014, 03:30:26 PM »
Hey all.

Anyone who's seen my showcase recently will notice I've started to learn reskinning components, starting (and mostly succeeding) with the flippermaker.

However, I can't seem to get more than one flippermaker into the game so that I can have multiple reskins.

Is there a way of doing this? My searches for tutorials have been fruitless.

5
Existing Games / Cards Against Humanity....Online!
« on: May 07, 2014, 04:46:51 PM »
So yeah, there's a webapp that's cloned Cards Against Humanity.

Come join my game.

http://pyx-2.socialgamer.net/game.jsp#game=12

Password is ohgodwhat.

6
Modifications / MazAI - An IRL AI Pack
« on: April 03, 2014, 05:47:18 PM »
 

Sup.

I thought it'd be cool if I made up an IRL AI pack, consisting of a bunch of robots that I've made up. Tournament entries, replicas, showcased robots.....anything I can put together. Hopefully it'll go down well, as my robots have garnered fairly positive feedback in the past.

It won't be ready for a while, what with starting a new job and current uni commitments, but once I start putting it together, it hopefully won't take too long.

At the moment I'm struggling on with UI work, which I'm not very experienced with, so the main menu currently looks like this....



Yeah....whoops.

7
General Support / Startup and main menu sounds.
« on: April 03, 2014, 02:53:53 PM »
Hey all.

Just wondering what files in the 'Sound' folder belong to the "DSL...total conversion" voice on startup, and the background music running through the main menu and botlab.

Cheers.

8
Tournament Archives / Blood Brothers - Signups
« on: March 27, 2014, 08:34:23 PM »
Hmm. There aren't any sign-up threads. Better fix this.

Despite knowing nothing about DSL-S, I'm going to host a DSL-S tournament.

Kind of like Two To Tango, I guess, only you make both robots yourself.

General Info

- DSL 2.1
- LW (2 x robots)
- Standard DSL building rules. Realistic rule applies.
- 16 entries.
- You must enter two lightweight robots as a tag team, under a team name. Bonus points if they're thematically linked.




ENTRIES
1 - Mazakari
2 - S.H.I.E.L.D
3 - Kurt Wylde
4 - Elementos
5 - qwertythe300th
6 - Craaig
7 - RFS
8 -  S.T.C
9 - lloopp D lloopp
10 - TommyProductionsInc
11 -  El Chickenado
12 - 
13 -
14 -
15 -
16 -

Green = AI'd.
Orange = Accepted.
Red = u dun goofed boyo

9
Tournament Archives / Orphans - Awards
« on: March 09, 2014, 04:39:20 AM »
Congratulations to akshaylan for winning Orphans with Widow's Avenger.
Special mention to senstro with Chaos 3 as runner up.

Best Entry:
Worst Entry:
Most Accurate Successor:
Least Accurate Successor:
Best Skin:
Luckiest Robot:
Unluckiest Robot:


My choices -

Best Entry: Ceros 3
Worst Entry: Maelstrom
Most Accurate Successor:
Least Accurate Successor: Brutus Maximus 2
Best Skin: Revenge Of The Hippobotamus
Luckiest Robot: Chaos 3
Unluckiest Robot: Deathstar


SBV thread for reference: https://gametechmods.com/forums/index.php?topic=15530.0

10
Tournament Archives / Orphans - SBV
« on: February 13, 2014, 04:50:05 PM »
Sup.







11
Right, it's been a while since I AI'd anything, so it's possible I've forgotten to do something, but I've AI'd some robots for my tournament in pretty much the same way as I AI'd my Warzone robots (which worked), and they just turn to face each other then don't move. I then tried using the same bindings as LDAI, but no change.

Like so:


Any idea what's happening? Never seen this before.

12
General Support / 180 degree burst motors?
« on: January 17, 2014, 03:52:20 PM »
I've been looking around, but can't find anything regarding the subject.

What do I need to edit in order to make a burst motor fire 180 degrees, à la The Judge's burst?

13
Hey all.

Trying to do some BFE practice, and can't seem to find the 100cm disc in the components folder. Can anyone point me in the right direction of which sub-folder it might be lurking in?

Cheers.

EDIT: Never mind, found them. Under 'domes'.

14
Challenge Board / Mazakari vs Rob Collins (Mazakari Wins)
« on: October 15, 2013, 07:08:40 PM »
- IRL Cruiserweight
- DSL Tournament Arena
- 3 Minute Matches
- No glitches, HAAAX, BFE, etc, etc, etc, blah, blah, blah.

Here's the twist.

There will be 3 matches, each contested by 3 different pairs of robots. That means that 3 separate robots must be created each.
It will not be best of 3, if somebody wins the first two, then the final match will still go ahead, and just be for pride.


Can somebody host this?

15
Stock Showcases / Mazakari's IRL Stock (oh yes. this is happening)
« on: October 13, 2013, 02:09:20 PM »
RULES
1) Stock IRL MW (250-399 kg). In-game glitches are allowed as long as the robot remains IRL.

1) Stock IRL MW.

Stock IRL MW


mwa hahahahahahhaahaha let's do this





More to come, woooooooooo.

16
General Support / Does a SnS AI require a smartzone?
« on: October 06, 2013, 06:37:26 AM »
Exactly what it says on the tin, really.

17
Tournament Archives / Orphans
« on: October 03, 2013, 06:36:25 PM »
Ok, this is probably a stupid idea, but I'm gonna post it anyway.

I was thinking of doing my own tournament because why the hell not, and decided to plan it out in a similar vein to Craaig's Robot Wars 2005 idea, by basically building a successor to a competing robot, but this time in either Robot Wars and/or Battlebots.

However, your choices of robot to build is limited, in that the competing robot must have been completely trashed up and destroyed in their final appearance, hence the new entry is an 'Orphan'.





RULES
- DSL 2.1
-Heavyweight/HW (Up to 800.0kg)
- IRL
- WhamettNuht's Robot Wars 2013 AI Pack Arena
- 3 minute matches
- No NARmour
- No AAM, NCR glitch, Trov Glitch, etc
- You are allowed to BFE the chassis height, but no other BFE allowed.
- You cannot be entered until a bot is received and accepted.
- You may upgrade a robot any number of times until signups close.
- I will AI your robot for you, if you don't know how. However, don't complain if I don't do it right, I only have basic AI skills.

BATTLES
- 16 Robots, in Robot Wars Series 3 format. Single Elimination
- 8 1v1 fights in round 1, then 4 fights, etc.
- 1 Havok restart, 2nd time eliminated
- There will be grudge matche requests and possibly a rumble (time permitting) after the tournament.

CHEATBOT2

Here is my entry, Son Of Robogeddon:



ENTRIES
1 - Mazakari (Robogeddon)
2 - playzooki (Brutus Maximus)
3 - RedAce (Darkstar 2J)
4 - Badnik96 (Nightmare)
5 - RammingSpeed (Hammerhead 2)
6 - MassimoV (Killer Carrot 2)
7 - Sonny_Resetti (The Black Beast)
8 - sentro (Chaos 2)
9 - TBD Devastator (Stealth)
10 - akshaylan (Widow's Revenge)
11 - Craaig (Hippobotamus)
12 - Kurt Wylde (259)
13 - Camaro Kid (St. Agro)
14 - helloface199 (Shrike)
15 - drakemike22 (Short Circuit)
16 - Thyrus (Ceros)

Green = Accepted & AI'd
Orange = Accepted
Red = u dun screwed up

18
Personal Tournaments / Warzone: Season One
« on: September 25, 2013, 08:39:41 PM »


Heat One will be here for your viewing pleasure soon.



19
Personal Tournaments / Warzone: The Pilot
« on: August 30, 2013, 08:56:57 AM »

20
General Support / Game crashes after inserting bindings.
« on: August 29, 2013, 08:24:27 AM »
Ok, basically I started AI'ing last night, it all went fine, got my first robot (a 'chopper') into the game and it ran smoothly.

But then I tried again with a second robot (a 'flipper') and now the game crashes every time I boot it up.  :confused:

Is there any routine stuff I need to check that I might have missed out?

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