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Messages - cephalopod

Pages: 1 ... 124 125 126 127 128 129 130 [131] 132 133 134 135 136 137 138 ... 398
2601
Ironforge TC Showcases / Re: Craaig's Ironforge Bots
« on: August 08, 2014, 03:13:23 PM »
Updated it. Looks a lot cleaner.

2602
Real Robotics Discussion / Re: Antweight on ebay!
« on: August 08, 2014, 02:05:24 PM »
I quite like this. Will keep my eye on it.

2603
Custom Components Showcase / Re: Jaydee99's custom component Showcase
« on: August 08, 2014, 12:54:09 PM »
Well, I see what you mean there - it could still give the same look while being a little smaller, but people shouting about chassis size for the sake of chassis size rather than looks in a class about looks is silly in my opinion.

2604
Tournament Archives / Re: BOTTALLICA! SIGNUPS!
« on: August 08, 2014, 12:50:08 PM »
Martymidget accepted. 5 slots left. :)

2605
Ironforge TC Showcases / Re: Craaig's Ironforge Bots
« on: August 08, 2014, 12:40:41 PM »
I stole Ty's idea.

2606
Custom Components Showcase / Re: Jaydee99's custom component Showcase
« on: August 08, 2014, 12:40:27 PM »
Who cares if the chassis is big? It's an IRL bot.

2607
Tournament Archives / Re: Scrapheap Challenge - Signups
« on: August 08, 2014, 11:07:02 AM »
(Image removed from quote.)

RULES
Game - DSL 2.1
Weight - Middleweight
Realistic Rule - DSL Standard
24 entrants. (See battle rules.)
One entry robot per person to begin with, if signups don't fill then Secondary Signups will open.
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
If you can't AI I will try my best to AI for you, just don't complain about it if your robot doesn't win.
You can't enter until I have received and accepted your robot.

BUILDING RULES
Middleweight class robots only. 249.0kg - 399.0kg
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
No external editing at all - BFE, AAM and so on.
Robots with tracks get no weight cushion.
No scuttlers, crawlers or walkers.
Multibots are banned.
You can upgrade your robot or send a new one as much as you like until signups end.
Nothing from Cheatbot2, you know that.
You MAY NOT use more than one of the same component on your robot, this includes all batteries, wheels, weapons, everything.
This means that using 2 extenders of the same length IS NOT allowed, but using different lengths IS allowed.

BATTLE RULES
3 minute fights.
Scrapheap Challenge Arena (Official Robot Arena 2 Tournament Arena with a lame skin.)
Hazards on.
If a robot havoks then I will restart the match. I will keep restarting until there is a havok-free match. Fights with havoks will not be shown.

Qualifiers - 8 battles with 3 competitors in each, the winning robot will go through.
Quarter Finals - 4 battles with 2 competitors in each. The winner from each advances to the next round.
Semi Finals - 2 battles with 2 competitors in each. The winner from each advances to the Grand Final, the loser goes into the Playoff.
Playoff - 1 battle with 2 competitors. Winner is declared 3rd place runner-up.
Grand Final - 1 battle with 2 competitors. Winner is declared tournament champion.

Judging will be done by points scored during the match.


SIGNUPS
ENTRANTS
1. Kurt Wylde - Brick Breaker
2.
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24.

AI'd and accepted.
Accepted, providing an AI Line.
Accepted.
You need to change your robot.

MY ENTRY AND SPLASH LAYOUT
(Image removed from quote.)
There will just be one big splash with everything on it.

This is now a signups topic and the rules above may not change. You have a year :)

2608
Tournament Archives / Re: BOTTALLICA! SIGNUPS!
« on: August 08, 2014, 08:55:01 AM »
Yes, 1 type of out-of-botlab editing is BFE. I fail to see your point as I allowed BFE for realistic purposes.

2609
Tournament Archives / Re: BOTTALLICA! SIGNUPS!
« on: August 08, 2014, 06:38:42 AM »
TBD's update is accepted.
6 spots left - if we can fill these today I can get the tournament done before I go away :)

2610
Tournament Archives / Re: BOTTALLICA! SIGNUPS!
« on: August 07, 2014, 08:57:06 PM »
Kurt Wylde, 090901, MassimoV and 123savethewhales accepted.
TBD Devastator not accepted as it's not IRL.
If the tournament fills before he sends a valid replacement, the place is up for grabs.

2611
Tournament Archives / Re: Scrapheap Challenge - Discussion
« on: August 07, 2014, 08:27:14 PM »
Make some horrifically unbalanced jokebots and use them to fill up spaces? :P

2612
Tournament Archives / Re: BOTTALLICA! SIGNUPS!
« on: August 07, 2014, 08:00:18 PM »



FULL RULES:
1) Ironforge v0.4
2) Heavyweight (400kg maximum, but 4 ballasts can be added at no weight cost.)
3) IRL rules - bots can ONLY be as effective as their hypothetical real life counterparts. If a weapon type is not feasible IRL, it's not allowed.
4) BFE is allowed for realistic purposes, however all other glitches (including Narmour) and out-of-botlab editing methods are banned.
5) No custom components.
6) No cheatbot2 components.
7) Fights will be 3 minutes long and take place in the Robot Wars Arena.
8) No joke bots, no multibots.
9) 1 Havok restart, then disqualification.
10) Your bots will be judged heavily on the IRL specification.
11) You get 1 chance to re-enter if your bot is not approved.
12) No updates once approved.
13) There will be 12 entries in total, and there will be a Loser's Bracket for losers of Round 1 only. The main bracket will work with 4 3-way melees followed by 1v1's. The Loser's Bracket will be 1v1 all the way.

I will be entering with Woff Dog

ENTRIES
1. Craaig
2.
3.
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Hi guys. I'm opening signups for this - if we can get this filled within a day or so, I'll be able to finish it up before I go away for around a week on Thursday.
The rules above cannot change, this tournament has a year. Etc. :P

2613
Tournament Archives / Re: Forum's Choice Annihilator
« on: August 07, 2014, 02:01:48 PM »
The concept Tom was going for with No Holds Barred was a pretty new, interesting metagame too Nary.

2614
Tournament Archives / Re: Forum's Choice Annihilator
« on: August 07, 2014, 01:57:11 PM »
It seems popular now but will people actually build them? Try keep things reliable.

2615
Robots Showcase / Re: Near Chaos Robotics
« on: August 07, 2014, 09:35:09 AM »
That's gonna look pretty awesome, I would imagine. Your bots are always pretty inspiring, Mike.

2616
Existing Games / Re: Robot Wars: Extreme Destruction
« on: August 07, 2014, 08:02:20 AM »
There are no mods. It's a pretty unmoddable game really.

2617
Arena change could be allowed if approval is met by all entrants, I suppose.
As for my AW, I can't actually make it havok no matter what I try. But I'll work on some stuff.

2618
I don't think there's a guide but that stuff is fairly simple... If you're doing some programming course like you said you are you should be able to work it out :P
Hint: For Flippermakers you need to copy some gmf's, edit those new gmf's to have a different bitmap (with same amount of characters as the old one) in the Maps folder using Notepad++ (important) and add some Styles to the flippermaker.txt and Styles folder.

2619
Existing Games / Re: Robot Wars: Extreme Destruction
« on: August 06, 2014, 06:16:02 PM »
I don't know if you've checked this thread out in terms of textures - https://gametechmods.com/forums/index.php?topic=13643

2620
Custom Components Showcase / Re: Jaydee99's custom component Showcase
« on: August 06, 2014, 05:49:50 PM »
Okay guys, I think we're done here, let's leave that behind now.

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