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Existing Games / Re: Weekly/Fortnightly game nights
« on: September 02, 2014, 02:04:19 PM »
We tend to use Skype for any of those types of communications.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2521
Existing Games / Re: Weekly/Fortnightly game nights« on: September 02, 2014, 02:04:19 PM »
We tend to use Skype for any of those types of communications.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: September 02, 2014, 01:23:14 PM »Nice work looks good shape to start off with and is there a link for the newer robot wars arena that was redone cause i only have the really old one and would like to give it a try to keep me filled in till this mod is finished no rush guys this looks amazing cant wait for the mod will be beast. alos would like the arena as thinking of doing a series sometime. From this pack so far I'd be willing to place money on the newest one, the one on the live circuit. That's the kind of assumption you should probably make unless told otherwise :P 2523
Discussion / Re: Compilation of Useful RA2 Links« on: September 01, 2014, 12:28:46 PM »
If people can post links here that should be added, I'll edit them in for completeness.
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Site News and Feedback / Re: Facebook links don't work.« on: August 31, 2014, 12:05:12 PM »
Just found a fix for this if you have a relatively short url - you can use http://fb.com/[whatever] if your user part of it is 10 characters or less.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: August 31, 2014, 12:02:17 PM »
Somebody needs to make some custom py files so Dystopia always cuts out against any possible Thor rep in an AI battle, lol.
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Discussion / Re: Compilation of Useful RA2 Links« on: August 31, 2014, 10:48:42 AM »
Frankly Ironforge needs to be in here more urgently than them (considering one of them isn't out yet).
Also adding the beginner's guide to BFE might be useful. 2527
Site News and Feedback / Re: Cannot post in Game Development« on: August 31, 2014, 10:46:43 AM »
Generally every day or so, but yeah, I think it's a permissions issue.
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Tournament Archives / Re: IMPORTANT CHANGES: Tournament Rule Change Discussion« on: August 31, 2014, 04:28:35 AM »
That's where discretionary extensions can be awarded, which are a clauseless extension for people who have faced issues.
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Tournament Archives / Re: IMPORTANT CHANGES: Tournament Rule Change Discussion« on: August 31, 2014, 03:06:02 AM »
We've already got that kind of system in place, as 'conditional extensions' which are generally given week by week as long as a set quota of videos are posted.
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Tournament Archives / Re: Mutations SBV« on: August 30, 2014, 07:43:09 PM »
This has been moved to Completed on account of expiring but you can still do whatever - apart from starting a new tournament for 3 months, youknow, standard procedure.
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Tournament Archives / Re: Evolve-DSL IRL - Signups« on: August 30, 2014, 07:41:26 PM »so undisputed was a flop This is now a signups thread and the rules above may not change. You have 3 months. :) 2532
Real Robotics Discussion / Re: robot wars talk anything to do with it« on: August 30, 2014, 03:24:41 PM »
I touched Tornado while nobody was looking. It was just a touch don't kill me please.
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: August 30, 2014, 03:23:09 PM »
Limpet looks nice. With a better skin and maybe the track not colliding with the wedge it'll be excellent.
As for the BFE request, are you simply looking to make a chassis flatter? If you are, there's a good tutorial around or I can do it whenever during the next few weeks if you wanted. 2534
Discussion / Re: Skin packs for DSL?« on: August 30, 2014, 12:47:56 PM »
I think this would be pretty cool for IRL, but it's a lot of work for whoever takes the challenge.
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DSL TC Showcases / Re: Brian DSL 2.1 Stuff« on: August 30, 2014, 12:46:02 PM »
Cool idea - I don't think it'd really be able to enter tournaments due to it's nature but it's nice. Perhaps experiment with the Hovercraft engine you can find in cheatbot2 :)
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Existing Games / Re: Cards Against GTM Custom CAH Deck (In Progress)« on: August 30, 2014, 12:38:43 PM »
Needs more white cards
playzooki's album Tiny pictures of Firestorm Trying to bear Story Time The 'Who Would Win' Thread Using the Num Pad to wire your bot Gropaga's excellent grasp of English Those who Should Have Done Better But Didn't Due To Bad Luck Avatar Rotators 2537
DSL TC Showcases / Re: Artyom's Average DSL Showcase« on: August 27, 2014, 08:43:49 AM »
You'll have to put an extra set of chassis points on, and when you do the top plate move the back 2 sets will be out past the back on the bottom, and the next set are above those bottom points, then lower the height of the very back points using BFE...
or you could just improvise using flppermakers which is 100 times easier. 2538
Custom Components Showcase / Re: Domanating's Custom Showcase of nonsense« on: August 26, 2014, 05:41:39 AM »
If you want one of us to split this thread at a certain point and move the 2nd part to Custom, just jot down where you'd want it split from and I sure someone will get to it :P
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DSL TC Showcases / Re: Mazakari's IRL Designs« on: August 26, 2014, 04:48:56 AM »
Good work on learning reskinning and such. Hopefully we see a bit more of this in tournaments in future.
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Existing Games / Re: Cards Against Humanity....Online!« on: August 25, 2014, 03:10:29 PM »
I was catching up slowly :P
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