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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 241
Challenge Board / Re: madman3 (the goat) vs naryar (some guy???) - DSL 2.1 Challenge« on: April 10, 2016, 09:19:35 AM »242
DSL TC Showcases / Re: RedAce's DSL Network« on: April 07, 2016, 03:17:40 PM »
i know i'm super late with this one, but what direction are the vertical spinners on insane asylum spinning? I would recommend having them spin the opposite direction from most, since that way they'll keep bots on your juggling disks better and be more likely to chop extenders
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Challenge Board / Re: madman3 (the goat) vs naryar (some guy???) - DSL 2.1 Challenge« on: April 06, 2016, 06:00:52 AM »
Oh yeah, I would say it should be best of 3, sorry I didn't clarify initially.
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Existing Games / Re: Undertale« on: April 05, 2016, 05:25:12 PM »
it's 2016 now i think we're safe from sans fanart
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DSL TC Showcases / Re: Mad-man 3's DSL showcase« on: April 05, 2016, 03:38:55 PM »![]() alu 3 ripperino, does nice damage though 248
Existing Games / Re: Undertale« on: April 05, 2016, 10:53:07 AM »
Nah Undertale was fun the fast time through but it's really slow to replay more than a couple of times, since everything is very scripted your actual experience wanes once you've seen each route and there's no real reason to play it again
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Existing Games / Re: Undertale« on: April 05, 2016, 04:50:08 AM »
uh yeah it's good to play through a couple of times. replayability drops off kinda sharply though
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Challenge Board / Re: madman3 (the goat) vs naryar (some guy???) - DSL 2.1 Challenge« on: April 04, 2016, 05:11:26 PM »
Bot sent.
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Challenge Board / madman3 vs Naryar (Naryar Wins)« on: April 03, 2016, 10:55:04 AM »
DSL 2.1 Standard
HW Combat Arena with hazards OFF The usual "no BFE ect" stuff Hosted by RedAce. 252
Site News and Feedback / Re: rep« on: April 03, 2016, 09:58:27 AM »
pretty sure just all of mnb's reps got deleted tbh
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Site News and Feedback / Re: rep« on: April 03, 2016, 05:56:42 AM »voted it by the extremely huge plurality of 4 to 3 peopleRep in a nutshell:I agree with everything being said here. ![]() 254
Site News and Feedback / Re: rep« on: April 01, 2016, 06:03:03 PM »
i'm cool and gtms top dsl builder apparently can i rep people please
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Off-Topic Discussion / Re: Movie Thread« on: March 26, 2016, 06:48:18 PM »
Last good movie I saw was Falling Down, pretty cheesy for what's meant to be a high tension film but definitely really solid, probably a 3.8/5 or thereabouts.
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Modifications / Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress« on: March 16, 2016, 05:32:38 AM »
got my holidays coming up so I should have time to build a few for this if you want
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DSL TC Showcases / Re: Stigma's futile attempts at DSL« on: February 26, 2016, 05:54:05 PM »m8 let's fitehmmm fair, forgot about that.it's worth noting that 1 battlepack powers 1 bsg so it can be more weight efficient to use those over ant batteries if you have the space since they're lighter than the equivalent number of ants anyway i'm used to using bsgs on popups where matches last barely any time anyway 259
DSL TC Showcases / Re: Stigma's futile attempts at DSL« on: February 26, 2016, 05:49:44 PM »hmmm fair, forgot about that.it's worth noting that 1 battlepack powers 1 bsg so it can be more weight efficient to use those over ant batteries if you have the space since they're lighter than the equivalent number of ants i should probably know more about this given my top player status ![]() ![]() ![]() 260
DSL TC Showcases / Re: Stigma's futile attempts at DSL« on: February 26, 2016, 12:28:21 PM »
it's worth noting that 1 battlepack powers 1 bsg so it can be more weight efficient to use those over ant batteries if you have the space since they're lighter than the equivalent number of ants
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