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Tournament Archives / Re: Robot Wars Series 9 - Episodes
« on: October 20, 2014, 03:34:41 PM »
Moving to Completed and applying ban.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2381
Tournament Archives / Re: Robot Wars Series 9 - Episodes« on: October 20, 2014, 03:34:41 PM »
Moving to Completed and applying ban.
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DSL TC Showcases / Re: im toast« on: October 20, 2014, 04:24:16 AM »
holy lordy i edited your post on accident im sorry craig
![]() (this was a post recommending i try axle loading or bfe [w/e that is cause i forgot] iirc) 2383
General Support / Re: Mods bot transfer thing.« on: October 19, 2014, 04:18:20 PM »
Razer no idea. But the other 2 are probably what I said about bindings - if they start facing backwards, it's because they were built backwards and the 'nose' value in the bindings has to be changed.
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General Support / Re: Mods bot transfer thing.« on: October 19, 2014, 07:49:44 AM »
There's more than likely clashes between the DSL and RW Razer and WBC - sounds like a components clash for Razer and a bindings clash for WBC.
For example, if you've still got the DSL WBC bindings in the file with the new one, whichever the game finds first will be used for both bots, regardless of how (or what way round) they're built. With Razer it could be edited components using the same name. The claw's attachment point could've changed for example to beach it like that. 2385
Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 16, 2014, 04:28:59 PM »
I just can't imagine these people wearing skinny jeans...
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Ironforge TC Showcases / Re: rnifnuf's Ironforge Cavalcade of Contraptions« on: October 16, 2014, 05:02:16 AM »
Looks alright. Can't imagine it spins all that fast though with all those heavy hammers on the 1 motor? Could be wrong though. And yeah, those stabilizers should probably be strengthened.
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Chatterbox / Re: Cam Thread 2: A Lame Title Emerges« on: October 15, 2014, 03:19:06 PM »
It was a pretty good pose on my part, I gotta say.
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Chatterbox / Re: Cam Thread 2: A Lame Title Emerges« on: October 15, 2014, 02:49:40 PM »
because that's totally not overused and unfunny or aaaaanything
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Chatterbox / Re: Cam Thread 2: A Lame Title Emerges« on: October 15, 2014, 02:41:39 PM »
Evolution of the 'Feels Good Man' face, featuring Marty and Craig
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Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 14, 2014, 01:03:12 PM »
Yeah, I've never seen 1 single chavvy guy wearing skinnies. I've seen hipster-y/cool/whatever guys but never chavs. Iunno maybe the definition of chav has also changed from the old days of Burberry and tracksuits to essentially hipsters.
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Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 14, 2014, 09:31:35 AM »
I'm not sure that makes them 'chavvy' though :P
Besides, fitting jeans are normal jeans. I have trouble finding decent skinnys/slims. 2392
Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 14, 2014, 06:15:09 AM »
Fitting and/or skinny jeans are SO comfortable. It's like another layer of skin rather than pulling massive fabric-y tubes around with your legs :P
Also show some leg? What the hell do you mean? Like, the shape!? :') 2393
Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 14, 2014, 05:48:12 AM »I think skinny jeans look chavvy Wow, if this is common consensus, things have sure changed since 2006 when I started wearing them and the only place a guy could get them was the alternative/emo shops. 2394
General Support / Re: Where are the hex plates and skirt hinge located?« on: October 13, 2014, 03:12:43 PM »
Thanks for the constructive post KW...
Hex plates, just get them out of DSL I would guess. As for the skirt hinge burst, Sonny might be using the one Wham made many years ago. Your best bet is to make a direct copy of the skirt hinge but upping the values in the text file to that of the judge burst or something (the skirt hinge is actually a super weak/slow burst) and renaming it to whatever Sonny has his set at, unless his replaces the original, in which case just change the values. 2395
Real Robotics Discussion / Re: Bots on Ebay« on: October 13, 2014, 12:50:06 PM »
It is kinda ugly, and pretty much unknown.
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Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 13, 2014, 10:48:37 AM »I can cross my legs in skinny jeans.With or without losing circulation in your legs? Without. Maybe my legs are magical. I sit in the most awkward ways pretty much all the time and I'm fine. 2397
Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 13, 2014, 02:07:31 AM »
I can cross my legs in skinny jeans.
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Modifications / Re: RA2: Ironforge« on: October 12, 2014, 03:21:07 PM »
Many long stories that I don't think are fair to discuss here (eg please don't, those more knowledgeable)
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Modifications / RA2: Ironforge - V1.1 PATCH RELEASED« on: October 12, 2014, 02:24:35 PM »![]() V1.1 Download Link (Ready-To-Go .RAR file) V1.1 patch alone (If you need to update the old v1.0) V1.1b patch - add this to whatever you have V1.1c patch - apply this to V1.1b ========================= What's New In Ironforge? ========================= 1. Weightclass Overhaul The new Weightclass limit for Ironforge will be AW - 70kg BW - 90kg LW - 125kg MW- 200kg HW- 400kg SHW - 600kg Please note that this is a self enforced weight class limit, as there is no way to mod the exe directly without the source code. 2. 4 New Components (v1.0) ![]() ![]() ![]() ![]() 3. 3 New Teams (v1.0) ![]() ![]() ![]() ========================= UPDATES ========================= v1.0 all planned components are completed reached over 15 full AI teams new components: fist, servo piston, actuator, car steering balance: beta speed increase to 15, ban hammer nerfed various oversight fix v0.5c replace newer version of py with older version, somehow resulting in much more stable game. v0.5b fix some crash issues with treads v0.5 piston stability, axle stability new components: Drum, Iron Spike, Tread, Tread Motor, Ice Thrower 6 new teams v0.4 crushing teeth 2 new teams v0.3 weightclass overhaul component rebalance ballast slim axle major motor stability fix new team ========================= Installation ========================= For NEW USERS On a fresh copy of STOCK 1. Delete the AI Folder 2. Delete the Components Folder 3. Delete the UI Folder 4. Unzip Files into RA2 directory For EXISTING USERS 1. Unzip file into Ironforge directory **NOTE** PLEASE GIVE FEEDBACK IF YOU LIKE WHAT YOU SEE To install hotfix, unzip file into Ironforge directory. ========================= The goals of Ironforge TC ========================= Ironforge TC is intended to support more realism than DSL TC. While I will not impose any stricter rules than current DSL-S, component balance ensure that you do not have to sacrifice efficiency by choosing certain parts for looks. ========================= Screenshots ========================= ![]() ![]() ![]() Any questions or ideas can be posted through here for any community-agreed changes in any way. 2400
Chatterbox / Re: Background info on me. ( sorry if it sounds arrogant :s)« on: October 12, 2014, 04:13:47 AM »
Yeah, I remember being like, what, 8 and sending the Hypno-Disc team an email. It was so awesome when they replied :')
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