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Messages - cephalopod

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2361
'(do NOT post in there unless you have DSL3 news)'
...
Regardless, there is a beta available somewhere around, shouldn't be difficult to find. I'll edit it into here if I find it in the next few minutes.

2362
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: October 24, 2014, 09:11:35 AM »
Yeah, I halved the height on the back points.

Another BFE'd to hell bot. But for good reason. This is essentially a replica of my irl BW, Mr Snappy. Can't get the lifter on right but this'll do.

2363
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: October 24, 2014, 08:31:30 AM »
Trying to get back into building/RA2 in general.

boring mw wedge

2364
Tournament Archives / Re: Fifteen To One - Signups
« on: October 23, 2014, 09:01:26 AM »
(Image removed from quote.)

RULES
Game - DSL 2.1
Weight - Middleweight
Realistic Rule - IRL Realism
Unlimited entries per person. Total number of entries will be a minimum of 75. (See Battle And Format Rules.)
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
If you can't AI I will try my best to AI for you, just don't complain about it if your robot doesn't win.
You can't enter until I have received and accepted your robot.

BUILDING RULES
Middleweight class robots only. 249.0kg - 399.0kg
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
No external editing at all - BFE, AAM and so on. However, I will allow you to edit the height of your robot, as long as it is still IRL.
Must have at least 2 wheels for controlled movement.
Tracked robots are eligible, the weight cushion is - The weight of the tracks do not count towards the weight of the robot.
No scuttlers, crawlers or walkers.
Multibots are eligible, each part must not weigh more than 200kg.
No unrealistic weapon sizes and quantities.
You can upgrade your robot or send a new one as often as you like until signups end.
Judge Bursts and MOE motors are the only non-wheel Cheatbot2 components allowed. All wheels allowed except Storm II wheels.
One Judge Burst per bot.

BATTLE AND FORMAT RULES
Music, artwork, results tables, etc, will be stolen from based upon the 2014 revival series with Sandi Toksvig, but will be edited a little.
1 minute fights. There will be a lot of them.
Fifteen To One Arena (Official Robot Arena 2 Tournament Arena with a lame skin.)
Hazards on.
If a robot havoks then I will restart the match. I will keep restarting until there is a havok-free match. Fights with havoks will not be shown.
The way I run the tournament will depend on how many entries I get. I will need the entries to be a minimum of 75 and then progress up in blocks of 15. (75, 90, 105, 120, etc.)
Robots will be split up into the appropriate number of heats consisting of 15 robots in each.

Round One
 - Each competing robot is given a number from 1 to 15.
 - Each competing robot will start with 3 lives.
 - Each robot will face a robot made by me, they will face the same robot.
 - If they lose to my robot, then they lose a life. Win and they keep their lives.
 - Repeat this two times, meaning each robot will be guaranteed two fights.
 - If a robot loses both of it's two fights then it is eliminated from the tournament.
 - Robots which lost one or none of their fights go on to Round Two.

Round Two
 - The surviving robot with the lowest number will then choose (nominate in Fifteen To One terms) another robot to fight against.
 - The robot which loses the fight will lose a life.
 - The robot which wins will then nominate the next robot to fight against.
 - Once a robot loses all three of it's lives it is then eliminated from the tournament.
 - This cycle repeats until all but three robots are eliminated.

Heat Final

Grand Final
This will work the same as a heat but will contain heat finalists/high scorers/winners depending on the number of entrants. The robot that wins the final round will be declared the Fifteen To One Grand Champion.

ENTRANTS
1.
2.
3.
4.
5.
6.
...
...
...
70.
71.
72.
73.
74.
75.
(Will be extended as necessary.)

AI'd and accepted.
Accepted.
You need to change your robot.

MY ENTRY AND SPLASH LAYOUT
(Image removed from quote.)
Picture of the robot goes in the digital bit in the top left.
The number in the bright blue segment will change depending on what number the robot is in the heat.
I will not be entering as a competitor but I will be building a lot of robots to be used in Round One and the Final of the heats and Grand Final.

*Breathe.*



ANY THOUGHTS?

This is now a signups topic and the rules above may not change.
You have 1 year.

2365
Existing Games / Re: GTM Monster Truck Challenge
« on: October 23, 2014, 03:09:40 AM »
Sorry about the 3 posts in the row

In future, if you're posting in quick succession (eg 3 posts in 15 minutes), use the Edit Post button on the first post...

2366
DSL TC Showcases / Re: Thyrus`Showcase
« on: October 22, 2014, 12:16:31 PM »
It could have a pretty cool Ming 2 vibe without the front wheels, the others inside and the skin changed, I think.

2367
Online Battles / Re: Battles
« on: October 21, 2014, 04:24:26 PM »
Install Gameranger (www.gameranger.com) and anybody that is actually playing will show up on a list there - don't be disappointed if nobody is though, to be able to get a match you often have to organize it as Playzooki was saying in the other thread.

2368
Custom Components Showcase / Re: Geo's Return and Noobcase
« on: October 21, 2014, 04:21:58 PM »
I downloaded from the Custom Components the Steel Square Extender thinking it might be best choice given its description.

Honestly if you're playing with custom components you shouldn't be worrying about how good/strong the components are, because the bots will never have a purpose outside of aesthetics or your own in-game stuff as they can't be used in 99% of tournaments.

2369
Online Battles / Re: Help Fast
« on: October 21, 2014, 03:38:21 PM »
There's no servers because the only people left who play this is our small community.
The multiplayer is also buggy and laggy as hell.
Anyone who does play multiplayer now does it through Hamachi or Gameranger, but your best bet to see your bots in action is to enter our AI Tournaments :)

2370
Tournament Archives / Re: Fifteen To One - Discussion
« on: October 21, 2014, 03:15:43 PM »
Yeah, I really hope you mean MWs...

2371
General Support / Re: Mods bot transfer thing.
« on: October 21, 2014, 09:13:49 AM »
I don't really have any idea what you've actually done in terms of putting the bots 'into' DSL (did you overwrite all the DSL AI?) so it's kinda hard to help.
It could be that the RW mod you're using is, I assume, Wham's, and he's fixed the wheel issue from DSL2.1 so you'd have to rewire the drive controls (i don't mean just flipping the buttons, like actually flipping the clock/anticlock instructions).

2372
Real Robotics Discussion / Re: robot wars talk anything to do with it
« on: October 21, 2014, 08:18:56 AM »
That's completely irrelevant to this topic, put it in a thread in the Games section rather than in Real Robotics.

Also consider editing your first post instead of posting twice in quick succession in future.

2373
Tournament Archives / Re: Fifteen To One - Discussion
« on: October 21, 2014, 08:17:52 AM »
Depends what you mean by the innards being realistic.

2374
Tournament Archives / Re: Fifteen To One - Discussion
« on: October 21, 2014, 07:23:17 AM »
Whenever you ask. Major League hosts don't actually need to do the poll.

2375
Tournament Archives / Re: Fifteen To One - Discussion
« on: October 21, 2014, 03:20:48 AM »

2376
DSL TC Showcases / Re: im toast
« on: October 21, 2014, 01:25:57 AM »
ive noticed that whenever my axles fly off (usually by accident) they without fail leave the screen completely. its kinda dissapointing because sometimes it'll happen at a time where it would actually be useful to attach something but nooo nothing is ever easy is it. thanks for the tip though im going to try it a few times anyways and see what i can do

Yeah, sometimes it might take a few tries to get right, and you need to stop the moment it gets somewhere useful or it will fly miles off.
Also don't worry about the post, the amount of times I've nearly done that is ridiculous :P

2377
Tournament Archives / Re: Robot Wars Series 9 - Episodes
« on: October 20, 2014, 03:57:18 PM »
Thanks for reminding me I needed to add your ban.

2378
Tournament Archives / Re: The Great Round Robin 2-IRL SBV
« on: October 20, 2014, 03:51:30 PM »
Alright that's enough Chicken. We get it. He didn't post some videos. He still has months on the clock. At least he's not done a Badnik/Jonzu :P

2379
Just because I'm going around cleaning up and this still hasn't actually been done (thanks nar)...

Ray Rice: The Tournament
- Stock Middleweight
- No cheatbot2 parts or custom parts (aside from Smartzones as long as they're not used for ballast/attachment points)
- No out of game modifications
- No Thyrus glitch or Hax mode
- Your bot must show controlled movement.
- Only weapon allowed is Iron Fist (if you want to be lame you can make a flipper)
- Multibots allowed
- I can AI, but I reserve the right to tell you to do it yourself. Don't complain about the AIing if you were too lazy to do it yourself.
- You can change/update your entry after one week of sending it, after that no more updates
- Weight from a smartzone doesn't count towards your total
- Match will restart after one havok; after the second one, the bot that is causing the havoks will be eliminated
- Arena will be reskinned combat arena with increased hazard damage
- Bracket will either be round robin followed by a single elimination final, or double elimination, depending on amounts of entries.
- I will not be entering


  le working countdown timer
 (Signups end October 22nd...)

These are the rules they cannot change rah rah rah.
Also put this tournament up in the Management thread so it technically exists now.

2380
Moving to Completed and applying ban.

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