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Messages - yugitom

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2241
General Support / Re: AI Trouble
« on: June 28, 2014, 04:40:09 AM »
Id recomment you AI it to where everytime it moves, the discs spin.
Drive forward spins weapons.
Drive backwards spins weapons.
Drive left or right, it spins the weapons.
Just AI it as an axebot.
That's actually a pretty good idea. Thanks, Tommy.

2242
General Support / Re: AI Trouble
« on: June 27, 2014, 05:12:03 PM »
Wait, Ultra Metallicus is just a spinner, if I recall.
I'll go check.
Sorry, Tommy, I f***ed up. I meant Deathstalker from SHIELD.

2243
Modifications / Re: Robot Wars RA2 Massacre
« on: June 27, 2014, 05:02:51 PM »
My life is slowly getting more complete every time you upload something new.

2244
General Support / Re: AI Trouble
« on: June 27, 2014, 04:43:26 PM »
Omni is fine, do you have the smartzone named correctly?
Yeah, I do. 'weapon' and Fire for the axe and Spin for the discs.

2245
General Support / Re: AI Trouble
« on: June 27, 2014, 04:17:43 PM »
I don't usually have trouble AIing but I don't seem to be able to AI a certain bot. It has a 'Spin' weapon and a 'Fire' weapon, to be more specific, it has two front spinning discs and a hammer. I can get the hammer working but not with the discs. Does anyone know what type of bindings I should use to get these working?
Iirc it's a type of Omni ai, which bot is it?
Tommy's UHW
Ask other members but I think it's OmniSpin (quote me if I'm wrong)
Alright, thanks.

2246
General Support / Re: AI Trouble
« on: June 27, 2014, 04:14:00 PM »
I don't usually have trouble AIing but I don't seem to be able to AI a certain bot. It has a 'Spin' weapon and a 'Fire' weapon, to be more specific, it has two front spinning discs and a hammer. I can get the hammer working but not with the discs. Does anyone know what type of bindings I should use to get these working?
Iirc it's a type of Omni ai, which bot is it?
Tommy's SHIELD's UHW

2247
General Support / AI Trouble
« on: June 27, 2014, 03:55:11 PM »
I don't usually have trouble AIing but I don't seem to be able to AI a certain bot. It has a 'Spin' weapon and a 'Fire' weapon, to be more specific, it has two front spinning discs and a hammer. I can get the hammer working but not with the discs. Does anyone know what type of bindings I should use to get these working?

2248
Existing Games / Re: Yugioh/"Yugimonz"
« on: June 27, 2014, 01:11:21 PM »
I'm just handing you the facts as they are. Some Xyz are indeed OP, but in that same way, so are some Synchros and Fusions. Not Rituals, those suck.

On another note, 13th of July (3 days before I turn level 24 in real life), new update to the limited/forbidden list. Am curious as to how I might need to edit my decks.
I say bring back Sangan!

2249
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: June 27, 2014, 12:56:46 PM »
Here's a fixed Ultra Metallicus:
(He crashed because he used NARAI components.)
Okay, thanks.
Your welcome.
So after this tourney, Father and Son 2?
Yep, that's the plan. Should be a good one too. Your bot is past testing, just gotta AI it along with the others now.

2250
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: June 27, 2014, 12:52:55 PM »
Here's a fixed Ultra Metallicus:
(He crashed because he used NARAI components.)
Okay, thanks.

2251
Existing Games / Re: Yugioh/"Yugimonz"
« on: June 27, 2014, 12:45:06 PM »
It's fun how you call them all OP while that really isn't the case. They're easy to summon but don't always have the ATK/DEF to back it up and the effects, some are fun, others aren't. Just like Sychro and Fusion monsters, not all are as good. Next to that, Xyz monsters their effects are generally limited to their Xyz materials. Without them they are really just meh (though some higher ranks do have decent or good ATK). Even with some strong effects, I've been able to nicely dodge those in the past and letting the opponent waste it's Xyz materials.
I don't want to get into a heated debate into whether XYZ are OP or not, so I won't. I know how I feel about the subject and I appreciate everyone else's opinion (doesn't mean I agree with them though.)

2252
Tournament Archives / Re: RA2 deadly alliance
« on: June 27, 2014, 12:42:14 PM »
By the way, Enigma and RFS, your bots have been AIed.

Thanks! Hopefully it wasn't too hard for mine. I did the best I could getting the controls and smart zones set up correctly -- I need to relearn Python and AI'ing.
It was easy. I did both bots at the same time and it took me about 5 minutes.

2253
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: June 27, 2014, 12:41:11 PM »
Also I am very interested by this tournament, been a while since  I hope you don't bail out, yugi.

I will try to build a flame-spewing behemoth of a hybrid bristling with weapons for that. Something really badass and intimidating and cool. Maybe with custom sound components as well ?
Sounds great, dude! I definitely won't bail out, never quit. Custom sound is fine but remember that the sound won't show up in the videos.

2254
Tournament Archives / Re: My Tournament Ideas
« on: June 27, 2014, 12:31:59 PM »
New ideas added to the poll if you want to have a gander. F&S 2 and NHB taken off because they are my next tournaments anyway.

2255
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: June 27, 2014, 10:53:29 AM »
nah 123, there is a controlled movement rule.
What Naryar said.

2256
Tournament Archives / Re: RA2 deadly alliance
« on: June 27, 2014, 10:27:26 AM »
By the way, Enigma and RFS, your bots have been AIed.

2257
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: June 27, 2014, 10:16:37 AM »
Good luck getting this to work:
I can't seem to open yours in the bot lab. Do you know of anyway of fixing this?

2258
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: June 27, 2014, 09:25:18 AM »
Am I at least allowed to make the weapons play different noises when they're hit (Like I did with Hitler 64 in BB9)? Just imagine 100+ beta hammers playing full length songs whenever they hit something, all of them stacking on top of each other over the course of 3 minutes.
All game audio is cut out and replaced with mine, so do it if you want, but it won't show in vids.

2259
Existing Games / Re: Yugioh/"Yugimonz"
« on: June 26, 2014, 01:44:02 PM »
And therefor miss out on also a new fusion based archetype. Also, I find fusions easier to pull off than synchros. Got polymerization in hand? Have needed monsters either in hand or field, instant powerhouse. Don't have it yet? Fusion Sage is a good help. Then there's Super polymerization which is pretty hard on its own and then in my case, Power Bond, for either Cyber Twin or Cyber End... Or on my Ancient Gears, Ultimate Ancient Gear Golem. That kind of stuff I can't pull with Xyz or anything else so quickly. As for tribute summoning (which I also actively do), lol Soul Exchange and Double Summon.
At least with fusions you have to have a fusion card, this may set you back a couple of cards in your deck because you need that card. With XYZ and synchros, any idiot can place two cards on the field that fit summoning conditions and then bam, you have an OP monster. At least with synchros tuners were their equivalent to an actual fusion card and tuners could set you back in that way and synchros themselves aren't that OP for what they're worth. With XYZ, I play double summon (or use summoner monk), get 2 level 4s and away I go. I have a monster that's way too OP for it's 'rank'.

2260
Existing Games / Re: Yugioh/"Yugimonz"
« on: June 26, 2014, 12:01:15 PM »
How about them Fire/Ice Hands?

Fusions are still my favourite because they seem the most balanced (needing polymerization and whatnot.)
Fusions? Balanced? Shaddolls say hi.
Not familiar. I try my best to avoid the new archetypes tbh.

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