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Messages - J
2241
« on: March 06, 2011, 04:15:28 PM »
@123: Can I get drawn at some point, please? O,o @FOTEP: No, he looks more like those sheep herders from Spyro 1. OWAIT, BOTH GAMES WERE MADE FROM PRETTY MUCH THE SAME COMPANY. i liek Dr. Pepper.
I'm pretty sure nobody got the joke behind that post of mine.
2242
« on: March 06, 2011, 04:06:53 PM »
He also said he had 20 different mental illnesses, so he might have just thought he was gay in one of his schizophrenic delusions.
He has Fotep-disease.
2243
« on: March 06, 2011, 04:02:08 PM »
@TC: I HAVE A COPY OF CELL DAMAGE! HAHAHAHAHA!!!
On-Topic: I miss being able to play Starwars Battlefront 2. I have the game and all, just, they no longer work on my current computers :/ idgi
2244
« on: March 06, 2011, 03:35:57 PM »
LOOK OUT PEPSIMAN! DR.PEPPER AND HIS GANG OF SODAS IS OUT TO GET YOU! *shot*
2245
« on: March 06, 2011, 03:22:45 PM »
(Image removed from quote.)
Images like this.
twas not meant to be a good drawing, twas meant to be 'fnny' in some retrospects.
Methinks its missing the robo-smiley
2246
« on: March 06, 2011, 03:20:22 PM »
123 already won the topic, and continues to continue to win. Obligatory: HOW IS SUCH A THING POSSIBLE!?
2247
« on: March 06, 2011, 03:15:20 PM »
Ok, back on the topic of my Heavyweight Space team:  I was planning on naming this guy 'Mad Space', but I dont think 'Mad Space' fits this design. And I realize the side DDTs are upside down. I'm going to flip them with the next update to this mystery robot. +Rep to anyone who can supply me with a good name for this robot, that is the name of a stage from a Sonic game (preferably Adventure 2 Battle). Also, if possible, supply me with a reason as to why that name works. Crazy Gadget is a pop-up because "gadgets" usually have hidden features Meteor Herd uses maces because the maces look like meteorites Gravity Wall is a vertical spinning wall, hence, Gravity Wall etc etc
2248
« on: March 06, 2011, 02:21:28 PM »
Hey, Armadillo. Long time no see. Nice to see that Inf is back. At least you've become a little more serious about your building :P But you're still the same good 'ol Army I remember
I've been building towards the weight limit. Shocking, I know. But of course, I cant help but post an occasional joke-bot.
2249
« on: March 06, 2011, 02:14:30 PM »
Love the Forkie re-build. Hows it been testing so far?
2250
« on: March 06, 2011, 12:20:27 PM »
Might as well showcase my totally combat efficient entry from last month's BOTM:  Oh god this was a pain to get all those cannons on their. Its a wacky design, yes, but it was the only robot that made use of the fact the March BOTM allowed cheatbot2 parts ; )
2251
« on: March 06, 2011, 01:04:05 AM »
Jonzu looks too girly IMO.
That MIGHT have been on purpose
2252
« on: March 06, 2011, 12:55:31 AM »
You can pause the game using the pause button on your keyboard, allowing cool things like attaching weapons to pistons
Oh so THATS how you get all those awesome connection-related shenanigans.
2253
« on: March 06, 2011, 12:46:14 AM »
123 wins the topic
2254
« on: March 06, 2011, 12:25:41 AM »
I'm still a little confused as to how you got those pistons in there O,o
Snapper loading, though this is more volatile as he's attaching pistons. XD
....you can actually snapper load the piston rods?
Yep. It's recommended that you use the pause button often as these tend to spaz out while you're flexing the snappers.
Yea, I was wondering how he got those spikes and junk inside the batteries and what-not. ..... Pause button?
2255
« on: March 05, 2011, 10:38:38 PM »
Cosmic Wall? Was that named after the level in Sonic Adventure 2 Battle, I wonder? :P
Technically, that "secret" was already discovered. My Heavyweight Space team (which, of course, consists of all Heavyweights) has bots that are named after space-related stages from the Sonic Games.
So far, the team has Crazy Gradget, Cosmic Wall, and Meteor Herd. Mad Space might be the next one, provided, I decide on a bot type for it.
Sounds good. Although it might be an idea to give the name "Mad Space" to a SHW- it was easily the most frustrating Space stage for me =/
Everyone always says those space stages were hard. They weren't hard, just, rather long-ish. IMO, they were very easy.
2256
« on: March 05, 2011, 10:37:27 PM »
I'm still a little confused as to how you got those pistons in there O,o
Snapper loading, though this is more volatile as he's attaching pistons. XD
....you can actually snapper load the piston rods?
2257
« on: March 05, 2011, 06:56:55 PM »
I think the badpoint on Gambit Man should be "Stacker" :3
2258
« on: March 05, 2011, 06:55:09 PM »
Cosmic Wall? Was that named after the level in Sonic Adventure 2 Battle, I wonder? :P
Technically, that "secret" was already discovered. My Heavyweight Space team (which, of course, consists of all Heavyweights) has bots that are named after space-related stages from the Sonic Games. So far, the team has Crazy Gradget, Cosmic Wall, and Meteor Herd. Mad Space might be the next one, provided, I decide on a bot type for it.
2259
« on: March 05, 2011, 03:28:46 PM »
  Funny thing is, this is totally on-topic. And yes, the ATMs by my house are Transformers.
2260
« on: March 05, 2011, 03:04:17 PM »
I'm still a little confused as to how you got those pistons in there O,o
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