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Messages - yugitom

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2121
Tournament Archives / Re: Nicsan's AI Tournaments
« on: July 11, 2014, 05:05:47 PM »
How about an IRL Ironforge tournament? It would be cool to see one, as I think it incorporates IRL extremely well. I would do one but I already have a tournament going.

2122
Tournament Archives / Re: The Great Round Robin SBV
« on: July 11, 2014, 04:00:21 PM »
Cannot wait to see the hover bot matches. I'm glad I joined, mate. This was a good tourney.

2123
Tournament Archives / Re: The Great Round Robin SBV
« on: July 11, 2014, 03:48:08 PM »
I can do both ya know.
Alright, one for laughs, one for 'competition'.

2124
Tournament Archives / Re: The Great Round Robin SBV
« on: July 11, 2014, 03:46:49 PM »
Hovercraft rumble in the combat zone maybe?
Nah, it's more fun in the BBEANS V2 Arena.

2125
Tournament Archives / Re: The Great Round Robin SBV
« on: July 11, 2014, 03:43:40 PM »
Congrats

3-way rumble - Advanced Humor v Azimuth v Flybot MK I
That would be pretty funny.

2126
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 11, 2014, 02:33:33 PM »
Loving Eruption. This will be an amazing pack and I am sure will get a lot of attention when it's out (especially for the people who like to do display tournaments.)

2127
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 10, 2014, 04:20:11 PM »
Sorry I left and wasn't talking. The family came round about 5 minutes after I joined, so I was occupied with them. I'll definitely talk and stuff during CAH.

2128
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 10, 2014, 02:46:55 PM »
Yo, I've joined the call. Just not talking much.

2129
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 10, 2014, 01:06:07 PM »
Probably will use the skypecast group and 8-9pm bst is good
Sounds good, add me into the group when you start please.  :smile:
Same here.

2130
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 10, 2014, 12:53:10 PM »
Alright then. Which Skype group are you using then? And I think it should 8pm BST because it will be 3pm in America, I think, so that would be a great time for all users to join if they want.

Oh yeah, sorry, but I have to tell you:
as there are 3 already.

2131
Existing Games / Re: Weekly/Fortnightly game nights
« on: July 10, 2014, 12:40:06 PM »
When will the game be? Also, are you planning on making a new Skype group?

2132
Tournament Archives / Re: RA2 deadly alliance SBV
« on: July 10, 2014, 09:56:28 AM »
it doesn't havok, however i AI'd it and found that it will sometimes randomly flip several times for no reason so...
I noticed this too.

2133
General Support / Re: ai crash
« on: July 10, 2014, 09:48:53 AM »
El Chicken do you have all the .py files Tom used? I know Flipper2.py is a new one and doesn't come with DSL 2.1
I think he said he had it when we were pm-ing but it's good to confirm. Do you have all the necessary .py files?

2134
Tournament Archives / Re: No Holds Barred Tournament - Signups
« on: July 10, 2014, 01:25:56 AM »
So normally I would never need to ask this, but for this tournament I'm wondering... can I do unnatural things with the AI, like make it shoot lightning or throw bots with Force powers, as long as it stays roughly balanced?
If it's possible for the other bot to hit you I guess I don't see why not. I'll say if it's too OP when/if you give me the bot.

2135
General Support / Re: ai crash
« on: July 09, 2014, 05:56:00 PM »
It'll have to wait until around 4pm bst. I'm on my phone atm.

2136
General Support / Re: ai crash
« on: July 09, 2014, 05:51:53 PM »
tried it didnt work still
That was a problem either way. This is weird. Look over everything on the forum's AI guide step by step and make sure you got everything right.

2137
General Support / Re: ai crashj
« on: July 09, 2014, 05:48:12 PM »
Found the problem. In your teams file, you set your 23rd team to 6 robots when you only have four. The numbers have to match, change the robots number to 3. That should work.

2138
General Support / Re: ai crash
« on: July 09, 2014, 05:15:46 PM »
I thought it was ++. Just do it the simple way. The easiest solution/method is usually the best.

2139
General Support / Re: ai crash
« on: July 09, 2014, 05:13:14 PM »
What is that line? What have you edited the bindings with?

2140
General Support / Re: ai crash
« on: July 09, 2014, 05:10:32 PM »
Any progress?

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