Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Reier

Pages: 1 ... 100 101 102 103 104 105 106 [107] 108 109 110 111 112 113 114 ... 459
2121
quick BORING post
i really liked S_M's revenge concept he posted a while ago but I think this one is more efficient at fighting. MW pure HS are hard to make good in IF.

->



steel 5
breaks spinners and puts them in the ground WUU
EATS OFF THEIR WHEELS LIKE A CHIHUAHUA

tried it with 2 30kg hammers but it didn't have enough reach with the blade.
realistic, its this wide basically just so the blades don't go through the wheels

2122
it is pretty cheesy

2123
Custom Components Showcase / Re: Mazakari's RWRA2 Showcase
« on: September 20, 2015, 05:35:08 PM »
okey

2124
Custom Components Showcase / Re: Mazakari's RWRA2 Showcase
« on: September 20, 2015, 05:12:52 PM »
*balanced mod for building

i like the BOT but wow that wedge is steep can it get under anything?

2125
Tournament Archives / Re: Chinese Whispers 4 - The Ironing - Bot Building
« on: September 20, 2015, 05:01:25 PM »
so just out of curiosity sm how many of the builders have finished

2126
Off-Topic Discussion / Re: a fallen hero
« on: September 20, 2015, 04:56:45 PM »
he isnt?

jk

cmon guys we're at 25 rep and rising gotta get that 100

2127
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: September 20, 2015, 04:24:34 PM »
its a good design bro
tm3mtmerm3s for weapon?

2128
Tournament Archives / Re: Ironclash - Discussion
« on: September 20, 2015, 04:02:29 PM »
aw I was looking forward to this
I wouldn't mind hosting something like this but I cannot say how much time I'll have so I don't think I will for the moment. I'll think about it though but don't hold your breath.

2129
Tournament Archives / Re: Chinese Whispers 4 - The Ironing - Bot Building
« on: September 20, 2015, 03:35:52 PM »
crud and i didnt get in on the party

well mostly

2130
Custom Components Showcase / Re: Mr. AS custom showcase
« on: September 20, 2015, 02:03:38 PM »
this is not supposed to be a mod for building in, can people seriously not see this? That's what ironforge and DSL are for. It's an amazing mod for what its supposed to do. 

2131
Online Battles / Re: Game Ranger Room (DSL 2.1 and Ironforge)
« on: September 20, 2015, 12:22:42 AM »
fun match :)

2132
Online Battles / Re: Game Ranger Room (DSL 2.1 and Ironforge)
« on: September 19, 2015, 09:42:27 PM »
i got time for a couple IF if you want to go

2133
how about "reier that is one lazy butt ugly skin you should do something about that"
in which case i would say yes
so i did



pretty basic but gets the job done
wouldn't even clash too much with the default heater skins since they're the same gray as the crushing teeth



anyway OO OO GUYS CHECK THIS ONE OUT


reier what is this are you crazy
YES
AND THAT IS HOW I GOT THIS BADASS ROBOT



anyway it started as a MW Nuclear Load but 2 spinners were a pain and i get bored building the same robot 50 times like AS like some people SO WHAY NOT SPICAY IT UYUP

but seriously its a good robot despite how weird it is
drives pretty straight believe it or not
its basically an undercutter and is better at killing spinners and stuff than nightmare VS and wedgy bots. only has an average wedge, but the side one can come in handy sometimes. its really hard for spinners to pin down because its just so shallow and they keep getting knocked sideways by its weapon and breaking their teeth on the blades in the back. I kinda wish it was faster but what you gonna do. may at least try to jam on 1 size grippier wheels if I can, not sure where to get the weight though. don't really want to go much below tite 5 which its at now.

and then theres this which I will show when ive finalized it

[movefast]ORIGINALITY WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO[/movefast]

2134
reminds me of nfx

2135
Discussion / Re: Making RA2 AI smarter
« on: September 19, 2015, 11:59:28 AM »
yeah and I realize that it is impossible to make a formula that would cover everything. AI will never be as good as human players in this. But the reason I made that short list is I feel that even if just some of those factors were added it would improve the AI drastically, at least in theory.
Like the move forward > aiming for instance. Wouldn't it be possible to do something in a py that says "hey if this robot turns make it go forwards too" or something?

please bring any ideas you guys have,I really want to explore this. There has to be ways to improve this awful ai.

2136
Discussion / Making RA2 AI smarter
« on: September 19, 2015, 01:42:19 AM »
ok so i have some questions regarding the ra2 AI cause it pisses me off.

I claim right here that I have no idea about AI or programming in general for the most part. I know how to basic AI with bindings, but I have never made a py or anything.
Anyway, everyone knows the ai in ra2 is ridiculously bad. But when i was watching meltybrain SnSs the other day I realized it wasn't so much the bot type that is so dominant - its the AI. Its homing ability exploits its opponent's lack of intelligence. Meltybrain can move and turn at the same time, but when fighting an ai opponent like omni, the omni bot tries to turn and face its opponent before charging, which it can't. Meltybrain removes its opponent's ability to advance.

Which got me thinking. When I fight a meltybrain or any kind of ai for that matter, I can obviously do much better than the ai can. So I made a list of things I do that I would assume that may be possible to replicate in programming.

1. NEVER STOP MOVING
anyone noticed how when 2 omni bots get on top of each other they just sit there? its like it thinks it occupies the same space so it just chills until the timer kicks in. humans would never do that. It can even get robots killed if they are being gut ripped to death but too stupid to move off their opponent. Is it possible to "override" the bindings or make a new py or something that prohibits this stupidity? and if it can't move forwards, go friggin backwards? is it possible to make the robot attempt to change its X-Z position as often as possible or something to force this? I really have no idea. 

2. Moving forward > aiming
aka the reason meltybrain is op. It happens on all pys, but is especially noticable vs meltybrain. Robots that are being flanked will 100% of the time try to face their opponent and THEN move forwards. Do both! not moving leaves you a sitting duck and will get you killed. Humans can move forwards and turn at the same time, can AI not?
2b. variable turn speed?
I know the in bindings you can change the bots turn speed from snail to warpspeed but it seems like it is LOCKED in that speed for all turns no matter what. is there a way to make it turn fast when it has to quickly 180 and slow when it just has to angle a few degrees? It seems like this would solve a lot of oversteering problems fast robots like rammers have.

3. Only reverse as far as is necessary
aka why KOTH arena is dumb. I feel like this wouldn't be necessary if #1 was implemented but just in case here it is. Ai getting out of immobility timer is laughably poor. once the timer starts it tries to back up at max speed for several seconds. If it can't move, it goes forward at max speed. Then it repeats. First, is there a way to set it so the robot judges its "get out of immobility" by its coordinates and not on a timer? This will help prevent many low-power immobilities. second, is there a way to make it move only as far as is required? I can't stand playing on the koth arena with ais because they just suicide off the edge at max speed as soon as the timer starts. Surely there is a way to fix this.

Like I said, I do not know much about AIing and everything I said may be impossible to do. I just thought this discussion could be helpful. I feel like if it is possible to change at least some of these problems ra2 could only be better off, especially in the tournament scene.


Anyway, I'll add more if I think of anything.
Please discuss.

2137
honestly i havent liked a robot this much in a long time since Aneurysm Mas

so i was taking a dump and i just got this divine vision of a robot and i was like "wow" AND THEN I BUILT IT AND HERE IT IS


chapter 21 of "reier and his slobbering love affair with crushing teeth"

crafted by the mighty greek smith god hephaestus himself upon the forges of mount olympus
refined through modern CAD software and endless mathematical formulas to perfectly balance every component to maximum efficiency
BATTLE TESTED THROUGH COUNTLESS EONS OF BRUTAL COMBAT
jk i only drove it for like 4 matches
but DANG SONNY if it dont give the old heart a flutter like the olden days when i didnt have to wear adult diapers.

tite 5
friggin durable

(HATE THAT THING)

has wedges so it will beat any non-wedged robot because its ra2

i love it
<3

btw guys seriously if i can make an event out of a robot i made after i had a toilet vision surely you can make your showcase uploads more interesting too. some of them are just so dang boring. Like come on stop with the 6-bot dumps with like 1 line of text describing each. no wonder no one posts. showcases need FLAIR I SAY and itll spice it up loads i bet ya.

BYE

2138
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: September 18, 2015, 11:59:09 AM »
hes talking about something like this eco

2139
Custom Components Showcase / Re: Mr. AS custom showcase
« on: September 18, 2015, 12:41:17 AM »
i didn't think you were really intended to make robots with the parts, just playing with the ones in robot designs folder? i may be wrong

2140
Tournament Archives / Re: RA2 Trials 5 (SBV)
« on: September 17, 2015, 11:57:18 AM »

Pages: 1 ... 100 101 102 103 104 105 106 [107] 108 109 110 111 112 113 114 ... 459