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Messages - JoeBlo

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2041
Tournament Archives / Re: Robotic International Wars Season 1
« on: February 23, 2011, 03:22:42 AM »
F10 Camera will solve your zoom troubles

2042
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: February 22, 2011, 05:12:09 AM »
Not the place for further Offtopic discussions.. Posts were deleted for a reason  ;)

Back on topic now


2043
Modifications / Re: In need of an arena.
« on: February 22, 2011, 04:07:06 AM »
As I mentioned in my above post Madiaba wanted a hand in building it but he has/ had a lot of other stuff going on outside this forum thats kept him away from RA2.

I pretty much left it and went on to building my own arena's

2044
Tournament Archives / Re: BTTB 4 - Signups *
« on: February 22, 2011, 03:53:36 AM »
Im going to have to pass off my place.. sorry as much as I have tried I just dont really have the time to meet the deadline..

2045
Modifications / Re: In need of an arena.
« on: February 22, 2011, 03:49:26 AM »
came to a pretty quick halt when you and Madiaba both left..

Havent heard anything about it since nor done anything myself.

2046
Tournament Archives / Re: BTTB 4 - Signups *
« on: February 21, 2011, 08:30:22 AM »
Ill be lucky if I even get a bad robot made for this :P

2047
General Support / Re: Fixing This Arena A Bit...
« on: February 21, 2011, 07:38:03 AM »
Have you messed about with the python before? mine looks like this..

Code: [Select]
#box off spinner
        self.AddCollisionLine((2, 2), (2, -2))
        self.AddCollisionLine((2, -2), (-2, -2))
        self.AddCollisionLine((-2, -2), (-2, 2))
        self.AddCollisionLine((-2, 2), (2, 2))
        #fence
        self.AddCollisionLine((-10, 12), (10, 12))
        self.AddCollisionLine((10, 12), (12, 10))
        self.AddCollisionLine((12, 10), (12, -10))
        self.AddCollisionLine((12, -10), (10, -12))
        self.AddCollisionLine((10, -12), (-10, -12))
        self.AddCollisionLine((-10, -12), (-12, -10))
        self.AddCollisionLine((-12, -10), (-12, 10))
        self.AddCollisionLine((-12, 10), (-10, 12))
        #spinner ai guide
        self.AddPOV(0, (5, 5), (0, 1))
        self.AddPOV(1, (5, -5), (1, 2))
        self.AddPOV(2, (-5, -5), (2, 3))
        self.AddPOV(3, (-5, 5), (3, 0))

        self.AddPOV(0, (5, 5), (0, 3))
        self.AddPOV(1, (5, -5), (1, 0))
        self.AddPOV(2, (-5, -5), (2, 1))
        self.AddPOV(3, (-5, 5), (3, 2))

2048
General Support / Re: Fixing This Arena A Bit...
« on: February 21, 2011, 06:15:02 AM »
There is 8 POV's IIRC

I don't need the #fence bit do I?

With python as soon as the python reaches a # symbol it will ignore everything on that line after it..

its only for your own personal notes and can be put anywhere you feel like..

not necessary

2049
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 08:44:58 AM »
You can try a little you know :P

Right below where you got the  self.AddCollisionLine's from the BBEANS Python there is 8 lines starting with self.AddPOV

You will need those so the AI Navigates around the hole..

2050
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 08:26:10 AM »
Hmm is been a while but try putting it...




def Activate(self, on):
        if on: self.players = plus.getPlayers()
       
        < HERE >

        Arenas.SuperArena.Activate(self, on)




You will also need the self.AddPOV so the AI knows to Navigate the pit..


2051
Challenge Board / Re: Jonzu95 vs SSG (Battle)
« on: February 20, 2011, 07:54:27 AM »
Im putting my money on SSG for the HW match..  :gawe:

2052
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 07:51:52 AM »
yes, very much so.. look at the indenting of the lines.. a python file is split up into different sections,

you need to put it in the same section you found it..

[warning]Always remember to make backups of files prior to editing![/warning]

Edit: Yes it is..

2053
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 06:36:20 AM »
Why so difficult?

An AI coding works by making a virtual wall between 4 coordinates..

So a Square has 16 coordinates for wall collisions..

and the above arena will need an estimated 72 coordinates and the angles can be annoying too

Not impossible but much more of a headache to work with.. escially for your first attempt at editing..

starting small is recommended..

OK, so how do I add AI coding and start points to the 2.1 Onslaught arena?

jump into the BBEANS v2 Arena's python and familiarize yourself with how things  are laid out.. then find the inner wall collision and copy it to the onslaught arena python in the same place you found the BBEANS one..

Then adjust to suit the coordinates of the Onslaught Arena..

Common Co-Ordinate knowledge is really all you need for this task.. ;)


2054
General Support / Re: Fixing This Arena A Bit...
« on: February 20, 2011, 05:55:37 AM »
Startpoints will need to be added in the GMF

AI coding will need to be added in the python

Elimination will need to be fixed in the python

Thats your starting points.. the other Onslaught Arena in DSL 2.1 would be MUCH easier to work with.. particularly in the AI coding department.. Circles are 100x more annoying then a square

on another subject.. I never knew this arena existed.. I actually spent countless time trying to turn the AU Challenge Arena into exactly that (minus the gaps in the wall)

2055
Existing Games / Re: SpeedRuns
« on: February 19, 2011, 08:03:23 PM »
Shadow Warrior has epic speed runs on youtube..

Someone did a level in like 9 seconds :P

2056
The lag amplifies the throwing effect to.. but its part of the deal with UHW robots.. same for everyone

2057
Tournament Archives / Re: RA2 Team Championships 2 - Signups
« on: February 19, 2011, 09:18:58 AM »
Come on Team 4! You've only sent one bot so far!

well the team sure fell apart fast with me not guiding them :P

2058
or from my Signature  :gawe:

it contains the extra goodies like the AI and Secret parts..

Just click the robot arena 1.4 logo

2059
Discussion / Re: Gettin' the oldies back
« on: February 18, 2011, 07:25:29 PM »
honestly just leave them be IMO..

I can see a bunch of long gone players getting a pile of spam from users on this website if we go down this track..

2060
Discussion / Re: Bouncy components?
« on: February 18, 2011, 07:23:38 PM »
in the right section?

also anything to high and it causes havok.. I wouldnt go over 100 at the absolute most.

when modding its easier to build up... why not start at 30 then slowly increase until your happy..

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