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Contests / Re: Vote BOTM Dec 2015
« on: December 03, 2015, 07:49:05 PM »
its hilarious
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Contests / Re: Vote BOTM Dec 2015« on: December 01, 2015, 01:02:23 AM »
just watch it be the first bot to win twice in a row if tz keeps entering it
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Existing Games / Re: Overwatch« on: November 30, 2015, 04:55:34 PM »
that being said, this game looks stinkin gooooooooooood. I don't think i've ever been as impressed with a development cycle. They've done everything right. Only way I can see them screwing this up now is if they add paywalls down the road.
its got room for even more diverse playstyles than tf2, I'm sure even rts players could find something they like here. TF2 is already a territorial control game in FPS form, this one is very close. You don't need to be a twich shooting master to be good at overwatch as long as you have good game sense and pick a class that doesnt rely on those skills (ie mercy/reinhardt etc). 2024
Existing Games / Re: Overwatch« on: November 30, 2015, 02:04:12 PM »
I honestly couldn't care less if it was blizzard
I need an fps to fill the TF2 void... Why would I play an rts 2025
Existing Games / Overwatch« on: November 30, 2015, 12:40:21 PM »
really excited about this one
may fill the void now that TF2 is going further and further down the tubes one of my friends at school who got the weekend beta let me play it and it's a lot of fun I have to say. needs a lot of teamwork and competent play to do well, which is a good thing. http://www.youtube.com/watch?v=UEYp1RTvllM&ab_channel=PlayOverwatch# it's a class based FPS similar to TF2 but with some good moba elements. it's in beta right now (an actual good beta) and should come out sometime next spring. 2026
Stock Showcases / Re: my pos bots« on: November 28, 2015, 03:03:44 PM »
If you're not a fan of the glitches as much I'd take a look at the ironforge mod, it's balanced around realism more and glitches are banned for the most part
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DSL TC Showcases / Re: Wolfsbane's DSL showcase!« on: November 24, 2015, 01:24:45 AM »
I'm worried it's too fast for a VS and doesn't have a wide enough base
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Ironforge TC Showcases / Re: TRB does ironforge (The other TRB)« on: November 20, 2015, 10:01:54 PM »
I meant enough batteries to fill the amp requirements, your motors are fine
you have 20 and need 30, I'd recommend an extra duracel if at all possible but you will have to sacrifice some stuff so it's your call. They will spin much faster with 30(+) amps, trust me. You may want to try ditching the skirt on the back and just using anchors, it won't save you much but any little bit helps. 2029
Ironforge TC Showcases / Re: TRB does ironforge (The other TRB)« on: November 20, 2015, 04:12:38 PM »
VS needs a bit more juice but its a solid design.
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Ironforge TC Showcases / Re: Silverfish's Ironforge Showcase« on: November 19, 2015, 12:35:34 PM »
I'd give it some light wheelguards if I were you. I may also see if I could get a nifty in there instead of one of the pinks, those things die insanely fast.
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Ironforge TC Showcases / Re: TRB does ironforge (The other TRB)« on: November 15, 2015, 01:19:01 PM »
On your first one I think you can get away with smaller weapon motors like yellow zteks. On both your main problem is that the weapons you've chosen have normals which means they only do damage on the sharp edge, if you orient them in better ways it'll improve your bot a lot
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Ironforge TC Showcases / Re: DragonForge IronFire« on: November 14, 2015, 12:44:37 PM »
armor is more important in IF than the other 2 and chassis armor is way tougher so you don't necessarily have to go the DSL route and make a teeny chassis surrounded by plates. weapons also do less damage in IF so defense can be very viable.
on a MW VS you can easily get away with slim drive instead of firebirds. I really think if you want a disk that big you need a stronger weapon motor though, it'll be a challenge to get weight for it however 2034
Challenge Board / Re: RedAce vs. Reier« on: November 14, 2015, 12:32:21 PM »
mm son mm
havent played dsl in eons hope you like a slightly updated ancient robot you've all seen before 2035
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS« on: November 13, 2015, 07:47:03 PM »
Lets go Red
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Ironforge TC Showcases / Re: Red's terrible robot showcase« on: November 13, 2015, 07:13:03 PM »
long reier advice⢠ahead
Build what you want but basically noone builds unrealistic in ironforge so you won't have anyone to fight against fairly. The main thing that makes it unrealistic is the snapper blades passing through he wheels and motors, as well as the spinners on the front going through each other. In the standard ruleset this wouldn't be allowed, so like in tournaments and stuff. As for the design itself its ok i guess, it seems a bit messy though with all the different types of weapons. I'm sure simplifying the frontal weapons and ditching the back ones will improve it. If you want to keep a similar design to this with small grindy spinners I might try rebuilding the chassis and making a sort of trapping setup with plows on the sides and wedges or something. You might want to try making an HS with just 1 motor and strong weapons, take a look at the HW-Undercutter bot in the AI ironforge comes with. The flamethrowers do not help you here and they just keep things from hitting your spinners. Also to save weight I'd highly recommend 2WD. wheels weigh a lot, I'd go for maybe firebird drive if I were you. It's plenty fast for this kind of design. 4 RC motors are not very strong and the setup I explained is faster and lighter. Also if you ditch the snappers and go 2d you only need 2 carbatts which will also save you a lot of weight for more weapons and armor. on the second one I think your weapons can be improved quite a bit, they kind of work against each other as-is. The range of your hammer is short of your zteks, so basically to use it you will have to somehow get your oppenent on top of your weapon motors which is difficult and you risk losing your weapons quickly. Not to mention if they're on top of your zteks then your spinners can't even hit them. What you want to try for is widen your spinners a lot (like put them farther apart) and make it so your hammer reaches much farther than your spinners. see how the hammers in this robot are super long, angled, and light. You also want a piercing type weapon for a hammer instead of a sledge unless your hammer arm is reaaaaally long. Like I said on the other one if possible try to make this a more trapping-type setup with some armor wings on the side to guide things toward the spinners and you honestly need wedges on hammer bots. Honestly its nice to minimize empty space like people said but guys it's really not as big of a deal in ironforge because the chassis armor is so much stronger than in stock/dsl. External armor was mandatory in dsl because the armors sucked but its not as dangerous here to have an exposed chassis, especially if its sloped. For both of them it'd really help us if instead of you saying "steel armor" you'd say if it's steel 3 or 5 or whatever. Theres a lot of variance between the 4 thicknesses of each armor. you probably want to download some cool custom textures to avoid having to paint your robot solid red also ![]() 2037
Ironforge TC Showcases / Re: Hercules "How do i ironforge"« on: November 12, 2015, 10:32:38 AM »
plus versions are stronger it says the stats and everything ingame you know
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Real Robotics Discussion / Re: BattleBots Season 2 CONFIRMED« on: November 12, 2015, 02:02:43 AM »
please tell me its not those mit goofballs
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Ironforge TC Showcases / Re: Mr AS Ironforge showcase« on: November 10, 2015, 12:03:05 PM »
you may want to try one that uses static drive and just 2 dual zteks inside the chassis, it's basically the same idea but with less agod
I also might want to try to make it wider 2040
Ironforge TC Showcases / Re: Hercules "How do i ironforge"« on: November 09, 2015, 04:50:43 PM »
I know you're going for irl or whatever but I really think you need more than RC drive and a small DDT. It has a cool look though.
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