1981
General Support / Re: AIing trouble
« on: July 26, 2014, 09:29:27 AM »
You have to thank Craaig and his keen eyes.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1981
General Support / Re: AIing trouble« on: July 26, 2014, 09:29:27 AM »
You have to thank Craaig and his keen eyes.
1982
Tournament Archives / Re: No Holds Barred SBV« on: July 26, 2014, 09:26:29 AM »
Rumble is up. Last of the extras will be The Chaos Engine vs Ultra Metallicus.
1983
General Support / Re: AIing trouble« on: July 26, 2014, 08:42:50 AM »
Same here. At least we managed to iron out more problems in the process.
1985
General Support / Re: AIing trouble« on: July 26, 2014, 08:29:51 AM »
What did you change in the teams.txt?
1986
General Support / Re: AIing trouble« on: July 26, 2014, 08:27:12 AM »
What I don't get is, you said that your game crashed shortly after you made the change when it wasn't crashing before... Did you make any other changes, apart from the Crystal bindings? Incorrect bindings doesn't make your RA2 crash immediately.
Did you change anything in the AI Team folders, or any other binding lines? Worth checking.Basically what he said. 1987
General Support / Re: AIing trouble« on: July 26, 2014, 08:20:09 AM »
list.append(("Crystal","Poker",{'invertible':True,'radius':0.05,'topspeed':99,'throttle':130,'turn':40,'turnspeed':1.5,'weapons':(0,)}))
Does your line of AI look like this? If so (and still doesn't work), try to match the number of weapons Crystal has with the number of weapons listed. 1988
General Support / Re: AIing trouble« on: July 26, 2014, 08:07:03 AM »You need a 'weapons' thing in bindings for the bot to use a weapon, so just put ,'weapons':(0,) in before the closing wiggly bracket after turnspeed and it'll work.Oh yeah, I never noticed that. Yeah, the bot needs to recognize that it has a weapon through the bindings or else it won't bother to fire a weapon it doesn't know it has. 1989
General Support / Re: AIing trouble« on: July 26, 2014, 07:08:53 AM »
Could you send me the bot too? I am intrigued as to why this isn't working.
1990
General Support / Re: AIing trouble« on: July 26, 2014, 07:04:36 AM »
Is the button actually wired up to fire?
Could you send me the bot so I can see what the problem is? 1991
General Support / Re: AIing trouble« on: July 26, 2014, 06:56:11 AM »
What is the smartzone named?
1992
Existing Games / Re: Town of Salem« on: July 26, 2014, 06:53:00 AM »
I have found that keeping quiet is the best strat in this game. Unless you're playing with mates, which is great fun.
1993
Existing Games / Re: Dueling Network« on: July 25, 2014, 10:09:34 PM »I don't recall Tanukis... Anyway, 'owning' me when I'm not playing competitively isn't anything to brag about.You guys should play Tanukis. Edit: Oh, the raccoons. 1994
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs« on: July 25, 2014, 06:43:02 PM »Wanted to do something original and IRL that could take out beater rammers (with any luck).Looks good. I think beater rammers would have a tough time with it. Have you tested it against a rammer yet? 1995
Tournament Archives / Re: No Holds Barred SBV« on: July 25, 2014, 06:41:14 PM »Chaos Engine v. Ultra Metallicus? :3cCan do. Just finished the rumble but I gotta hit the hay (1 AM in the UK right now,) so I'll upload it and the rumble later. 1996
Tournament Archives / Re: No Holds Barred SBV« on: July 25, 2014, 05:37:24 PM »
Final is up.
Anyone want an exhibition/grudge match? Make the request as soon as possible if so. I'll do the rumble to make this move faster but I will take a few requests if anyone at all wants a re-/match. 1997
Tournament Archives / Re: No Holds Barred SBV« on: July 25, 2014, 03:58:08 PM »
Semi-Finals are up. 3rd place and final last.
1998
Existing Games / Re: Pokemon Thread« on: July 25, 2014, 03:54:35 PM »(Image removed from quote.)I love how she said 'back to it's roots' like they knew what the roots were. I hope this is isn't real. 1999
Tournament Archives / Re: No Holds Barred SBV« on: July 25, 2014, 03:20:27 PM »rimp |