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Messages - J

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1981
Existing Games / Re: Recommend a Game Thread
« on: May 10, 2011, 12:44:33 AM »
Gotcha Force
Its an older Gamecube Game, of course, but you build your team of toy robots that do battle agenst the evil "Death Force"(which also consists of toy robots) in various scenarios where you fight to save the day. This game is fun as heck, and is loaded with all kinds of awesome characters who have there own unique abilitys. Your character selection consists of, but is not limited to: Dragons, ninjas, samurais, robots(even some transforming ones), giant spaceships, super heros, and all kinds of awesome. Your team combinations are limitless.
Seriously, go play it. Its a fun game.

1982
Stock Showcases / Re: A Fractured Stock Showcase
« on: May 10, 2011, 12:32:04 AM »
Haven't seen this kind of HS in ages. Great job.

I don't think this is gonna be your signature bot, though. You can find that our signature bots are on the heavier weight classes. Which is which is why Sage doesn't have any LWs nor MWs on his sig. :P
Yes, everyone has there own signature robot.
....Sometimes, people have the same. Other times, they don't.

1983
Off-Topic Discussion / Re: General Chatter Thread
« on: May 09, 2011, 06:02:52 PM »
I can't watch Celebrity Anything without thinking "Dear god, why don't they just <expletive> off?".
But they have yet to make a show called:
"So you think you can out-dance a celebrity who is a great chef and is friends with Donald Trump, all while having a great voice?"
........
Truth is, that is arguably the greatest idea in the history of non-cartoon TV shows.
QUICK! SOMEONE PITCH THIS IDEA TO NBC!

1984
Contests / Re: BOTM June 2011
« on: May 09, 2011, 12:03:22 PM »
An ACAMS Bot ?

Its been done before :P
Aside from the fact I made one back on the old board, I have a better idea for one.
......
Though at the last minute, I might just build something different altogether.

1985
Chatterbox / Re: Anime...?
« on: May 09, 2011, 09:49:19 AM »
Card Captor Sakura
(Image removed from quote.)
That show was badass and hilarious at the same time.
Indeed - the Fire Spirit (shown in that gif - should be easy enough to see which one it is) is my favourite character :D
The Time Card episode was pure lulz

1986
Contests / Re: BOTM June 2011
« on: May 09, 2011, 09:39:44 AM »
ACAMS in BOTM?  That I would like to see.
*Has an idea on what to make for BOTM now*

1987
Chatterbox / Re: Anime...?
« on: May 08, 2011, 11:41:22 PM »

1988
Stock Showcases / Re: DF Stock
« on: May 08, 2011, 11:06:44 PM »
Methinks its unstable because the whole bot is build off Snappers.
Snappers USUALLY do that.
Well, Snapper 2s really.

you mean snapperIIs
I always get them mixed up ;-;

1989
Chatterbox / Re: Anime...?
« on: May 08, 2011, 06:27:31 PM »
Yay, anime.
Watched the "bye bye butterfree" episode of pokemon the other day with a couple of mates.
If you were part of the proper pokemon generation like me, you'll know what i'm talking about there.
When he traded it for a Ratatta on that Ship?
No, its the Episode where Butterfree find his "lover".
Except Shiny Butterfree isnt pink.
So it was probably a weird-ass foreshadowing of that episode with those pink berries.
...........................
PINKIN' ISLAND, GUISE.
THE HOME OF PINKIE PIE.
*shot*

1990
General Support / Re: Question about edges
« on: May 08, 2011, 06:19:13 PM »
what are you making the Targa's with ?
I doubt its a problem with Photoshop, because every other custom edge Targa Ive made with it, turned out just fine.
Of course, all of those used the same "required size", so I'm going my theory on RA2 only accepting Targas that are a set size.

1991
Stock Showcases / Re: DF Stock
« on: May 08, 2011, 06:13:59 PM »
Methinks its unstable because the whole bot is build off Snappers.
Snappers USUALLY do that.
Well, Snapper 2s really.

1992
Chatterbox / Re: Anime...?
« on: May 08, 2011, 01:06:21 AM »
J's list of anime that hes watched/seen verious episodes of, and liked, in no real order:
Transformers Armada through Cybertron
Robots in Disguise
Medabots
Sailor Moon
Hamtaro
Soul Eater
Bobobo-Bo-Bobo
GaoGaiGar(all time favorite)
1st series Yugioh
Yugioh GX
Yugioh 5Ds
Yugioh Zexal(which is awesome, by the way)
Megaman NT Warrior
Megaman Starforce(While it was on Toonami, which was like a whole 5 english episodes)
Astro Boy(version that used to be on KidsWB, loved it)
Cyborg 009(version that used to be on Toonami, loved it)
Naruto(Its not bad, but its just not my thing)
Duel Masters
Gundam Wing
Zoids
Pokemon season 1, until about mid Ruby/Sapphire era
Card Captor Sakura(<3)
Gurren Laggen
......I think I'm missing a few, but off the top of my head, those are the ones I can remember, that Ive seen

also

(Image removed from quote.)
Win, on so many levels.

1993
Existing Games / Re: What was your first video game?
« on: May 08, 2011, 12:25:21 AM »
Pokemon Red. F yeah.

pokemon blue!
This.
Except I got both copies at the same time  :gawe:

1994
Existing Games / Another War of the Monsters topic
« on: May 08, 2011, 12:18:15 AM »
J was playing this earlier, which explains why I felt it was necessary to make another topic on it.
inb4Preytor4

So the cast is as follows:
My only real complaints about this game are the fact the game tends to be a little unfair at times(like how the coms automatically get to all the HP before you do half the time), and Cerebulon the "final-boss", who is a complete cheap-ass and usually gives me a Game-Over at least once.
Other then that, this game is fun, has incredible stages, and has a lot of awesome special-effects and junk.
Discuss.

1995
General Support / Re: Question about edges
« on: May 07, 2011, 06:57:57 PM »
I dont know if you can.. just maps allow expanding in doubles so its worth the try.

The end result will probably appear the same on the robot no matter the size.
Well, I tried my idea, and the result is.... well..... rather disappointing:

(in thise red circles, there are like small "smudges", where the edge should be)
So either RA2 DOES have a build-in "thing" that only accepts targas that are like 24x24, or its something with the notepad file.
........
I'm stumped :/

1996
Yeah, but Nary, we've already established that I'm talentless :)
Nobody is talentless in RA2, as each member has his/her own methoss for creating robots.
Just, some members are more serious then others at this game, and as a result, end up building stronger ones.
And over time(at different speeds, of course), everyone does get good at this game.
Scourge, you just need to find a bot style(HS, rammer, pop-up, etc) you like, then try and build the best version of that you think is good.
And of course, GTM will go over the same "Rate/Fix" process, give you ideas on how to improve it, etc, etc, and there you go, you have your own awesome robot.

....Also, nobody is required to post bots to justify being on this thread.
Everyone just posts bots on a casual basis

1997
Discussion / Re: Twisted Metal components
« on: May 06, 2011, 11:26:00 PM »
Well Clickbeetle has that Clownhead Bomb which is a little like Sweet Tooth.

1998
DSL TC Showcases / Re: Phinox237's DSL showcase
« on: May 06, 2011, 11:07:12 PM »
Thx and a question: when i tried to put the edges on with a skin, it does not appear. Why???
Edge files have to be Targas with Alpha Channels, a preview image, and a noteppad file, in order to appear.
All of which, are very easy to edit.

Oh, and that RA1+RA2-mashup for a skin is badas

1999
General Support / Re: Question about edges
« on: May 06, 2011, 11:00:10 PM »
you can try 50x50, etc

I know maps work as 256x256, 512x512, etc ,etc
Oh so you CAN go beyond that small box?
Well, this makes custom-edges a lot more awesome for me.

....Though I do have 1 more question:
If you make an edge larger, does it appear shrunken on the bot?

2000
General Support / Question about edges
« on: May 06, 2011, 10:48:10 PM »
Fire off, I was unsure of this section for this sort of thing, but ehhh...

....Anyway

You know how all those Targa files for the edges are in like the same 25x25px box? Do the edges REALLY need to be that small? No seriously, here's an exact copy-paste of the bloody-drips file:
Quote
Filename: bloody_drips.tga
Preview: bloody_preview.bmp
Length ratio (world pixels per file pixel): .02
Width (world pixels): 24
The length and width on this file are how big it appears on the robot. It doesn't mention anything about the file size.
So would RA2 actually except a Targa file that is larger then the norm?
(Because I have an incredible idea for an edge if RA2 would work this way)

So yea, do all the Targa images need to be that small in order for RA2 to load them?

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