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Messages - cephalopod
1941
« on: March 11, 2015, 03:52:17 PM »
Can't answer I343's question (although I believe nearing all are done) but RpJk, the current build (still not finished) is somewhere over 1.6-1.7GB compared to DSL2's meagre 700-ishMB.
1942
« on: March 11, 2015, 01:56:49 PM »
Just managed to snag Muse tickets for myself and Marty. Freaking out.
1943
« on: March 11, 2015, 04:27:46 AM »
As long as the plow is a separate component to the original plow (doesn't overwrite the original) I imagine MassimoV would allow it.
1944
« on: March 10, 2015, 06:04:22 PM »
Kinda bothersome since the wheels don't look like omni wheels though.
Blame DSL not me :P I'd use some if we had some but meh. Also, why use flamethrowers? I just don't get it. 
Why not use flamethrowers when 1) you have piles of weight left over and 2) flames look so cool when things are spinning :P I could make it an MW if I massively tuned down the armour, got rid of the decorative teeth and flamer and probably either downsized the hammer or decreased the drive but hey, it was just made as an experiment, and I'd say it worked. Thanks everyone for the feedback, much appreciated :)
1945
« on: March 10, 2015, 02:21:32 PM »
Do all of your bots have eyes? Nice work, btw.
Actually no :P but I do like putting eyes on stuff, gives it more of a personality. The only recent IRL stuff I haven't is Anaesthetist and Vibetech. Never really eye my standard stuff. can this even drive straight at all ?
Yes :)
1946
« on: March 10, 2015, 11:58:05 AM »
Borrowed some ideas.
1947
« on: March 09, 2015, 05:21:49 PM »
1948
« on: March 09, 2015, 02:28:18 PM »
More than likely. I know people are looking into putting out a short clip soon.
1949
« on: March 09, 2015, 10:13:47 AM »
That is a tiny amount of weaponry even for an IRL bot.
1950
« on: March 07, 2015, 06:45:52 PM »
Quit it Tibsy, this is a technical support thread. Jaydee wants to know if the issue can be prevented, regardless of whose bots it occurs on. Keep it on topic please.
1951
« on: March 07, 2015, 02:17:08 PM »
You need to add the range parameter and have it set pretty high, keeping it on omni is fine.
list.append( ("Sharpfin", "Omni", { 'radius':0.1,'range':99, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) ) What AI guide have you read? Get hold oh Philetbabe's AI guide if you haven't read that, it seems you may be missing a few skills that covers. Obtainable from the Tutorial Index.
1952
« on: March 07, 2015, 01:59:07 PM »
What you have in the bindings is this #10 - Tibsy list.append( ("Sharpfin", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) )
Before list.append, that line above has a tab - but check out the other lines list.append( ("SHW - Tea", "Spinner", { 'invertible': True, 'radius':0.6, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (23, 24, 25) }) ) They all have 4 spaces before list.append, not a tab. Therefore, if you change your line to: #10 - Tibsy list.append( ("Sharpfin", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) ) It'll work (the tab spacing has been replaced with 4 spaces)
1953
« on: March 07, 2015, 01:46:34 PM »
I don't think the AI likes working with empty slots - I just deleted Backyard Ripper's bot file from a test version of Stock I have and the team crashes the game whenever I click it, so I would recommend changing Robots: 0 1 2 3 4 5 to Robots: 0 and also fixing that binding issue.
EDIT: Yep, that tab instead of 4 spaces will crash the game on launch, just tested.
1954
« on: March 07, 2015, 01:40:46 PM »
You've set the last team, 'Tibsy', to have 6 robots (see: Robots: 0 1 2 3 4 5) and there only appears to be 1 in the bindings. Also is the thumbnail picture a 128x128 bmp?
EDIT: You also seem to have put a tab in before your bindings line rather than the 4 spaces the game uses.
1955
« on: March 07, 2015, 01:31:37 PM »
URGENTLY!!
Why so urgent? Anyway, show a screenshot of your AI folder and also the entire text of the teams.txt and bindings.py (use the code tags around those 2 if you copy-paste the contents)
1956
« on: March 07, 2015, 05:10:02 AM »
I know there's been a few cases of this around lately so just restating, even though it's on the front page. PLEASE do not ask when this pack will be out. PLEASE do not make requests unless they are asked for, the bot list has been confirmed now. PLEASE do not ask for the bots that have been removed. PLEASE do not ask for the pack early.
Thanks.
We're actually starting to near the end of production - no this doesn't mean we know when it'll be finished or when it'll be released, but things are progressing nicely. Keep your cool and maybe soon it'll be with you. :)
1957
« on: March 05, 2015, 03:40:51 PM »
Only 1 side hammer? Disappointing. I got 2.
1958
« on: March 05, 2015, 01:57:34 PM »
Shell Spinner/Side Hammer HW.
1959
« on: March 05, 2015, 01:53:00 PM »
it can now beat every single bot in Ironforge
Just as a side note, the Ironforge AI was generally created as semi-IRL so that newcomers weren't put off by crazy hard opposition. This is especially notable with my teams, hah. Looks a lot better though, I gotta say.
1960
« on: March 05, 2015, 04:18:40 AM »
Looks scary. Noice.
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