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Messages - cephalopod

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1941
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: March 11, 2015, 03:52:17 PM »
Can't answer I343's question (although I believe nearing all are done) but RpJk, the current build (still not finished) is somewhere over 1.6-1.7GB compared to DSL2's meagre 700-ishMB.

1942
Off-Topic Discussion / Re: Music ATM
« on: March 11, 2015, 01:56:49 PM »


Just managed to snag Muse tickets for myself and Marty. Freaking out.

1943
DSL TC Showcases / Re: Pepsi and his DSL robots
« on: March 11, 2015, 04:27:46 AM »
As long as the plow is a separate component to the original plow (doesn't overwrite the original) I imagine MassimoV would allow it.

1944
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: March 10, 2015, 06:04:22 PM »
Kinda bothersome since the wheels don't look like omni wheels though.

Blame DSL not me :P I'd use some if we had some but meh.

Also, why use flamethrowers? I just don't get it. :confused:

Why not use flamethrowers when 1) you have piles of weight left over and 2) flames look so cool when things are spinning :P

I could make it an MW if I massively tuned down the armour, got rid of the decorative teeth and flamer and probably either downsized the hammer or decreased the drive but hey, it was just made as an experiment, and I'd say it worked.
Thanks everyone for the feedback, much appreciated :)

1945
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: March 10, 2015, 02:21:32 PM »
Do all of your bots have eyes? Nice work, btw.

Actually no :P but I do like putting eyes on stuff, gives it more of a personality. The only recent IRL stuff I haven't is Anaesthetist and Vibetech. Never really eye my standard stuff.

can this even drive straight at all ?

Yes :)

1946
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: March 10, 2015, 11:58:05 AM »
Borrowed some ideas.

1947
General Support / Re: RA2 Tech Demo problem
« on: March 09, 2015, 05:21:49 PM »

1948
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: March 09, 2015, 02:28:18 PM »
More than likely. I know people are looking into putting out a short clip soon.

1949
DSL TC Showcases / Re: Tibsy's DSL Amalgamation (Showcase)
« on: March 09, 2015, 10:13:47 AM »
That is a tiny amount of weaponry even for an IRL bot.

1950
General Support / Re: Skin trouble
« on: March 07, 2015, 06:45:52 PM »
Quit it Tibsy, this is a technical support thread. Jaydee wants to know if the issue can be prevented, regardless of whose bots it occurs on. Keep it on topic please.

1951
General Support / Re: DSL 3 AI
« on: March 07, 2015, 02:17:08 PM »
You need to add the range parameter and have it set pretty high, keeping it on omni is fine.
Code: [Select]
    list.append( ("Sharpfin", "Omni", { 'radius':0.1,'range':99, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) )
What AI guide have you read? Get hold oh Philetbabe's AI guide if you haven't read that, it seems you may be missing a few skills that covers. Obtainable from the Tutorial Index.

1952
General Support / Re: Can't make my own DSL3 AI team
« on: March 07, 2015, 01:59:07 PM »
What you have in the bindings is this
Code: [Select]
#10 - Tibsy
list.append( ("Sharpfin", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) )

Before list.append, that line above has a tab - but check out the other lines
Code: [Select]
    list.append( ("SHW - Tea", "Spinner", { 'invertible': True, 'radius':0.6, 'topspeed' : 99.0, 'turnspeed': 4, 'range':30, 'weapons': (23, 24, 25) }) )They all have 4 spaces before list.append, not a tab. Therefore, if you change your line to:
Code: [Select]
#10 - Tibsy
    list.append( ("Sharpfin", "Omni", { 'radius':0.1, 'topspeed' : 99.0, 'turnspeed': 3.5, 'weapons': (2, 3) }) )
It'll work (the tab spacing has been replaced with 4 spaces)

1953
General Support / Re: DSL 3 AI
« on: March 07, 2015, 01:46:34 PM »
I don't think the AI likes working with empty slots - I just deleted Backyard Ripper's bot file from a test version of Stock I have and the team crashes the game whenever I click it, so I would recommend changing Robots: 0 1 2 3 4 5 to Robots: 0 and also fixing that binding issue.

EDIT: Yep, that tab instead of 4 spaces will crash the game on launch, just tested.

1954
General Support / Re: DSL 3 AI
« on: March 07, 2015, 01:40:46 PM »
You've set the last team, 'Tibsy', to have 6 robots (see: Robots: 0 1 2 3 4 5) and there only appears to be 1 in the bindings. Also is the thumbnail picture a 128x128 bmp?

EDIT: You also seem to have put a tab in before your bindings line rather than the 4 spaces the game uses.

1955
General Support / Re: Can't make my own DSL3 AI team
« on: March 07, 2015, 01:31:37 PM »
URGENTLY!!

Why so urgent?

Anyway, show a screenshot of your AI folder and also the entire text of the teams.txt and bindings.py (use the code tags around those 2 if you copy-paste the contents)

1956
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: March 07, 2015, 05:10:02 AM »
I know there's been a few cases of this around lately so just restating, even though it's on the front page.

PLEASE do not ask when this pack will be out.
PLEASE do not make requests unless they are asked for, the bot list has been confirmed now.
PLEASE do not ask for the bots that have been removed.
PLEASE do not ask for the pack early.

Thanks.

We're actually starting to near the end of production - no this doesn't mean we know when it'll be finished or when it'll be released, but things are progressing nicely. Keep your cool and maybe soon it'll be with you. :)

1957
Only 1 side hammer? Disappointing. I got 2. ;)

1958
Shell Spinner/Side Hammer HW.

1959
Ironforge TC Showcases / Re: FOTEPX's IronForge Showcase
« on: March 05, 2015, 01:53:00 PM »
it can now beat every single bot in Ironforge

Just as a side note, the Ironforge AI was generally created as semi-IRL so that newcomers weren't put off by crazy hard opposition. This is especially notable with my teams, hah.

Looks a lot better though, I gotta say.

1960
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: March 05, 2015, 04:18:40 AM »
Looks scary. Noice.

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